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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 190364 times)

Aklyon

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Re: Prison Architect - Version 2.0 Release | It's over! *weeping*
« Reply #1590 on: December 19, 2017, 11:19:44 am »

WARDEN MODE

Update happened.
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Zangi

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Re: Prison Architect - Version 2.0 Release | It's over! *weeping*
« Reply #1591 on: December 19, 2017, 01:10:58 pm »

Huh, mutators...  not dealing with tunnels sounds amazing.  Even though I've got the system down for finding them.  Its just the effort of manually filling in the hole.

I'll probably give this warden mode+mutators a try. ... sooner or later.
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Egan_BW

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Re: Prison Architect - Version 2.0 Release | It's over! *weeping*
« Reply #1592 on: December 19, 2017, 02:49:09 pm »

Eternal winter and nighttime all legendaries no contraband limits warden mode permadeath!
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Sergius

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Re: Prison Architect - Version 2.0 Release | It's over! *weeping*
« Reply #1593 on: November 06, 2018, 07:37:35 pm »

So, uh, this thing is still somewhat active for being over.

I just got an update, and seems they're working on coop multiplayer (that is already working to an extent).

Weirdos.
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Egan_BW

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Re: Prison Architect - Version 2.0 Release | It's over! *weeping*
« Reply #1594 on: November 06, 2018, 09:13:51 pm »

Co-op looks good, hopefully they make multiplayer work with warden mode and escape mode. The dream, of course, is to let people play as the prisoners in your prison while you're the architect or warden.
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martinuzz

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Re: Prison Architect - Version 2.0 Release | It's over! *weeping*
« Reply #1595 on: May 26, 2020, 05:04:31 am »

Game just got a major update in the form of a free DLC, 'cleared for transport'.
Amongst many other things, it adds a privileges system and a system to let prisoners transfer back to lower sec if they behave.

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Robsoie

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Re: Prison Architect - Version 2.0 Release | It's over! *weeping*
« Reply #1596 on: December 18, 2020, 07:34:50 am »

With the gog recent freebie release (at the time i write you still have 27 hours to claim it) of Prison Architect , maybe some people would like to pop up there.

I recently completely the small campaign available , that's actually a big tutorial on how the game works and how to play.
That allowed me to finally get into the meat of things : making my own prisons with tons of options (and also mutators) that you can enable to make it a lot more fun and FUN!

Recently ran a prison with the event and gang optiosn enabled, and added on top the gang warfare mutator
Spoiler (click to show/hide)
That was rather bloody , i didn't thought i would have to increase the amount of body bags in my temporary morgue, they're getting filled faster than i "export" them :D


I'll add this here as it's helpfull in case some people play windowed mode with some non-qwerty keyboard running into interface problem :
Spoiler (click to show/hide)

EDIT : i didn't expected that , the death toll in my hell on earth prison has been annoying the authorities so much they just arrested me and jailed me in my own prison, starting the Escape Mode automatically.
Spoiler (click to show/hide)
That's some unexpected lot of fun :D
« Last Edit: December 18, 2020, 07:41:00 am by Robsoie »
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King Zultan

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Re: Prison Architect - Version 2.0 Release | It's over! *weeping*
« Reply #1597 on: December 19, 2020, 12:27:44 pm »

Started playing this after getting it for free, and I decided to play it without completing the tutorial, I was going to try to make a nice prison and not a gulag, well after using up all my money and still not having everything needed it very quickly turned into a gulag and several prisoners are already dead, so I feel its going slightly better than it could be given my usual luck with these kinds of games.
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