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Author Topic: Poisondrool: Let's go kill things! (community game)  (Read 4826 times)

NordicNooob

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Re: Poisondrool: Let's go kill things! (community game)
« Reply #30 on: May 23, 2019, 11:25:34 am »

Oh boy I have to get to be important! This obviously means I die as soon as any remote attachment is formed, and given this...
Oof, I finally got finished sorting through combat logs for the next update.
The odds I'm dead (or seriously maimed) are decent.

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Superdorf

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Re: Poisondrool: Let's go kill things! (community game)
« Reply #31 on: May 23, 2019, 03:51:09 pm »

Gahh, they're multiplying!








Gotta finish that arena. Gotta finish it soon.

Spoiler (click to show/hide)

I'll kill those troglodytes. I'll kill ALL those troglodytes.
----------------------------

Great, these jokers again.



No matter. This time, I know what to sell them.



We've been cranking out copperwork and ironwork like crazy, but our silver has remained untouched! Why not use it?



For this minor investment on our part, we obtain more ore, some weaponry, and a glut of beak dogs.



BEAK DOGS.



I know just what I'm gonna use these for, too.

----------------------------

Uh oh.



Everyone, kill it! Killit killit killit!



At this exact moment, I kid you not--



Migrants. Wonderful. Just... just stay out of our way, alright guys? Please?
----------------------------

The werelizard's strikes and bites do little against copper--





--so it tries something else.


----------------------------

One of our war trolls closes...







...a mistake. Now the werelizard has something worth sinking teeth into!



The troll falls back, terrified, and the were wheels on Nord the expedition-commander.



Nord fights back valiantly.





A war beak arrives, and the fight descends into a wild scrummage, blades flashing and jaws snapping.



The were bites on limb; its teeth find no purchase against the armor--



--and so it opens its jaws to an unnatural gape, clamping down upon Azstrog the fish cleaners's entire head! Azstrog's eyes widen in fear...



...and the were proceeds to shake him around like a rat terrier, tearing nerve and tendon apart. Azstrog collapses to the ground with ruined spine, paralyzed, doomed to death.


----------------------------

Nord brings his axe once again to bear, vengeance in his eyes.



His companions join him, and slowly but surely the were weakens.



Its strikes, once fearsome, are now half-hearted



and an enterprising swordsgoblin closes to deal one final blow.



Utes the werelizard is dead of bloodloss before it hits the ground. It has mortally wounded one, crippled a second, and infected two further in its rampage.

« Last Edit: May 23, 2019, 04:28:12 pm by Superdorf »
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klonk
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HYSTYS

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Re: Poisondrool: Let's go kill things! (community game)
« Reply #32 on: May 23, 2019, 04:23:30 pm »

What a battle.
Now we need to kill everyone bitten by a werebeast.
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Superdorf

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Re: Poisondrool: Let's go kill things! (community game)
« Reply #33 on: May 23, 2019, 04:27:21 pm »

A battle indeed! I should be able to post the ensuing cleanup in a bit; it's all played and written already. In the meantime, here's that elf description you wanted:

Spoiler (click to show/hide)

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applet

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Re: Poisondrool: Let's go kill things! (community game)
« Reply #34 on: May 23, 2019, 06:14:46 pm »



And the outpost liaison is... an elf? Weird.

Spoiler (click to show/hide)

On the other hand, he's the goblinest elf I've ever seen. Elf tooth jewelry, troll fur garb... he's carrying a textbook for baby-snatchers, for crying out loud!



Am I the only one who noticed that the book is written by the carrier about the abduction of the carrier by a human? And now the carrier is the outpost liaison for the goblins.

I guess it went something like this?

"I was abducted by the humans as an elven child, but then I grew up with the goblins and learned that snatching children ain't so bad, so I wrote a book about my experience as a textbook for the goblin snatchers."
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Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.

Superdorf

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Re: Poisondrool: Let's go kill things! (community game)
« Reply #35 on: May 23, 2019, 06:28:54 pm »

I... I never noticed that.  :o

That's amazing. These goblin-elves get gobber every day. :D
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Falling angel met the rising ape, and the sound it made was

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NordicNooob

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Re: Poisondrool: Let's go kill things! (community game)
« Reply #36 on: May 23, 2019, 07:28:27 pm »

Well, humans don't do baby snatching so it was actually a human that was abducted by a goblin abducting an elf who was then raised by goblins.

Still, being abducted and then writing the textbook on abducting is pretty hardcore.
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DwarvenLord

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Re: Poisondrool: Let's go kill things! (community game)
« Reply #37 on: May 23, 2019, 07:34:57 pm »

Keep the werelizards.
On the full moon, release them into the arena and see things ripped to shreds!
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And thus was the dwarven meatshield invented.
the child should serve well in the infantry (that is a horrible pun, and I already regret saying it).

Superdorf

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Re: Poisondrool: Let's go kill things! (community game)
« Reply #38 on: May 23, 2019, 09:16:57 pm »

The logic of the fortress is grim, be it of goblin or of dwarf. Ill fate awaits those who fall prey to a werebeast.



This troll has labored bravely since Poisondrool's founding. Today, she found herself in the wrong place at the wrong time-- and for that, she must die and leave her child to fend for itself.



The troll follows quietly to the slaughterhouse. Surely her masters know best.

A scimitar is raised.



Surely her masters know best.
--------------------------------------

Ngokang the clerk fares little better.



Goblin may not execute goblin outside the rule of law, and so Ngokang must live-- but she cannot be allowed to intermingle with the rest of the fortress, and so she is ordered into a stone cell and walled inside. Here she must live prisoner, until such time as we find something better to do with her. Goblins need not eat nor drink, and they do not grow old like the humanfolk; so long as Ngokang remains in her cell, she will never, ever die, though the madness take her.
--------------------------------------

Welp. Nobody ever said this was gonna be pretty. Goblins ho!

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Falling angel met the rising ape, and the sound it made was

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Spriggans

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Re: Poisondrool: Let's go kill things! (community game)
« Reply #39 on: May 24, 2019, 02:47:03 am »

* Spriggy has been restless recently *
The other day, there was a fight in the dark pits.
Many of his brothers were hurt.

Ngokang got sick. She felt something changed in her body. Scales have appeared here and there in her skin.
Nord, our leader, has decided to entomb her in a rock cell...

"This is not a satisfactory way to treat such a fighter." Spriggy thinks.
Ngokang fought for the dark fort, she should not be kept in prison...
"As the manager, I must find a way to make her happy ! And as CMG, I must treat her sickness !"

* Spriggy uses his brain *
It hurts !

...

But, eventually an idea emerges !



The idea is simple. Ngokang must be kept in a room, like it is now.
But not trapped in 4 walls. Instead, build a statue to trap her in.
On the other side of the statue, leave an access to the troglodites stockpile.

When Ngokang's sickness reveals, she will break the statue and attack the troglos.
Eventualy spreading the infection, so the troglo problem solves by itself !

There are two scenarii :
- Ngokang dies in battle. Glorious battle. Her honor is safe and what not.
     -> It might be possible she infected some troglo in the process.
     -> We now have an expanding !!FUN!! were-troglodite problem army
- Ngokang kills the troglos. Troglodite problem solved !

Spoiler: concept (click to show/hide)




Spriggy runs in the fort, seeking the leader Nord. He must agree with her ! This plan is flawless !


@OP : Is the "fortress" opened ? Like no doors / no bridges ? The only way against ennemies is to fight right ?
« Last Edit: May 24, 2019, 02:55:46 am by Spriggans »
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[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

HYSTYS

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Re: Poisondrool: Let's go kill things! (community game)
« Reply #40 on: May 24, 2019, 01:11:21 pm »

I second that idea.

Hystys Ratsins is hunting
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Superdorf

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Re: Poisondrool: Let's go kill things! (community game)
« Reply #41 on: May 27, 2019, 08:00:16 pm »

A fine idea indeed! I'll look into it.

So... I'm gonna have to put this on hiatus again. My Dawnthunder turn bounced right back to me after some marvelous dwarven engineering on the part of the last player, and it's gonna take me a week or two to get through with that.

I'll be back soon, I hope!
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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NordicNooob

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Re: Poisondrool: Let's go kill things! (community game)
« Reply #42 on: May 27, 2019, 11:06:48 pm »

Spoiler (click to show/hide)

nords combat notes pg 1

these notes will hold major conflicts and the events around them to help solve problems like them in the future and remember who died
conflict 1 - werebeast attack
- all units sent to fight beast. poorly trained or unarmored units should not be sent next time. see if smiths can armor trolls and yell at recruits to train harder.
- infected locked away or killed. it went smoothly. no important deaths or infections.
- manager didn't like letting infected recruit rot for some reason. said something about honor and morals or whatever. he wants to release her on troglodytes. seems complicated and risky. its his project if he wants it that bad but its his death if he fails which might stop him. in the future try to prevent this kind of thing somehow. manager is too useful to kill even if annoying.
END conflict 1


Nord, expedition leader: I talked to Spriggy recently. I am annoyed.
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