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Author Topic: Proc Gen Mafia 2 -GAME OVER - TOWN VICTORY  (Read 8588 times)

notquitethere

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Proc Gen Mafia 2 -GAME OVER - TOWN VICTORY
« on: April 22, 2019, 04:31:03 am »

Procedurally Generated Mafia 2

Proc-Gen Mafia is a normal game of mafia except that the role powers are procedurally generated using this generator. You could call it semi-open in design, as the source code for the generator will be public at the start of the game. The previous game can be read here. Players will be given roles that look like this:

Evil Warp: Once per night you can redirect the actions of your target to a random player.
Elite Vampire: Once per night you can give a random ability to everyone targeting your target.
Friendly Magnet: If someone targets you with a priming they will be given a piece of fruit.
Confused Randomizer: If someone targets you, a random player will morph into your role.
Cryptic Angel: Twice per night you can give an extra vote to a dead player until the next lynch.
Peculiar Skulker: Once per night you can protect your target's target.


Spoiler: Mafia Rules (click to show/hide)
Spoiler: Roles (click to show/hide)
Spoiler: Power Clarifications (click to show/hide)
Spoiler: Action Resolution (click to show/hide)

Players:
- IcyTea31 TOWN
- Starver Kingawsume TOWN
- randomgenericusername TOWN
- hector13 SERIAL KILLER
- KitRougard TOWN (survived to the end)
- SuperDorf TOWN
- TricMagic MAFIA
- Nirur Torir MAFIA
- Maximum Spin TOWN
- Deus Asmoth TOWN
- Shakerag SERIAL KILLER
- Leafsnail TOWN

Replacements:

Spectators:
- Persus13
- roseheart
- mightymushroom
- Laterigrade
« Last Edit: May 18, 2019, 04:05:15 am by notquitethere »
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notquitethere

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Re: Proc Gen Mafia 2 - Signups Open
« Reply #1 on: April 22, 2019, 04:33:24 am »

Before the game begins, please have a little play with the generator. I'm happy to answer any questions you have about how the generated abilities work.

dolores

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Re: Proc Gen Mafia 2 - Signups Open
« Reply #2 on: April 22, 2019, 05:08:24 am »

in
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IcyTea31

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Re: Proc Gen Mafia 2 - Signups Open
« Reply #3 on: April 22, 2019, 05:09:59 am »

In.

Does the mafiakill count as an action for the one-action-per-night rule? Is it safe to assume that there is also only one action per player per day?

Quote
(i.e. a night-infect will kill the target at the of the following night.
You missed a close-parenthesis and the word 'end'.
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Raise the white flag and don't give up.

Starver

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Re: Proc Gen Mafia 2 - Signups Open
« Reply #4 on: April 22, 2019, 05:16:48 am »

Yup, I still find this interesting.
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IcyTea31

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Re: Proc Gen Mafia 2 - Signups Open
« Reply #5 on: April 22, 2019, 05:17:33 am »

Is there a "hierarchy of actions" to see what takes priority and happens "first"? For example, if a watcher targets the target of a transporter, whom will they get results on and will they notice the transporter?

How will edge-cases be handled? For example, what will happen if a player roleblocks several players, but one of their targets roleblocks them in turn?

Does the mafia win if all players are dead? No living players are of anything but their scum team, after all. The serial killer definitely wins in this case, so is a joint win possible?
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notquitethere

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Re: Proc Gen Mafia 2 - Signups Open
« Reply #6 on: April 22, 2019, 06:13:43 am »

IcyTea

Thanks for the questions, it's good to get this stuff clarified early.

Is there a "hierarchy of actions" to see what takes priority and happens "first"? For example, if a watcher targets the target of a transporter, whom will they get results on and will they notice the transporter?
I've put the action resolution in the OP. In general: all actions happen simultaneously except where the could be conflict of resolution. Resolutions are resolved through the order of precedence (so blocks take precedence over redirects etc.).

How will edge-cases be handled? For example, what will happen if a player roleblocks several players, but one of their targets roleblocks them in turn?
Those kind of cases are determined using www.random.org.

Does the mafia win if all players are dead? No living players are of anything but their scum team, after all. The serial killer definitely wins in this case, so is a joint win possible?
No joint win is possible, as mafia requires at least one mafia team member alive at the end of the game. I'll make this clearer in the OP.

randomgenericusername

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Re: Proc Gen Mafia 2 - Signups Open
« Reply #7 on: April 22, 2019, 07:07:26 am »

In!
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

hector13

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Re: Proc Gen Mafia 2 - Signups Open
« Reply #8 on: April 22, 2019, 07:07:38 am »

in
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KitRougard

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Re: Proc Gen Mafia 2 - Signups Open [5/?]
« Reply #9 on: April 22, 2019, 07:23:50 am »

Alriggty sign me up down left right forwards backwards IN and out!
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Superdorf

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Re: Proc Gen Mafia 2 - Signups Open [6/?]
« Reply #10 on: April 22, 2019, 09:41:58 am »

Yes yes yes! In!
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Come play Mafia with us!
And then everything lit itself on fire.
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TricMagic

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Re: Proc Gen Mafia 2 - Signups Open [7/?]
« Reply #11 on: April 22, 2019, 09:58:48 am »

Also In.

May this go well, and be fun too.

Nirur Torir

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Re: Proc Gen Mafia 2 - Signups Open [8/?]
« Reply #12 on: April 22, 2019, 11:45:58 am »

In
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roseheart

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Re: Proc Gen Mafia 2 - Signups Open [9/?]
« Reply #13 on: April 22, 2019, 12:45:33 pm »

PTW
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notquitethere

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Re: Proc Gen Mafia 2 - Signups Open [9/?]
« Reply #14 on: April 22, 2019, 12:46:31 pm »

PTW
Do you want to get secret access to the deadchat when the game starts?
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