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Author Topic: WarBiz - An Arms Race // Core Thread // Y1M5 Combat Report  (Read 3791 times)

Man of Paper

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Foreword: This is a completely unique game type and idea formulated by me and is also most certainly not influenced by games of the same genre here, nor is it heavily influenced by Planetside 2, and for sure nothing is blatantly ripped from said game. All of that is also a flagrant lie.


Welcome to WarBiz! You are in the business of war! Surprise!
Discord Channel
Terrestrial Reserve Thread
Victory Services Thread
Nextgen Consortium Thread


You belong to one of three companies contracted by the Unified Planetary Alliance (UPA) tasked with creating new armament for the systems-spanning empire of mankind! Facing an infinite number of threats from within and without, UPA has decided that weapons companies would be best off developing weapons at a rapid pace if they could be field tested immediately, but doing so could result in unacceptable losses on the battlefield.

Their solution to this was to dedicate an entire star system to simulating warfare across a wide variety of terraformed environments! Planets, moon, large asteroids, nearly every celestial body of sufficient size in the Auraxis System was repurposed to provide "killing fields" for humanity's top three arms development companies.

The companies, Terrestrial Reserve, Victory Services, and Nextgen Consortium are tasked with arming forces contesting a unique environmental region until one side shows sufficient dominance in the area. The fighting will then be moved to a completely new, totally unknown environment (for the companies and troops participating, anyways) that will be mapped out once they have feet on the ground. This is meant to test their adaptability and willingness to conform to a constantly evolving battlefield, and meant to simulate the wide array of possible encounters in the galaxy. "But what of the lives needlessly lost?" asks that guy in the back. Thanks to advancements in Nanite Revivication Technology, those killed on the battlefields within Auraxis will be "respawned" at a nearby location controlled by the company they're fighting for!


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The Arms Race will consist of Five(5) Preliminary Turns where you will be able to customize your side before engaging your opponents. These will not work as your standard turns, but will have certain modifications to them. If you were involved at the start of my other Arms Race then you'll be familiar with this. Also, there's no plans to introduce totally game-breaking time/dimensional shenanigans this time around. No, I'm never going to let that go, person.

Anyways, each standard turn will include a Design, Revision, Strategy, and Combat Phase. Each turn represents a month of combat on whatever forsaken rock your soldiers have been thrown at.

Spoiler: The Companies (click to show/hide)

Spoiler: The Armies (click to show/hide)

Spoiler: The Outfits (click to show/hide)

Spoiler: The Loadouts (click to show/hide)


Spoiler: Strategy (click to show/hide)


Spoiler: Combat Phase (click to show/hide)

Spoiler: Maps/Battlefields (click to show/hide)

Spoiler: Credits (click to show/hide)



I've read this over 50 times by now so I'm just saying "fuck it, postin' time" but feel free to ask me for clarification regarding anything!
« Last Edit: July 25, 2021, 12:14:51 am by Man of Paper »
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Taricus

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Re: WarBiz - An Arms Race // Core Thread
« Reply #1 on: May 17, 2019, 01:09:32 am »

Sign me up for Terrestrial Reserve!
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Powder Miner

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Re: WarBiz - An Arms Race // Core Thread
« Reply #2 on: May 17, 2019, 01:57:56 am »

I have to join the Nextgen Consortium due to loyalty to the letters NC.
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Rockeater

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Re: WarBiz - An Arms Race // Core Thread
« Reply #3 on: May 17, 2019, 02:57:20 am »

I will be watching you
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
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Jerick

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Re: WarBiz - An Arms Race // Core Thread
« Reply #4 on: May 17, 2019, 03:33:10 am »

I'll join the VS then since it seems the NC and TR already have recruits.
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Failbird105

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Re: WarBiz - An Arms Race // Core Thread
« Reply #5 on: May 17, 2019, 04:22:09 am »

Will choose when I get back. I expect to be choosing VS, but who knows.
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Twinwolf

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Re: WarBiz - An Arms Race // Core Thread
« Reply #6 on: May 17, 2019, 07:52:57 am »

Declaring for the NC.
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Man of Paper

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Re: WarBiz - An Arms Race // Core Thread
« Reply #7 on: May 17, 2019, 08:47:54 am »

For further nerds joining, currently the NC has 4 members while both the TR and VS have 2.
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NUKE9.13

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Re: WarBiz - An Arms Race // Core Thread
« Reply #8 on: May 17, 2019, 09:14:18 am »

I'll wait and see which side needs more players before joining.
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Long Live United Forenia!

TricMagic

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Re: WarBiz - An Arms Race // Core Thread
« Reply #9 on: May 17, 2019, 09:14:37 am »

Now the TR3.

Ninja nuke'd.
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Elvish Miner

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Re: WarBiz - An Arms Race // Core Thread
« Reply #10 on: May 17, 2019, 09:48:37 am »

Sign me up as TR 4
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frostgiant

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Re: WarBiz - An Arms Race // Core Thread
« Reply #11 on: May 17, 2019, 09:51:23 am »

It is currently TR 4 NC 4 and VS 2 for any players looking to join.
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Man of Paper

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Re: WarBiz - An Arms Race // Core Thread
« Reply #12 on: May 17, 2019, 10:11:40 am »

OP now has a team member count. Also, remember to utilize tasty, sexy vote boxes
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TheFantasticMsFox

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Re: WarBiz - An Arms Race // Core Thread
« Reply #13 on: May 17, 2019, 11:07:28 am »

NC all the way.
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Madman198237

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Re: WarBiz - An Arms Race // Core Thread
« Reply #14 on: May 17, 2019, 11:29:52 am »

I'm part of VS, I guess. Now, to make them completely not actually VS-like, because VS is terrible.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.
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