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Author Topic: Zorbus (D&D inspired roguelike)  (Read 36576 times)

Frumple

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Re: Zorbus (D&D inspired roguelike)
« Reply #15 on: May 18, 2019, 04:12:10 pm »

They definitely can... so long as they're handled well. Otherwise you get good ol' *band days where you better pray you're not using persistent levels because chain summoning got out of hand and now the ground is an alphabet orgy of ever replenishing death. Times were exciting, but not necessarily fun :P
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zorbus_overdose

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Re: Zorbus (D&D inspired roguelike)
« Reply #16 on: June 02, 2019, 09:30:59 pm »

The game is at release 14: http://www.zorbus.net

Changelog: http://www.zorbus.net/Zorbus.txt

The game now has UI-features like:
  • autopilot to nearest unexplored map tile
  • autopilot to nearest downstairs
  • list all level items of explored areas of the current map, autopilot to wanted item and pick it up
Some new screenshots: http://www.zorbus.net/gameplay.html

I'd really appreciate any feedback if anyone tries the game.
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zorbus_overdose

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Re: Zorbus (D&D inspired roguelike)
« Reply #17 on: June 21, 2019, 05:31:45 pm »

Release 16 is out at http://www.zorbus.net

The game now has these playable races: centaur, dwarf, elf, gnome, halfling, half-orc, human.

More special room content and more monsters.

Full changelog: http://www.zorbus.net/Zorbus.txt
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Robsoie

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Re: Zorbus (D&D inspired roguelike)
« Reply #18 on: July 19, 2019, 11:36:22 am »

I gave a try to current Zorbus version and found it really good !
I liked the atmosphere the dungeon has, "atmosphere" is something a lot of roguelike have difficulty to deliver but this one really does , helped along with that very nice tileset and rooms being more varied and feeling like they're actually built with a plan and a function instead of not making much sense.
It's a nice touch to have npc around talking to you with a floating bubble instead of text on the bottom of the screen.

My dwarf unfortunately met his doom after reaching level 2, when going on the 2nd depth some magic users and an archer let me no chance when i decided to rush to them instead of using the usual cautious approach :D
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pikachu17

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Re: Zorbus (D&D inspired roguelike)
« Reply #19 on: July 22, 2019, 10:33:33 am »

Interesting roguelike. Good job.
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zorbus_overdose

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Re: Zorbus (D&D inspired roguelike)
« Reply #20 on: August 02, 2019, 09:17:09 am »

Release 18 (02-Aug-2019)

This release is noticeably bigger than before (almost 170 megabytes) and the reason is...

Sound effects!

Roguelikes don't usually shine in this area but try this one out. The sounds really make the dungeon feel like a living thing.

Most creatures have custom sounds and the speech bubbles work well with the sound effects.

There are also some short ambient pieces playing when you for example discover a hidden treasure chamber or a tomb etc.
Splatting those kobols and goblins is just so more satisfying with a proper sound effect.

Hopefully the sounds work on all configurations. I could only test with Windows 10 on a real hardware. I tried with Windows 7 and
Ubuntu with Wine in VirtualBox and sadly the sounds lagged there. Sound effects won't work on Windows XP.

Added online leaderboard. When you ascend, your character information is sent to a server and added to a leaderboard.
Again, I'm hopeful that this works. At least it worked on all configurations (WinXP, Win7, Ubuntu Wine) when tested in VirtualBox.

You can start the game with a randomly generated character.

You can now exchange items with your companions and edit their equipment.

http://www.zorbus.net
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zorbus_overdose

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Re: Zorbus (D&D inspired roguelike)
« Reply #21 on: August 18, 2019, 11:35:45 am »

Release 21
  • Leaderboard now has a section for non-winning characters of at least experience level 2. Only the highest level character per player and per game release gets added to this list.  This option is on by default and can be changed from the settings.
  • Removed weight from coins and ammunition.
  • Small stealth / visibility tweaks.
  • Small AI tweaks.

Some tips to new players:
  • Don't try to kill everything! Bears, lions, tigers and other big animals are deadly for low-level characters.
  • Instead of the dumb brute try the "intelligent warrior"-type by having a Mind-score of at least 12 or even 14. You get more skill- and talent-points per level. Humans get extra points at 1st level.

http://www.zorbus.net

Leaderboard at http://wins.zorbus.net
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zorbus_overdose

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Re: Zorbus (D&D inspired roguelike)
« Reply #22 on: August 25, 2019, 02:39:14 pm »

Release 22
  • Player and recruitable creatures get full Health- and Stamina-points at experience level 2. After that the points are randomly rolled.
  • Player gets 50% of the XP from creatures killed by companions (recruited / animated / summoned). Was previously 20%.
  • New playable races: aasimar, half-troll, saurial, tiefling.
  • Some small changes to the old playable races.
  • The log shows a line "xxx comes into view" when you see a creature type for the first time. Also shows the creature's name / type over the tile for 5 rounds.
  • Fixed a bug where some tamed creatures might get hostile against neutral creatures.
Someone already got the ultimate "overgod" ending: http://wins.zorbus.net
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zorbus_overdose

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Re: Zorbus (D&D inspired roguelike)
« Reply #23 on: September 15, 2019, 07:53:34 am »

Release 23
  • There's a letter "R" displayed on a creature's tile when it wields a ranged weapon and "r" when it wields a reach weapon.
  • Log shows how much a creature resists of the damage done to it.
  • Loot distribution tweaked. Bosses, uniques and treasure containers should now have a bit more magical equipment.
  • Removed negative skill adjustments (disable, magic, search) from most helmets.
  • Obituary shows what method was used for character creation (fully random character / rolled abilities / point buy abilities).
  • Obituary shows if you witness an unique being killed by some other creature than you or your companion.
  • Fixed a bug that caused errors when the game was played without sound effects.
Release 24
  • Recruitable creatures that you haven't yet recruited go to Carillo (the trading demiplane) after you descend deeper into the dungeon from their initial dungeon level.
  • Shop inventories get restocked with some potions (blink, endurance, healing) after a while.
  • Some changes to playable races (starting talents and ability / skill adjustments tweaked).
  • A new talent: Team Spirit. Normally you'll get 50% of the experience points from creatures that companions kill but with this talent you'll get the full 100%. Requires the Natural Leader -talent (which can only be selected on the 1st level).
  • A green bar appears under the XP bar when you have fully explored the dungeon level even if you don't have the Stonesense -talent.
  • Some new magical equipment added.
  • Loot distribution and level difficulty tweaks.
http://www.zorbus.net
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zorbus_overdose

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Re: Zorbus (D&D inspired roguelike)
« Reply #24 on: October 13, 2019, 01:16:26 pm »

Release 26
  • New command: Rest until (Stamina) restored. By pressing D or NUMPAD DIVIDE you rest until Stamina is fully restored or until interrupted by hostile creatures.  If you already are at full Stamina you rest for 100 rounds or until interrupted. Resting can be stopped by pressing any key.
  • New item: Scroll of Magic Mapping. Reading this scroll reveals the layout of the current dungeon level. Areas that are hidden behind secret doors are not explored but the secret doors themselves are revealed. It's easiest to use autoexplore to enter these areas.
Release 27
  • A map note can be added to your current location with N. Many themed areas have automatic notes.
  • You can display the map of the current dungeon level in fullscreen with V. Shows stairs, teleporters and notes.
  • Autopilot now has two display modes which can be changed with SPACE from the autopilot screen. The new one (set as default) shows the navimap enlarged to the game view.
  • Autopilot can pilot you to the nearest upstairs with U from the autopilot screen.
  • When you bump against stairs leading up, you can select to go to any previously visited upper level. When you bump against stairs leading down, you can select to go to any previously visited lower level. These options are only usable if there are no hostile creatures seen.  Nearby hostile creatures may still follow you. At the moment this does not take more time than a regular level change.
  • The ascend/descend stairs screen now shows some info about visited levels like how much of it you have explored, if there are still challenge / cloning / etc. switches left and so on.
  • There's now only one setting for sending obituary files for the leaderboard. This settings needs to be on before you start a new game to affect that game. This is to prevent savescumming in the leaderboard.
  • Fixed a bug where attacking an avatar resulted in several history lines added to the report.
  • Fully exploring the shop level now shows a green "stonesense" line.
  • Fixed a bug where some challenge switch rooms did not summon monsters.
Screenshot of the new fullscreen dungeon view with map notes:
http://www.zorbus.net/graphics/s15.png

http://www.zorbus.net
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zorbus_overdose

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Re: Zorbus (D&D inspired roguelike)
« Reply #25 on: February 19, 2020, 10:52:55 pm »



Release 28

Big update with lots of stuff. Biggest ones: ASCII support, mouse controls, better handling of friendly fire, more challenging gameplay.

Full changelog:
http://www.zorbus.net/Zorbus.txt

Gameplay videos:
https://youtu.be/ONHBMoXI3z0
https://youtu.be/xfjzwPnO9Bk

Tiles vs ASCII mode video:
https://youtu.be/-TSWraI-EGI
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Blue_Dwarf

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Re: Zorbus (D&D inspired roguelike)
« Reply #26 on: February 22, 2020, 09:56:35 am »

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Now, now... look at sweet, juicy dwarf boy! We will have so much fun with him!

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zorbus_overdose

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Re: Zorbus (D&D inspired roguelike)
« Reply #27 on: March 27, 2020, 08:22:12 pm »



Release 30   (28-Mar-2020)

Highlights:
  • List of companions above the quickslots
  • Commanding companions
  • Optional description of a heard sound on the map if the sound source is not seen
  • Tutorial: Pressing H once opens the old keyboard help layout, pressing H second time opens the tutorial
Full changelog:
http://www.zorbus.net/Zorbus.txt

Tutorial:
http://www.zorbus.net/tutorial/index.html

Leaderboard:
http://wins.zorbus.net

No ultimate endings yet.
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zorbus_overdose

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Re: Zorbus (D&D inspired roguelike)
« Reply #28 on: April 11, 2020, 02:41:42 am »

This didn't get in time for the April 1st update, but added an unlockable game mode to the game: if you manage to get the ultimate ending in under 3 hours, you'll unlock a full Star Wars -themed mode with open world exploration, thousands of planets, quests and whatnot.

Preview video:
https://www.youtube.com/watch?v=W5di9ehQTLg
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zorbus_overdose

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Re: Zorbus (D&D inspired roguelike)
« Reply #29 on: May 17, 2020, 02:04:24 am »



Release 32 is out.

http://www.zorbus.net

Full changelog here:
http://www.zorbus.net/Zorbus.txt

New gameplay video:
https://youtu.be/JC3zvoy0ZvQ
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