Hi. Saw this game a while back, and while I did play a bit, I never managed to get very far (sometimes I don't even make it out of the first room). Any tips in general for survival?
Read the gameplay tips from the book in the first room / from the game's PDF-manual.
Try playing with the (dwarf) Warrior-archetype.
Dwarves have darkvision. Use F1 to unlit lantern, unlit area light sources, hide in dark areas, preferably corners.
The starting weapon is a staff, so you can make reach-attacks against creatures one-step away.
Change the starting weapon when you find anything better.
Don't try to fight multiple enemies at once, backtrack so that they don't surround you.
You can close doors with Alt + direction. Most animals and undead can not open doors.
The Warrior-archetype has the Shield Bash -talent, so equipping a shield automatically adds a second attack.
Use Health Surge -talent when in low Health.
Use potions of Blink to escape.
Recruit companions. If you find a portal to the shop hub, enter it. There's a random chance that recruitable creatures are created there.
Alternatively, create a custom character and choose the Silver Spoon -talent. You'll start with a better starting weapon, 4 potions and 2 wands.
For some feedback, I tried the current version (whatever that is on July 18th, 2021, and followed many/most of the above recommendations (minus the Silver Spoon talent), and died 20/20 times before I could explore more than 50% of the first level. Never saw level 2, not of the dungeon or my char. Never saw a shield, either, in the entire 20 attempts, despite having the shield bash ability/talent. Generally never saw an enemy easier than intimidating other than gibberlings. More than half of them were "this can kill you in 4 rounds" when Examined.
Usually couldn't get more than a few tens of steps outside the first room, with the lantern off. First combat, typically down to half health. After two enemies find me, it's either blink potion or die. Then try to heal, but more creatures find you hiding in the dark (trying to heal, not moving), and the inevitable death follows.
Generally speaking, it came down to this: 4-5 creatures would track me down and kill me, 100% of the time, regardless of any actions I took. Usually a combination of undead, goblins, animals, and novice adventurers/thieves. Tried to range, tried not. Tried to tame, tried not. Tried a variety of weapons, didn't matter. Lantern on/off, didn't matter.
There was absolutely nowhere to hide, heal, or otherwise avoid combat under any circumstances. If I moved/explored, eventually I died. Enter a room, 5 enemies appear in a magical flash of light, dead. Another time, teleport trap, dead. Another time, despite having friend to animals, hostile animals killed me. As a slightly variable death simulator, I give it two thumbs up. heheh.
I completely recognize how this genre of game is supposed to work, and I totally understand it's supposed to be
extremely,
punitively challenging, and part of the game is to die, often. I totally get that, 100% behind that game design and philosophy.
However.. I can't really
play the game, like this.

I mean, I really want to, I love Roguelikes but 99% guaranteed death on the first level isn't a game, for me, it's just.. you know.. being a glutton for punishment.
Also, I recognize I could create a custom pure melee character (and/or half-orc/half-troll) that would likely survive, and then be unable to use magic (well, or at all), as I've had to do in other very pure implementations of Roguelikes in the past. Again, totally get that, and if that's the intended path to glory, everything is awesome. But it would be nice to explore the other non-melee choices the game has to offer, from the start, if that's a design goal.
I understand the game has been available and tuned and balanced for at least 2 years, so if everything is working as intended, change nothing.

Fantastic interface, very smooth UI, all very positive implementation details, overall.