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Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 12833 times)

TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #480 on: October 14, 2019, 03:56:07 pm »

Our focus is on movement. From Swim speed, to our ability to move in combat. Beyond which Splatwars are ever shifting in the first place. Any type of emplaced weapon won't work. We saw that with the relatively slow splatroller they used. We can just attack from anywhere but the front.


As for the Specila Form, we have that. It's called the Big Air Ink Bomb. A single blast is powerful enough, and something that locks you down to a realtively singlular position isn't good enough.


Assuming the BAIB is possible to aim ahead, but still.

As for the Mount. We have a good defense, and it's names are Height Advantage and Indirect Fire. The Bammboozler 2.0 should see us have a better mid range general weapon for our forces again, which will cut down on their side's advantage of being able to open up outside our range.



Edit. I removed my vote from Miles. So that votebox is a bit off.
« Last Edit: October 14, 2019, 05:27:10 pm by TricMagic »
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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #481 on: October 15, 2019, 07:24:29 am »

I dunno, Happerry explained at length the ways in which emplacement weapons suffer. It wasn't that they'd be totally useless, but they'd have mostly edge-case utility. Now, me, I can imagine ways of making them useful pretty much everywhere (defensively, at least). But if the GM gives you a big hint that things would work a certain way, it is usually wise to pay attention.
As for making it into a Special- how do they carry it when not in overload-mode?

I mean, I'd still like an automatic weapon with decent range and power, cos it would go real well on vehicles- especially aircraft, which though they would probably not be as potent as I thought, would still be useful. But I think we'd either need to take a different route to get there, or accept that it won't be especially effective in its base form.
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Long Live United Forenia!

testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #482 on: October 15, 2019, 08:42:08 am »

As for making it into a Special- how do they carry it when not in overload-mode?

I assume that would be handwaved/shoved into hammerspace the same way Inklings can carry effectively infinite sub weapons.  As far as I am aware the Big Air Ink Bomb does not slow down Inklings when not in use despite it being something that shoots a Big Air Ink Bomb.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #483 on: October 15, 2019, 08:47:10 am »



Thos probobly says that. But it's still a special that needs to be ready to activate, and still slows the user down. We could try the sonic stingray, since that can go through solid objects..

Right now though, bringing our main weapon up to specs will have an effect. No longer will they have the first shot from that range, rather we will. And that's a pretty big deal.

SamSpeeds

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #484 on: October 19, 2019, 08:46:43 pm »

I have arrived
Quote from: Votebox
Commanding Academy Ultima Line Destruction Railroading Operations Instruction : (0)
‘Inkcoms’ Radio Operator training program : (1) testmen
Dazzle Camouflage : (1) testmen
Shellbeat Sonic Headphones : (0)
Mk1 Skywriter : (0)
Mk1 Skywriter- Compress Shooter Version : (0)
Mk1 Machink Gun : (0)
Inktank : (0)
Hero: Alona "Miles" Sava: (1) TricMagic
Bamboozler 2.0: (3) NUKE9.13, TricMagic, SamSpeeds
D-Splatling Light : (0)
.50 Gal Machink Gun (Edit as a purely emplaced weapon) : (1) testmen
.50 Gal Machink Gun (Edit as a special weapon) : (1) testmen
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #485 on: October 20, 2019, 08:07:32 am »

I have arrived
Quote from: Votebox
Commanding Academy Ultima Line Destruction Railroading Operations Instruction : (0)
‘Inkcoms’ Radio Operator training program : (1) testmen
Dazzle Camouflage : (1) testmen
Shellbeat Sonic Headphones : (0)
Mk1 Skywriter : (0)
Mk1 Skywriter- Compress Shooter Version : (0)
Mk1 Machink Gun : (0)
Inktank : (0)
Hero: Alona "Miles" Sava: (0)
Bamboozler 2.0: (3) NUKE9.13, TricMagic, SamSpeeds
D-Splatling Light : (0)
.50 Gal Machink Gun (Edit as a purely emplaced weapon) : (1) testmen
.50 Gal Machink Gun (Edit as a special weapon) : (1) testmen

And messed up my own vote, or lack of one on Miles. At least we have a consensus of 3 now.
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