Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 43

Author Topic: Proc Gen Mafia 2 -GAME OVER - TOWN VICTORY  (Read 93396 times)

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Proc Gen Mafia 2 - Signups Open [9/?]
« Reply #15 on: April 22, 2019, 01:05:35 pm »

So how many players do we want to accumulate before we start?
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Proc Gen Mafia 2 - Signups Open [9/?]
« Reply #16 on: April 22, 2019, 02:16:05 pm »

So how many players do we want to accumulate before we start?
However many we have at the beginning of May.
Logged

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Proc Gen Mafia 2 - Signups Open [9/?]
« Reply #17 on: April 22, 2019, 03:19:40 pm »

Super in
Logged

RoseHeart

  • Bay Watcher
  • Pale Blue Dot
    • View Profile
    • Forum Game Portfolio
Re: Proc Gen Mafia 2 - Signups Open [9/?]
« Reply #18 on: April 22, 2019, 03:31:44 pm »

PTW
Do you want to get secret access to the deadchat when the game starts?
Sure.
Logged
Awesome With Autism

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: Proc Gen Mafia 2 - Signups Open [10/?]
« Reply #19 on: April 23, 2019, 03:55:01 am »

When a player dies, will the method (direct/poison/infect) be revealed? If not, the infect mechanic is getting scarier by the minute for me.
Logged
There is a world yet only seen by physicists and magicians.

dolores

  • Bay Watcher
  • vinyl
    • View Profile
Re: Proc Gen Mafia 2 - Signups Open [10/?]
« Reply #20 on: April 23, 2019, 07:01:39 am »

Under what conditions will there be serial killers? Are they guaranteed at 11+ players, and how many will there be?
Are there any restrictions to the proc gen that you'll be applying when you roll the roles for the game? Can town/mafia have kills/investigates, particularly multi-target ones?

When a player dies, will the method (direct/poison/infect) be revealed? If not, the infect mechanic is getting scarier by the minute for me.
Honestly, even if it was revealed I feel like you'd have to not take any actions (or take actions assuming there's infection flying around) until infect was ruled out of the game, which is after night 2.
Logged

KitRougard

  • Bay Watcher
    • View Profile
Re: Proc Gen Mafia 2 - Signups Open [10/?]
« Reply #21 on: April 23, 2019, 07:23:45 am »

...oh gods this is going to be beautiful.
Cryptic Poisoner
Once per night you can give a copy of this ability to yourself. Action: Gift.
Systemic Motivator
Once per night you can give an extra vote to a dead player until the next lynch. Action: Trick
Maximum Nurse
Once per night you can prime/ignite yourself. Action: Prime/Ignite.
The Only Exorcist
Once per game you can brainwash yourself into performing a random action that they're capable of on two targets. Action: Brainwash.
Shaked Pentaform
If someone targets you, you will morph into your role.

And I have a Question: What the kek is A Piece Of Fruit gonna do for us?
Logged
Scream all you want
They don't understand
Your Comic Sans font
A language of another land

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: Proc Gen Mafia 2 - Signups Open [10/?]
« Reply #22 on: April 23, 2019, 07:50:21 am »

And I have a Question: What the kek is A Piece Of Fruit gonna do for us?
When a player receives a fruit, they are informed of it. It does nothing else, but since players don't generally know when they're acted upon, it's a possible source of information.
Logged
There is a world yet only seen by physicists and magicians.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Proc Gen Mafia 2 - Signups Open [10/?]
« Reply #23 on: April 23, 2019, 08:21:51 am »

Dolores
1. Under what conditions will there be serial killers? Are they guaranteed at 11+ players, and how many will there be?
2. Are there any restrictions to the proc gen that you'll be applying when you roll the roles for the game? 3. Can town/mafia have kills/investigates, particularly multi-target ones?
1. If there are at least 11 players, there will be at least one serial killer, guaranteed. The last game had 13 players with two serial killers and two scum team members. The exact numbers are deliberately unknown to the players (as there are census abilities which can give this information in play), but you can assume that the game will not be deliberately balanced too far towards any one team.

2. Yes. All the initial abilities are generated using the generator, but I then cull abilities that would make the game unfun or easy for any one team (e.g. Once per day, you can kill everyone. Action: Kill.) In the last game, I didn't cull abilities which were randomly generated during the game, to preserve the dangerous random aspect of the roles that can generate those abilities.

3. Yes, in theory anyone can have any kind of multi-target ability. But with the caveat that the initial role distribution won't be deliberately unfun. Here are the previous game's roles:

Spoiler (click to show/hide)



IcyTea
When a player dies, will the method (direct/poison/infect) be revealed? If not, the infect mechanic is getting scarier by the minute for me.
The mode of death is revealed on death. I've now clarified this in the OP. You can see this in action in the previous game.



KitRougard
And I have a Question: What the kek is A Piece Of Fruit gonna do for us?
When a player receives a fruit, they are informed of it. It does nothing else, but since players don't generally know when they're acted upon, it's a possible source of information.
This is exactly the case. The player receiving the fruit will get an end-of-night-message like this:

Quote
You have been given a banana.
Logged

Deus Asmoth

  • Bay Watcher
  • Bland, but sensible.
    • View Profile
Re: Proc Gen Mafia 2 - Signups Open [10/?]
« Reply #24 on: April 23, 2019, 11:45:26 am »

In
Logged
Look elsewhere, reader. There is nothing for you here.

RoseHeart

  • Bay Watcher
  • Pale Blue Dot
    • View Profile
    • Forum Game Portfolio
Re: Proc Gen Mafia 2 - Signups Open [11/?]
« Reply #25 on: April 23, 2019, 01:40:52 pm »

Can they choose the fruit species?
Logged
Awesome With Autism

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: Proc Gen Mafia 2 - Signups Open [11/?]
« Reply #26 on: April 23, 2019, 01:49:37 pm »

That is a surprisingly useful question. If there are multiple fruit vendors, being able to identify them changes the game.
Logged
There is a world yet only seen by physicists and magicians.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Proc Gen Mafia 2 - Signups Open [11/?]
« Reply #27 on: April 23, 2019, 02:04:55 pm »

No, it's low info by design, so the fruit given is random.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Proc Gen Mafia 2 - Signups Open [10/?]
« Reply #28 on: April 23, 2019, 05:02:23 pm »

Here are the previous game's roles:
Spoiler (click to show/hide)
That brings back memories! The role-reroll/duplication/morphing/mimicing that went on of course made it slightly less coherent, as I recall...  ;)
Logged

dolores

  • Bay Watcher
  • vinyl
    • View Profile
Re: Proc Gen Mafia 2 - Signups Open [11/?]
« Reply #29 on: April 24, 2019, 01:16:10 am »

Oh right
I recognize most of the people here but did anyone want any IC posting? I know someone was asking about a BM in another thread
Logged
Pages: 1 [2] 3 4 ... 43