Tried another run to test and make a superb enchanted weapon

I think the first 2-3 levels are a bit too difficult. It is too easy to get rushed by a large group upon the start of the level when you have nowhere to run and can have trouble with some enemies even 1v1... I had to save-scum a bit to make it past, but the later lvls felt better then I remember, as I am currently at floor 8 and while the difficulty has decreased quite a bit there are still few situations where I have to be careful not to be killed (mostly around the bosses in the throne room).
I also noticed two more bugs. First, expert enchanter does not apply to enchanting armor, good thing I made a save before enchanting my +5 plate armor

. Second, I somehow managed to loot the guest rooms in the shop by swapping places with the quests to get them outside of the room and then closing the door. If you move on the tile they occupy you swap positions, and they move only once in a while, so you can move them a bit, not sure how I got them to the otherside of the door now that I think about it, but I did it somehow, allowing me to loot the chest for items, which I found quite useful in the early game (but to be fair I only used a +3 longsword that I got when monsters I lured to shop lvl lured the guest outside of a different room and he never returned (not sure if he died or just stayed outside))
edit: also noticed that attacks against ghost guardians (the friendly ones that turn hostile if you try to loot their chests) do not mention holy attack. It does not seem to do dmg, and is not even listed as if they resisted it (like holy: 0 = 1 - res 99 or something). Not sure if bug or feature.