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Author Topic: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Revision Phase)  (Read 27427 times)

Man of Paper

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WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 1 Revision Phase)
« Reply #30 on: May 20, 2019, 04:04:46 am »

PREWAR 1 DESIGN PHASE


Proposal: Osprey VTOL Transport
Difficulty: Very Hard
Result: (6+4)-2=8, Average

The Osprey, as planned, is quite the hefty beast. With 35mm armoring, a 20mm turret on the bottom of the nose, and four small rocket pods with six anti-personnel rockets a piece, it is very much capable of ensuring it's passengers are safely transported to whatever drop-zone it can clear for itself. While it's holding bay isn't much different than the Renderer's in size, it only contains seating for four soldiers. This is due to the biggest advancement the Osprey brings: mobile spawning. Soldiers killed relatively close to the Osprey are able to go through reconstruction in it's portable Revivication Chamber. Unfortunately it only carries one, and it is a massive power draw requiring the craft to have landed and shut off any unnecessary systems to work, including the flight engines. The craft can reach speeds of 280km/h.

The Osprey VTOL Transport is considered (VERY EXPENSIVE).


Proposal: Adjutant Pistol
Difficulty: Simple
Result: (4+3)+4=11, Masterwork

They say if it ain't broke, don't fix it. They also say you shouldn't reinvent the wheel. Whoever they are, they're idiots.

The Adjutant is a Terran take on the classic semi-automatic 10mm handgun. The relatively light, sturdy handgun fits well and comfortably in the users hand thanks to the attention to ergonomic detail in the grip. It's smooth action contributes almost nothing to recoil, and it can discharge it's twelve+one rounds as quickly as the shooter can squeeze the trigger. The weapon comes with glow sights (in TR red, obviously) to aid with aiming in high-stress or low-light combat situations. The simplistic design is nearly immune to failure due to inclement weather or undesirable terrain conditions, and in the extremely rare case of a weapon failure is remarkably easy to field strip and clean should the need arise.

The Adjutant Pistol is most effective at Close range, is usable by All Classes and is considered (CHEAP).


----------------


It is now the Revision Phase! You have TWO revisions to utilize this turn.


Spoiler: TR Armory (click to show/hide)
« Last Edit: May 20, 2019, 06:47:50 am by Man of Paper »
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Failbird105

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Alright, revision time!

SO, from what's been said, expense level in this game is less about how much stuff it takes to make a design(nanites make material cost irrelevant), and more about how hard it is to put that design together(really complex stuff like the portable respawn bays increase it), as well as how many our company is willing to make(for instance, they dont want to make as many Ospreys as they theoretcally could because it has to land in order to use the respawn bay).

This means that improving our gears capabilities can actually make it less expensive, but we also have to be reasonable about the level of improvements we give, so as to not flub the revision roll or even wind up with a net zero cost change from the design now being more complex.

It should also be noted that the starting stuff is so expensive because it's starting equipment, rather than because it's actually hard to make. The company doesn't want us deploying the stuff we already had as is, they want us to be improving on it, and making new things.


The first, and perhaps most obvious, idea to come out of this is to upgade our Wasp fighters, giving them more armor, Taricus also suggested rocket pods(which I'm inclined to agree with.)
So uh, feel free to just submit ideas on how to make our current stuff better(preferably in thread, both for the sake of our non discord teammates and because MoP wants it), and if you think you've got a particularly good idea, try making a write up!

I myself am going to see if I can't think of a good write up for the Wasp upgrade.
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Taricus

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Teamster Armoured Logistics Transport

Based on the logic that the better supplied force wins, the Teamster is a variant of the Renderer, with the turret removed, and the armour downgraded to just protect against small arms to create a vehicle which is purpose built for hauling material, nanites and munitions to wherever they're needed. And if our troops are feeling somewhat brave, they could still ride in the back, even if it's a lot less comfortable.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

TricMagic

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TR Repair Pack

Effectively a pack with the same heat sinks that make the basic applicator effect, the nanites inside it are far greater in number to in comparison to the regular tool. One of our heat sinks is actually pretty simple, a closed container with liquid nitrogen inside. Combined with the heat sinks placed around it, it stays cool for a long period, while the casings is insulated to prevent burns and impacts. Comes with applicator and handle.

Breakdown of Pack.

1 Applicator attachment.

1 Vacuum Container of a small amount of liquid nitrogen, rated to contain the gas form of liquid nitrogen upon boiling completely.(All containers must be tested before deployment for quality insurance. It does and will explode in a closed container as the gas expands to it's full limit if there is not enough space.)
Material rated to survive for extreme fluctuations of heat and cold, as used in spaceships.

8 Heat sinks placed around the Liquid Nitrogen container.

Nanobots and associated wiring/mechanics. Includes thermostat that wires to the applicator to determine when not to use it.

Inner Material to prevent extremes of heat and cold for inner casing.

Middle Material to absorb impacts.

Outer Casing of Pack, with handle and associated place for the Applicator to be attached when not in use.


Ninja, they're everywhere!

Do not do the Wasp upgrade till we actually have barriers worth anything. It's speed is due to the lack of armor, so barriers are best there.
« Last Edit: May 20, 2019, 06:20:18 am by TricMagic »
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Failbird105

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Teamster Armoured Logistics Transport

Based on the logic that the better supplied force wins, the Teamster is a variant of the Renderer, with the turret removed, and the armour downgraded to just protect against small arms to create a vehicle which is purpose built for hauling material, nanites and munitions to wherever they're needed. And if our troops are feeling somewhat brave, they could still ride in the back, even if it's a lot less comfortable.
I like it, simple, but it should be helpful, and is more than likely enough of a change to have a reduced cost from the original design, even disregarding the reduced complexity from removing the weapon.

Also, on the subject of the repair tool, here's how MoP described them as working; 'The speed of nanite generation within them affects the speed of repair, while heat is from the process of nanite generating.'
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NUKE9.13

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The above repair tool proposal has too much detail, and not enough description of what it actually does. Here's a rewritten version:

Quote
TR Repair Tool v2:
Anticipating heavy use, we set out to improve our repair tool beyond its already above-par performance. Specifically, the operating speed could be better. By adding a second nanite generation chamber, we essentially double the repair speed (at the cost of making the tool a slightly more bulky piece of kit). To deal with the increased heat production, the existing heat sinks are augmented by a liquid cooling system, which pumps a cryogenic fluid through the device. This fluid boils off during operation, and is expelled through vents on the side. An engineer will be provided with a number of cartridges containing more fluid that can be slotted into the tool to replenish the reserve.
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Long Live United Forenia!

Failbird105

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So, one thing I do agree with Tric on(after some research of my own) is that yes, overshields are going to be what we need for our Wasp, not extra armor. So I feel like we should look into improving the overshield generators. However, we do need to actually know how big the current overshield generator is in order to really work with it. So in the meantime, here's a GM statement on how our equipment works;
"Anything that has a charge time or regenerates, can be attributed to nanites"

So basically, 'add more nanite generators' is a pretty surefire way to improve the time it takes for any of our class specific equipment to recharge/refuel, though with a risk of heat issues. It would probably also improve the healing speed of our medical applicator.
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TricMagic

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TR Overshield Generator.

A revision on the current Generators our Heavy Assualt uses, these thick disks can be attached to the back of our soldiers. This version has a liquid cooling system to prevent overheating, and the many nanites inside build a charge over 2 minutes. Once that occurs, the user can throw up a spherical mesh of Hard Light around themselves for up to 30 seconds. The shield itself can withstand any heavy fire, once. It also falls under sufficient sustained fire. The main improvement this revision brings is standardization of the base design, and with it, sufficiently reduced cost. Heavy Assault Class Item


Just about the same, but the revision means we can use this step for a vehicle shield, most specifically, the Wasp. Also the sphere being a sphere mans a bit more protection for those behind you. That and planing to make another type which can be deployed as a far better barrier option for a wider area.
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Failbird105

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TR Overshield Generator.

A revision on the current Generators our Heavy Assualt uses, these thick disks can be attached to the back of our soldiers. This version has a liquid cooling system to prevent overheating, and the many nanites inside build a charge over 2 minutes. Once that occurs, the user can throw up a spherical mesh of Hard Light around themselves for up to 30 seconds. The shield itself can withstand any heavy fire, once. It also falls under sufficient sustained fire. The main improvement this revision brings is standardization of the base design, and with it, sufficiently reduced cost. Heavy Assault Class Item


Just about the same, but the revision means we can use this step for a vehicle shield, most specifically, the Wasp. Also the sphere being a sphere mans a bit more protection for those behind you. That and planing to make another type which can be deployed as a far better barrier option for a wider area.
Several things;
First, the design is expensive not because it's not 'standardized' but rahter because A. our sponsors would rather we not use our base equipment more than we need to, and B. its current flaws make them not want to make as many as they could anyway. So just saying we've standardized it is going to do literally nothing whatsoever in terms of anything at all.

Second, there isn't and never has been an overheating issue with the overshield.

Third, it's a personal shield(as in, conforms to the users armor), not a bubble shield. While we can try to make it work as a bubble shield, it's almost certainly not going to make it less expensive.
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Elvish Miner

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Teamster Armoured Logistics Transport

Based on the logic that the better supplied force wins, the Teamster is a variant of the Renderer, with the turret removed, and the armour downgraded to just protect against small arms to create a vehicle which is purpose built for hauling material, nanites and munitions to wherever they're needed. And if our troops are feeling somewhat brave, they could still ride in the back, even if it's a lot less comfortable.

Assuming we can have both the Teamster and Renderer, and not change all of them, I'll cast a vote for this option.
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Failbird105

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Assuming we can have both the Teamster and Renderer, and not change all of them, I'll cast a vote for this option.
Generally, a revision only replaces the design being revised if it's a direct enough upgrade. And I'd hardly consider Armed/Armored troop transport to supply vehicle to be a direct upgrade.
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NUKE9.13

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Right then. Votebox? I'm going with the truck, since MoP confirmed that logistics are important, and the repair tool, since there was talk of using deployable defences and stuff. I could change my mind, though. An improved fighter could be good as well, though perhaps a full design would be warranted for that.

Quote from: Botevox
Teamster Armoured Logistics Transport: (1) NUKE9.13
TR Repair Tool v2: (1) NUKE9.13
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Long Live United Forenia!

TricMagic

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Wasp Upgrade: TR Shield Generator

Making use of a large number of cycling nanite clusters to generate a continual shield as needed, and a liquid coolant system and heat sinks to keep it running, we can generate a Hard Light Shell over the Wasp VTOL Fighter. This shell can take a lot of damage, and regenerates over time. It takes a lot of focused fire at once to take it down, and the Wasp isn't going to give most the chance to do so. The Hard Light Shell conforms to the angles of the Wasp, so as not to interfere with it's flight speed and the rotors are left uncovered so as not to mess up their spinning.

This better?
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Elvish Miner

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I am all for better defenses on our Wasp, without sacrificing much speed.

Quote from: Votebox
Teamster Armoured Logistics Transport: (2) NUKE9.13, Elvish Miner
TR Repair Tool v2: (1) NUKE9.13
Wasp Upgrade: TR Shield Generator: (1) Elvish Miner
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TricMagic

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Quote from: Votebox
Teamster Armoured Logistics Transport: (2) NUKE9.13, Elvish Miner
TR Repair Tool v2: (2) NUKE9.13, TricMagic
Wasp Upgrade: TR Shield Generator: (2) Elvish Miner, TricMagic

Assuming Wasp Upgrade goes through, a simple VTOL Transport is perfectly within reach for ammo transport. Like a Carrier Design with a shield system. Air Carrier, or this..

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