Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Poisondrool: Let's go kill things! (community game)  (Read 4850 times)

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #15 on: May 15, 2019, 01:22:00 pm »

Can I get gobbod ?
Give me the weakest goblin of all, and make me the book-keeper please.
Make me read / manage / do intellectual stuff. Don't make me fight. I don't like physical stuff :P
I shall be named Spriggy - the smartest gobbo
You shall be gobbo'd at the first possible oppurtunity, sirrah!
-----------------------------





Thief! Protect the hoar... the hoa... okay, protect the garbage. Meh. Doesn't have the same ring to it.



The entire fortress turns out to kill the interloper. Our garbage shall not be disturbed!



A swordsgoblin catches up...



...and splits the vermin's skull open. That settles that.
-----------------------------

Yay, the garbage collectors are here!



I'll sell them more garbage, I guess.



I'm getting a pretty steady trickle of iron from this. Very nice.


-----------------------------

I am suddenly reminded that the caverns are open.



The weaver insists on using only her fists to defend herself, and loses an eye for it.



I tell her to use her sword for cryin' out loud



and she soon resolves the situation via judicious application of blade-to-the-lungs. The trolls will eat well this month!


-----------------------------

The landscape is looking depressingly unravaged, and my minions need work. I give them an archery tower to build.

Spoiler (click to show/hide)

I'm thinking I'll just scatter a bunch of these things about the map at random, all different shapes and sizes. Throw a few trenches in there, and it oughta look pretty gobbish!
-----------------------------

A strange and noble figure approaches.



Spoiler (click to show/hide)

He seeks out the expedition leader, and requests residency.

Spoiler (click to show/hide)

Intrigued by his name and garb, I accept... I want to know more about this strange character.



Now this "Inale" has joined us, I can take a look at his life story. It would seem he's a former prisoner of war who's since risen somewhat in life. He has five kills to his name-- probably murders.



I like the cut of this elf's jib! His personality is a wee bit on the weak side, but perhaps we can someday make a warrior of him nonetheless. In the meantime, he plays his songs with us.
-----------------------------

Ber strikes again.



Hunting in the caverns seems to me a spectacularly bad idea. Ber disagrees. He's... totally gonna get himself killed down here sooner or later, but at least he's keeping the trolls well-fed.
-----------------------------

Spoiler (click to show/hide)

Ber is a monster.
-----------------------------

The war trolls stumble on some unexpected guests.



Trolls do not like the unexpected.



More langurs approach. It's an invasion!

Spoiler (click to show/hide)

I order my minions to rectify the situation.

Spoiler (click to show/hide)

They do so with enthusiasm.






-----------------------------

A troll lurches its way towards the hospital, nursing a gash on its hand.





The injury is not serious, and it demonstrates that trolls will accept medical care. I am pleased.
-----------------------------

The archery tower stands tall and proud.



Lonesome Tileset handles fortifications in a lovely, soft sort of way. I don't often play around with crossbows, so this is the first time I've gotten to see that in Fortress mode. I'm very happy about it.
-----------------------------



It's been a slow sort of year, but I'm content with how it's gone. I'm fast learning the ropes of Gobbo Fortress, and I feel I'm now ready for whatever this world sees fit to throw at me!

...I just hope we survive.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #16 on: May 15, 2019, 01:28:59 pm »

And with that, I'm afraid I'll have to put this on hiatus for awhile; my turn has rolled 'round again over at Glitch Fortress, and I don't want to miss it!
This has been fun for me. I do hope to come back to this in a week or two.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

HYSTYS

  • Bay Watcher
  • I wear no mask.
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #17 on: May 21, 2019, 04:04:10 am »

This is beautiful. I would like to get gobboed when you come back, any greenskin with a weapon will do, preferably that maniacal marksblin.
Logged
If you see something, say nothing, and drink to forget

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #18 on: May 21, 2019, 07:24:09 am »

The Gobs are gettin’ fiesty. We’ll have to get the magma pumps up and working.
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

NordicNooob

  • Bay Watcher
  • *Not actually Nordic
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #19 on: May 21, 2019, 10:07:29 am »

Ah heck, goblin me, too. Pick some random goblin with an axe (or any other weapon, I don't actually care what kind) and name them whatever you want, so as long as it's faintly recognizable as my username somehow.

Also, everybody that gets gobbo'd should place a bet on how long their goblin will live. I'll place a bet of my goblin lasting ~two years before being killed by a siege, siege related stress, or a combination of both (like becoming depressed in the middle of a siege).
Logged

methylatedspirit

  • Bay Watcher
  • it/its
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #20 on: May 21, 2019, 10:30:13 am »

I'd like a gobboing too. As with Glitch Fortress, least skilled (and weakest, depending on time constraints) gobbo, preferably peasant. Name them whatever you want. Don't wanna get too attached, you know?

As for my bet, one year. This fortress is gonna be a meat grinder, and my gobbo's probably the first in line to be sent back to Armok. For repairs, obviously.
Logged

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #21 on: May 21, 2019, 12:09:11 pm »

Also, everybody that gets gobbo'd should place a bet on how long their goblin will live. I'll place a bet of my goblin lasting ~two years before being killed by a siege, siege related stress, or a combination of both (like becoming depressed in the middle of a siege).

Spriggy - the smartest gobo of 'em all - won't die. Ever. Goblins are immortal, and Spriggy is not dumb enough to get killed. I bet I'll never die.
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

NordicNooob

  • Bay Watcher
  • *Not actually Nordic
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #22 on: May 21, 2019, 05:44:49 pm »

Spriggy - the smartest gobo of 'em all - won't die. Ever. Goblins are immortal, and Spriggy is not dumb enough to get killed. I bet I'll never die.
I can't help but think of Squee.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #23 on: May 21, 2019, 08:58:07 pm »

Aight, hiatus over. Gob Fortress lives; let's have us some gobbings!
---------------------------------



"Nord" the expedition leader and militia commander stands tall and proud, axe in hand. His armor is of wondrous make, and his eyes gleam most cruelly.
---------------------------------



Here we have "Hystys" the marksgoblin, who shoots animals for fun. He may not be ensconced in copper like his buddies, but his bone-carven crossbow bolts strike terror into the hearts of the local wildlife.

Spoiler (click to show/hide)

What a horrible, horrible person.
---------------------------



"Spriggy" has been carrying around a scimitar and hauling rock blocks like a good little goblin for awhile now, but he's sharper than your average troll toolshed--



--he knows the good little goblins get eaten by big bad monsters! None of that for him! Now he serves as the fortress bookkeeper, manager, and chief medical goblin, all at the same time. He doesn't know a thing about any of those occupations, but he'll learn quick-- and at any rate, it's safer than militia-work was.
---------------------------

And then there's "Whateveryouwant".



Whateveryouwant is... special.









The poor feller hobbles around on that little crutch of his, lugging rock blocks under 70 pounds of armor. What with the crutch and the armor, he spends most of his time just getting from place to place... which leaves him little time for actually learning stuff. He's no good at fighting, no good at making stuff, and not much good as a hauler. He is, in fact, absolutely useless in most every way... but somehow, he endures.

You can't help but admire him for that.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

HYSTYS

  • Bay Watcher
  • I wear no mask.
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #24 on: May 22, 2019, 03:20:53 pm »

If I were to guess, Marksblin won't live a year with his attitude.

Speaking of attachment, does having a visual representation make it easier or harder?
Spoiler (click to show/hide)
Logged
If you see something, say nothing, and drink to forget

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #25 on: May 22, 2019, 04:32:23 pm »

That's amazing that is... thank you. :) D'you want me to put up the goblins' character descriptions, so's you have something to work from?
Oog, I might have to turn this into a proper story fort after all. These gobboes have tales to tell.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

HYSTYS

  • Bay Watcher
  • I wear no mask.
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #26 on: May 22, 2019, 05:08:58 pm »

Let's just pretend those four look like that in-game and when new people get gobbed I'll draw them by description. For now description of that elf would be nice, he's an interesting character.
Logged
If you see something, say nothing, and drink to forget

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #27 on: May 23, 2019, 02:13:33 am »

Oog, I might have to turn this into a proper story fort after all. These gobboes have tales to tell.

No need for a story fort if you don't feel like it. Just keep writing as you did : in utter goblinness
We'll make up stories ourselves from what happens ;)
If you want, sure, emphasize on these gobbos.


EDIT :
@HYSTYS : I love what you drew ! :D
« Last Edit: May 23, 2019, 03:15:00 am by Spriggans »
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

HYSTYS

  • Bay Watcher
  • I wear no mask.
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #28 on: May 23, 2019, 05:15:10 am »

Oog, I might have to turn this into a proper story fort after all. These gobboes have tales to tell.

No need for a story fort if you don't feel like it. Just keep writing as you did : in utter goblinness
We'll make up stories ourselves from what happens ;)
If you want, sure, emphasize on these gobbos.

I'm with Spriggans on this one, you just have fun and I'll draw whatever I feel like.

@HYSTYS : I love what you drew ! :D

Thank you!
Logged
If you see something, say nothing, and drink to forget

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Poisondrool: Let's go kill things! (community game)
« Reply #29 on: May 23, 2019, 08:58:19 am »

No need for a story fort if you don't feel like it. Just keep writing as you did : in utter goblinness
We'll make up stories ourselves from what happens ;)
Alright then. Callous OOC ruination it is!
-----------------
Oof, I finally got finished sorting through combat logs for the next update. I'll hook up some screenies and post the thing later today, hopefully.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
Pages: 1 [2] 3