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Author Topic: Chromatic Spirits RPG: Ghosts to Gods: Round 16: Battle against a Pumpkin  (Read 19297 times)

Naturegirl1999

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #120 on: June 12, 2019, 02:18:50 pm »

"Cool. You don't have to worry about me causing trouble, it would be interesting to explore the place"
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Kamani

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #121 on: June 12, 2019, 02:22:25 pm »

“Good luck exploring! Oh, if it isn’t too much trouble, could you tell me if you find anything interesting? I haven’t explored much of the school outside of the garden, and I’d love to learn a bit more about it.”
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

Naturegirl1999

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #122 on: June 12, 2019, 02:51:34 pm »

"Not a problem"
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Kamani

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #123 on: June 12, 2019, 02:52:05 pm »

“Thank you!”
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

Naturegirl1999

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #124 on: June 12, 2019, 03:39:37 pm »

"You're welcome
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darkwarlock3

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #125 on: June 12, 2019, 05:50:49 pm »

I make a suggest(2) to Komori "You should take a bit longer than usual, even if your a little late it won't make a difference"
« Last Edit: June 15, 2019, 02:05:07 am by darkwarlock3 »
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I need more things to join, Send me a request if you need players for something.
I came for the games and stayed for the lack of sanity.
Grammar is my only weakness

KitRougard

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #126 on: June 12, 2019, 06:24:31 pm »

(*whistles in appreciation* Thems some choices! Well, if we're going for Monster splash Demon...)

Indeed, this girl would be his champion. Exchange Destined for Possess Arm. Then "use" (Don't actually spend Mana on it, this action is purely for dramatic effect) the new skill to execute a masterful pose.

"This is how our story begins..."
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Scream all you want
They don't understand
Your Comic Sans font
A language of another land

IndigoFenix

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #127 on: June 12, 2019, 11:18:22 pm »

Push Zume right in the eye cause he's being a dick. Then Examine his mind to understand why he's pulling this shit.
I make a suggest to Komori "you shouldn't let him push you around, even if you fight back and lose he'll know your willing to scrape it out, or you could learn a few tricks to prank him"

Do you want to spend mana on these? The base level won't amount to much.

darkwarlock3

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #128 on: June 13, 2019, 01:53:02 am »

How much to make it effective?
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I need more things to join, Send me a request if you need players for something.
I came for the games and stayed for the lack of sanity.
Grammar is my only weakness

Kamani

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #129 on: June 13, 2019, 01:54:35 am »

Up to 3 with each mana invested making it stronger.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

NRDL

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #130 on: June 13, 2019, 02:33:39 am »

2 red mana, and 2 blue mana. Does not specifying just automatically spend 1 mana?
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Rockeater

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #131 on: June 13, 2019, 03:00:57 am »

Keep scouting
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

IndigoFenix

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #132 on: June 13, 2019, 03:08:50 am »

2 red mana, and 2 blue mana. Does not specifying just automatically spend 1 mana?

Yes, though this can sometimes be offset by the mana gained from the results of the action.

How much to make it effective?
Given that Komori isn't interested in fighting and knows some breathing exercises to calm himself down, it is unlikely that you will be able to influence him at your level. You can try to gain his trust by encouraging him to do the things he wants, or try and trick him into it somehow.

darkwarlock3

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #133 on: June 13, 2019, 02:45:51 pm »

hmm, guess i can try to slowly change him, so for now i'm thinking something harmless like making him a little late for class
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I came for the games and stayed for the lack of sanity.
Grammar is my only weakness

randomgenericusername

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Re: Chromatic Spirits RPG: Ghosts to Gods: Round 12
« Reply #134 on: June 15, 2019, 02:00:53 am »

That's enough for now. If most of these spells require to be able to speak, they won't be of much use right now. The Fool Suggests (2) to Corey that he should probably leave for now, lest he wants to also lose the other book or worse. If needed, the Fool Pushes (3) Cruent's wand away from her hand to prevent any more offensive spells being thrown against him.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
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