As you all taste the distinct flavor of sea-salt in a short breeze, you come back to your senses, and dismiss your earlier thoughts of having momentarily forgotten your identity.
Of course you know who you are, in fact nothing makes an identity stand out more than an upcoming assault on a tower.
Glancing around yourselves, you spot each-other. Obviously other Forsworn mercenaries, you think to yourselves. In-fact your sure you've seen a few of these faces before at the big campfire incident last week, or was it at the camp hokey pokey competition?
Whether it's human nature, psychology or just magic, you all start to huddle closer, eyeing one to the next you feel a distinct group atmosphere forming here. And for once it's not really awkward. Maybe, that's because the siege horn was called and the adrenaline washed the uncomfortable feeling away... wait.
The siege! that's right a siege is gonna happen!
Noticing the camp troops filling out towards the tower, all of you slowly fall pursuit and make your way as-well.
Before reaching the war-party heading to the entrance you take some time to review the area. Your not sure yet how you're going to get into this tower but you've got a feeling you'll be safer if you all stick together.
Naturally you remember what a few other squadrons we're saying about how they would make it in.
The primary way, that most infiltrators are going to try will be teleportation. Simply cast a spell and transport yourself into the tower. However, you really don't know what's gonna be behind those walls.
Actually you do know,
it's gonna be full of magic shit.So other than teleportation there's two other options you heard of. Use a projectile, or explosive, or whatever the hell get's the job done, to punch a hole in the side of the tower and enter through that.
It's rare, but magic buildings can't protect through everything... you think.
And last but not least, "walk through the front door plan". It's straightforward, there's a front gate and there's an entrance at the sea-bed below the tower.
Get through one of those entrances and you're in.
As you ponder on the hard-thought plans of your comrades you notice that the initial skirmishes have begun on the front gate.
The first skirmishes are always the highest in casualties, but you hope it crushes the tower's morale...
Anyway! Back to the plan, what will you all decide to do? Go out on your own? Choose a plan from your comrades and strike it hard as a team? Or maybe you have another idea in mind?