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Author Topic: WarBiz Arms Race // Victory Services Thread (Turn 5 Revision Phase)  (Read 16477 times)

Man of Paper

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Welcome to Victory Services!
Core Thread


You've seen the Core thread. It's time to define your team! Feel free to ask questions here or in the Discord (linked in the Core Thread).
« Last Edit: August 01, 2021, 04:12:04 pm by Man of Paper »
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frostgiant

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Re: WarBiz Arms Race // Victory Services Thread (Prelim. Phase)
« Reply #1 on: May 17, 2019, 01:27:53 am »

Hmm,

Lets see.
Plan: A professional has a plan to kill everyone they meet.
Energy
Markmen weapon's focus (AKA precise at a range)
Victory services Vehicles focus on speed and denying enemy combat. Victory services thrive on the idea to deny the enemy engagements of their own choice and to only strike the enemy when and where they personally desire. This combination of PRECISE weaponry and LIGHT, FAST vehicles allow them to control the when, where and how of combat. In the end, the who doesn't matter and the what is victory.

Plan B: Grind them underfoot
Ballistic
Victory services guarantee victory the only way it can really be guaranteed. By grinding the enemy underfoot, Take the bodyblows and wail on your enemies so hard and fast that they have no possible way to survive the wall of steel thats heading their way. As such, many of victory services BALLISTIC weapons are either designed to suppress enemy combatants or to finish them off once the distance has been closed (RAPID FIRE CQC). Similarly, Victory services Vehicles are designed to function like moving fortresses, near impossible to bring down without an extraordinary amount of ordinance (TAKE A BEATING).
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frostgiant

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Re: WarBiz Arms Race // Victory Services Thread (Prelim. Phase)
« Reply #2 on: May 17, 2019, 02:04:49 am »

Plan C: Iron In my bones, Ice in my veins and fire on my Enemy
Victory services specialize in Energy weapons due to the wide variety of phenomenon the use of various radiation waves and particles can create.
Victory services found their beginnings as High energetics materials company, Specialising in the construction, maintaining and cleaning of starship drives and Generators. This experience with things that give off oodles of excess energy and deadly radiation in addition to some more exotic types of particles has had knock-on effects for the company even to this day, With many of Victory services vehicles being Heavily Armoured as a remnant from the days of plunging straight into active reactors and hostile planetary conditions. Most of the Personal Arms that are manufactured by Victory Services also speak to this past, is comprised of energy weapons that create Area denial Weaponry for cleaning out enemy strongpoints, Victory services are known for their love of weapons Like Plasmathrowers and Ion Shotguns. Enemy combatants may be dangerous, but compared to the old line of business there is much less stress on the equipment. At least according to the old blood engineers who are still part of the company after a few hundred years.

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Plan C: Iron In my bones, Ice in my veins and fire on my Enemy (1): frostgiant

Couldn't decide, so I compromised, Energy weapons and Heavy Metal! Looking to make things like terminator armor, Flamethrowers, Mei's Ice gun from overwatch and other similar things, Plasma mortars, energy riot shields. stuff like that.
« Last Edit: May 17, 2019, 09:36:24 am by frostgiant »
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Jerick

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Re: WarBiz Arms Race // Victory Services Thread (Prelim. Phase)
« Reply #3 on: May 17, 2019, 03:55:44 am »

Quote
Plan C: Iron In my bones, Ice in my veins and fire on my Enemy (2): frostgiant, Jerick
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Rockeater

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Re: WarBiz Arms Race // Victory Services Thread (Prelim. Phase)
« Reply #4 on: May 17, 2019, 07:54:59 am »

Just watching
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Prelim. Phase)
« Reply #5 on: May 17, 2019, 11:27:20 am »

I was thinking of something hilariously similar to the early proposal frost made---long range, high damage, high speed. Pick your engagements, pick off your opponents, pick up some sweet loot from their broken, mangled corpses.

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Nightstalker
Preferred Weapon Type: Energy
Primary Infantry Arms Focus: Sniper-style weaponry---high damage, long ranged, relatively low fire rates.
Primary Vehicle Focus: Low-lying, high-speed, high-damage, trading off armor protection and fancy extra gadgets for the ability to maneuver rapidly and without being easy to spot.

Using energy weapons means that VS units don't require ammo. They don't need a big supply train nor do they need large supplies of ammunition carried in vehicles or on their bodies. Thus, smaller vehicles, lighter infantry, faster movement, and a large strategic advantage...provided you can make your power supplies small enough. VS has worked on this theory for some time now, and we think we can put it into practice.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

dgr11897

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Re: WarBiz Arms Race // Victory Services Thread (Prelim. Phase)
« Reply #6 on: May 17, 2019, 06:47:26 pm »

Plan: Not energy,
Preferred Weapon Type: Ballistic
Primary Infantry Arms Focus: Reliable high caliber weaponry, with a focus on the ability to switch in new ammo types and attachments to adapt to the situation at hand. Their guns generally focus on being all around good if not exceptional in any one area.
Primary Vehicle Focus: Workhorse/testbed designs, which are highly modular. Trading outright base stats for a high degree of flexibility due to the capability to switch in new modules with experimental or specialized equipment and new weapon loadouts onto the same basic hulls, enabling us to constantly improve a small set of basic platforms, without sacrificing our ability to branch out or create countermeasures to enemy weaponry.

This plan is based around the idea of us being able to constantly improve and iterate on basic designs, and on letting us constantly expand our forces' options on the battlefield without sacrificing reliable or well built designs to deliver it on. This way we can consolidate our efforts onto a few major workhorse designs, while still being able to branch out and make new modules or ammo types to counter enemy equipment.
« Last Edit: May 17, 2019, 07:01:10 pm by dgr11897 »
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

dgr11897

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Re: WarBiz Arms Race // Victory Services Thread (Prelim. Phase)
« Reply #7 on: May 17, 2019, 07:15:50 pm »

Plan: Go outlandish, be happy,
Preferred Weapon Type: Energy
Primary Infantry Arms Focus: Swords and other melee weapons, those with the ability to emit long range energy waves that can cut through stuff, mostly unsuspecting medics but occasionally tanks and planes too. Endurance, our soldiers can keep fighting with their weapons long after they run out of energy.
Primary Vehicle Focus: Workhorse/testbed designs, which are highly modular and damn fast, if a little underwhelmingly armored. Able to whip into battle, deal some damage, then get out to re-equip. These can equip a wide variety of modules which frequently contain highly experimental technologies, high explosives, heavy weaponry, or all of the above.
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

dgr11897

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Re: WarBiz Arms Race // Victory Services Thread (Prelim. Phase)
« Reply #8 on: May 17, 2019, 07:20:51 pm »

Quote
Plan C: Iron In my bones, Ice in my veins and fire on my Enemy (2): frostgiant, Jerick
Plan: Go outlandish, be Happy (1): DGR
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Prelim. Phase)
« Reply #9 on: May 17, 2019, 07:26:07 pm »

Quote
Plan C: Iron In my bones, Ice in my veins and fire on my Enemy (2): frostgiant, Jerick
Plan: Go outlandish, be Happy (1): DGR
Nightstalker: (1) Madman

Might as well vote for what I'd like, eh?
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Happerry

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Re: WarBiz Arms Race // Victory Services Thread (Prelim. Phase)
« Reply #10 on: May 18, 2019, 06:51:10 am »

Quote
Plan C: Iron In my bones, Ice in my veins and fire on my Enemy (2): frostgiant, Jerick
Plan: Go outlandish, be Happy (1): DGR
Nightstalker: (2) Madman, Happerry
I like the idea of going fast and being killy.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Man of Paper

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Re: WarBiz Arms Race // Victory Services Thread (Prelim. Phase)
« Reply #11 on: May 18, 2019, 09:45:55 am »

Oi you butts don't leave it a tied vote
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Jerick

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Re: WarBiz Arms Race // Victory Services Thread (Prelim. Phase)
« Reply #12 on: May 18, 2019, 11:44:20 am »

Quote
Plan C: Iron In my bones, Ice in my veins and fire on my Enemy (1): frostgiant
Plan: Go outlandish, be Happy (1): DGR
Nightstalker: (3) Madman, Happerry, Jerick
To break the tie.
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Man of Paper

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WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #13 on: May 18, 2019, 01:49:23 pm »

Background of the Victory Services

While Victory Services has only recently come into the public's eye the company has been working with UPA on and off since their inception decades ago. Being a small company formed on a backwater world with limited resources, they still managed to make remarkable weaponry. Most notably was the Monolith Laser Rifle, which fired highly agitated short beams of energy equivalent to a 10mm rifle round. A separatist faction on the planet Hera, an important trade world, rapidly took power and needed to be dealt with. Opting to use a scalpel over a hammer, the UPA requisitioned a shipment of Monoliths to equip their active agents with. The Tormentor, a 3-man fast-attack buggy, also made it's debut on Hera. The equipment provided by the VS saw UPA agents rapidly and effectively cut the many heads off the Separatist "hydra" of leadership.

While Victory Services grew due to their dealings with the UPA, business remained primarily under the table. With the need for decisive strikes against opponents across the galaxy becoming readily apparent, the UPA has decided to test the VS in their ability to arm a conventional force.

This brings us to today, where they prepare to engage in a perpetual war for the sake of weapons testing.


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It is now the first Design Phase! The prelim turns are special, and for this one you will be able to create TWO designs. You are to propose, discuss, and vote for further additions to your list of equipment! Do look it over, as the above mentioned equipment is only a taste of what you have. WHEN DESIGNING FIREARMS MAKE SURE TO MENTION WHICH CLASS/CLASSES IT'S DESIGNATED FOR. This is to ensure loadout diversity and is meant to further aid in differentiating the teams (ex. a side may focus on close-up Infiltrator kits while another prefers to make fearsome Heavy Assaults). You can make equipment for all classes but it will likely not end up as stronk as a focused design, but remember your army uses Uncertified troops as the bulk of their forces, and they'll have all firearms scattered throughout based on cost. Note you can change the names of the equipment I've given you if you want to create a theme.

You do not need to specify loadouts until your last preliminary turn, since you'll probably be making some changes before then.

Each Loadout will require the following (just so you know what to plan ahead for): A Primary and Secondary Weapon, some form of their Class-defining equipment, and up to three Auxiliary Equipment (grenades, extra ammo, combat stims, etc. - as always ask about a proposal if you're not sure about something fitting). Something like grenades can give multiples per slot depending on the design. And before it's asked, yes the holes in the armory (no melee weapon, no sidearm, very limited vehicles, etc.) are intentional, this is just a solid base to work off of.


Spoiler: VS Armory (click to show/hide)
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Jerick

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #14 on: May 18, 2019, 03:29:42 pm »

Quote from: Muninn Surveillance UAVs
Loadout: Engineer.
The Muninn is a small autonomous flyer equipped with a wide array of sensors. It has four small thrusters that are built to be small, light, quiet and cheap providing it a stable platform for the on-board sensors. It is foldable and can be left to fly and track enemies autonomously or directly controlled by the engineer. The drone has high definition cameras, thermal imaging sensors, EMF detectors (so it can detect objects or troops using large quantities of power) and a passive radio frequency detector. Its computer systems and programs are rather advanced, it uses computer software and machine learning to figure out what information it is receiving is relevant and what is not. It tracks movement, can zoom in to distant targets and the while providing up to date and relevant information as to the position and activities of enemies to nearby friendlies. This is meant to be a cheap and expendable item used to gather intelligence on enemy movements
I had considered giving it a cloak but I figured that'd make it too expensive.
« Last Edit: May 18, 2019, 03:33:31 pm by Jerick »
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