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Author Topic: WarBiz Arms Race // Victory Services Thread (Turn 5 Revision Phase)  (Read 16498 times)

Happerry

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 5 Strategy Phase)
« Reply #135 on: January 17, 2020, 03:41:58 pm »

No more talking seems to be happening, so here's a votebox.

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Loadouts:
Happerry's Loadouts : (1) Happerry

Outfits:
1-4-1 Vanguard: (1) Happerry
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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 5 Strategy Phase)
« Reply #136 on: January 17, 2020, 05:30:59 pm »

Quote
Loadouts:
Happerry's Loadouts : (2) Happerry, Madman

Outfits:
1-4-1 Vanguard: (2) Happerry, Madman
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Light forger

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 5 Strategy Phase)
« Reply #137 on: January 17, 2020, 09:09:43 pm »

Quote
Loadouts:
Happerry's Loadouts : (3) Happerry, Madman, Lightforger

Outfits:
1-4-1 Vanguard: (3) Happerry, Madman, Lightforger
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Man of Paper

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WarBiz Arms Race // Victory Services Thread (Turn 1 Design Phase)
« Reply #138 on: January 24, 2020, 10:57:09 pm »

IT IS NOW THE DESIGN PHASE.

Spoiler: VS Armory (click to show/hide)
Spoiler: Class Loadouts (click to show/hide)
Spoiler: Outfit (click to show/hide)
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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 4 Revision Phase)
« Reply #139 on: January 24, 2020, 11:22:50 pm »

Quote
Peregrine Air Superiority Fighter, Take Two
Based on the Einherjar's technology but being faster and meant for only a single pilot, the Peregrine will protect our forces from air attack, and grant us the capability to strike from the skies ourselves.

Well, it was supposed to do so, anyway. Let's try again, shall we?

The Peregrine is a VTOL-capable fighter using a massively powerful engine to reach much higher speeds than the Einherjar, speeds suited to a modern fighter, while still retaining the fantastic maneuverability that fully vectored thrust grants. Thrust is provided by Einherjar-based thrusters capable of being fully vectored (or gimballed, I don't know how they work in the Einherjar) for VTOL operation. The vehicle's combat computer is a sophisticated piece of hardware capable of flying the vehicle and also controlling the weapon mount, though it mostly is responsible for tracking targets and other points of interest and putting on the pilot's helmet-mounted HUD. The HUD is linked to a set of cameras to allow the pilot to see "through" the body of the aircraft through a sort of augmented reality (see modern fighter pilot helmets).

The main weapon is mounted in a carefully constructed gimbal at the front of the vehicle, capable of taking the Einherjar's 20mm cannon or the Illuminator laser turret's laser array (its tracking system and hardware are redundant), at present. This gimbal is linked directly to the combat computer and the flight controls---the turret knows what the fighter is going to do as soon as the pilot pushes the stick, and can correct for it, allowing it to remain supernaturally steady when pointed at any target within its field of traverse.

The aircraft's body is mostly unarmored and constructed as small and light as possible to save weight, increase speed, and decrease costs. It has space to mount additional hardware of various sorts or carry a mission load (bombs, missiles, sensors, etc.) in an internal weapons bay. This bay presently only holds a spare fuel tank which can be jettisoned when combat is entered. Its final trick is that the body is created according to stealth standards---the shape of every part of the fighter reflects radar waves, the thrusters are sunken into the hull to diminish IR signature, and the paint absorbs UV and radar waves and scatters them weakly in all directions. The Peregrine is hard to detect, hard to hit, and hard to dodge.

The Peregrine does of course carry a set of countermeasures---the pilot can dispense chaff or flares to confuse most conventional tracking methods, while the vehicle's abnormally high maneuverability allow the pilot a decent chance at outmaneuvering a missile if they're smart about it.

Quote from: Votebox
Peregrine Air Superiority Fighter: (1) Madman
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frostgiant

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Re: WarBiz Arms Race // Victory Services Thread (Turn 1 Design Phase)
« Reply #140 on: January 24, 2020, 11:50:47 pm »

Black Plague Viral attack program:

The Black plague Viral subroutine is a package of malware design to Infiltrate enemy systems through their com's network. Once the Malware package has entered the target system, The Black plague will proceed to transmit copies of itself to all systems lacking the Daily randomized IFF created by the Siren System. After the transmission, the black plague Procedes to shut off external communications, preventing outside interventing in the Cyberware to follow.
The black plage will precede to cripple the systems ability to Shut down, preventing outside operators from turning off the systems without physical disassembly, at which point the malware package will reach havoc, creating hundreds of differing, conflicting commands, and lines of code, that will send any monitors connected to it into blinding pulses of light and sound, and any machine subordinate to the system into near convulsions as hundreds of thousands simultaneous, conflicting orders are giving.
The Malware package is only deployable by operators, due to being the only ones possessing the necessary equipment, and with the IFF generated by their systems, they are able to quickly immunize and cure any cases of the Malware spreading to our own systems.

Quote from: Votebox
Peregrine Air Superiority Fighter: (2) Madman,Frostgiant
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Happerry

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 5 Design Phase)
« Reply #141 on: January 25, 2020, 12:38:04 am »

Reposting this for consideration.

Automatic Ballistic Bombardment Attack Cannon
The Automatic Ballistic Bombardment Attack Cannon, or the ABBA Cannon for short, uses the experimentation in offensive deployment of shields to function, if more indirectly then the Razor's direct weaponization. The ABBA Cannon uses micronized shield generator modules to contain the pressurized plasma that is the ABBA Cannon's true payload, each shot being a double layered shield bubble full of pressurized plasma material. The shield generator module itself lies in the center of the weapon in a secondary shield bubble, while maintaining a larger outer shield bubble that contains the plasma between itself and the inner layer. This plasma is magnetized, and fired with traditional magnetic weaponry mechanics from the ABBA Cannon's... well, cannon, along with the shield generator itself, while the containing shields prevent the plasma from just dissipating into the air like it would like to do. Until the shield bubble hits the target, or reaches a point in which it is programed to deactivate, leaving a gout of high energy plasma to react to the sudden lacking of compression by covering everything nearby in a plume of raw elemental pain.

The ABBA Cannon includes wheels and a hitch point intended to allow it to be towed by a Desert Rat or Tormentor Light Buggy for purposes of mobilization.

Quote from: Votebox
Peregrine Air Superiority Fighter: (2) Madman, Frostgiant
ABBA Cannon: (1) Happerry
« Last Edit: January 26, 2020, 01:32:57 am by Happerry »
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dgr11897

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 5 Design Phase)
« Reply #142 on: January 26, 2020, 02:40:47 pm »

Quote from: Votebox
Peregrine Air Superiority Fighter: (3) Madman, Frostgiant, DGR
ABBA Cannon: (1) Happerry
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Man of Paper

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WarBiz Arms Race // Victory Services Thread (Turn 1 Revision Phase)
« Reply #143 on: February 07, 2020, 11:06:24 am »

Turn 1 Design Phase


Proposal: "Peregrine" Air Superiority Fighter
Difficulty: Very Hard
Result: (3+1)-2=2, Utter Failure


We're not sure what happened this time. While our people have had enough time tinkering with the idea of the Peregrine, tests have come up with little in the way of success. While accumulated theoretical knowledge of our ongoing Peregrine project should definitely aid future efforts, the whole debacle has become such a clusterfuck internally as various project heads blame one another for shortcomings. With more sackings resulting from failure in our fighter efforts, some employees have been heard referring to undesirable tasks, like mopping the floor or plunging a toilet, as Peregrine Duty.


----------------


IT IS NOW THE REVISION PHASE.

Spoiler: VS Armory (click to show/hide)
Spoiler: Class Loadouts (click to show/hide)
Spoiler: Outfit (click to show/hide)
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frostgiant

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Re: WarBiz Arms Race // Victory Services Thread (Turn 1 Revision Phase)
« Reply #144 on: February 07, 2020, 02:42:46 pm »

Caduceus Mod -Plaguebringer
A modification for the Caduceus Medical Applicator, The plague bringer module is a Programming Modification to the nanobots of the Medical applicator. The nanites will begin to scan Those under the effects for A VS IFF, whether armour mounted or Nanite based. If the Target lacks the correct IFF the nanobots will begin to do what they do best, except in an opposite manner. The human body is a delicate thing and causing damage is much easier than fixing it.
they will begin Wreaking havoc inside of the body instead of repairing the damage around them, Creating Tissue blockages, creating lacerations in the cell walls and blood vessels and damaging Nerves. Nano-Lacerations and Nerve damage will begin to build up rapidly, causing rapid onset of internal bleeding, and heavy nerve damage. As one can imagine, Such medical nanites on a rampage are very dangerous.
This will enable our medics, the most common of our combat forces, to use their nanite clouds as an area denial weapon, Creating areas of Healing and safety for VS soldiers, while at the same time creating pockets of death for the enemy soldiers to help with area denial.
Most of the Plaguebringer module is just the programming change, a simple thing in all honesty given how much easier it is to kill than to heal.
The only other addition to the Plaguebringer is a small Pressurised air canister launcher, more advanced than a potato cannon only in its small size, Firing a cannister Filled with medical nanites in order to enable the deployment of nanite clouds at a range. This will deplete the reserves of the medics cadues, as they will be unable to return to the applicator before expiring like regularly deployed nanites, but the rapid resupply of the applicators stores along with the ability to deploy Nanites at farther ranges is seen as worth it.

A simple revision, Improves our most common infantry type and should be able to do good against infantry without full NBC or anyone in NBC with a suit breach. Also serves as an Adhoc grenade, stapled to our most common Specialist type.
I beleive we need to improve our infantry this revision phase, and I like this way of going about it but I could be convinced to do something for the Other classes instead. 
« Last Edit: February 07, 2020, 02:48:12 pm by frostgiant »
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Happerry

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Re: WarBiz Arms Race // Victory Services Thread (Turn 1 Revision Phase)
« Reply #145 on: February 07, 2020, 06:03:25 pm »

Variable Jump Pack Upgrade
Currently, our jump packs, the ones that Light Assaults use, can only be used to send people directly up. With a few simple changes to allow the boost units to be able to change where they are pointing they should be modifiable so that our Light Assaults can also go forwards, sideways, forwards and sideways at the same time, forwards and up at the same time, sideways and up at the same time, and even forwards, up, and sideways at the same time! While still being able to just go up of course. As well, a rebuild of the basic unit to be designed to incorporate Illuin Battery Packs from a base design level should increase either the amount of time that can be spent boosting, the recharge rate, or both depending on how successful the engineers are.
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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Turn 1 Revision Phase)
« Reply #146 on: February 07, 2020, 06:36:05 pm »

In the hope that we can simply try and maintain some advantage in close combat, I present to you the bigger pistol shotgun.

Quote
Immolator Shattergun
Based on the "Shotpistol" concept and the use of hardlight projectiles, the shattergun is a primary weapon-sized version of the Razer, deploying a comparable number of much larger and more powerful hardlight projectiles in a similarly controlled spread. The intent is to produce a close-quarters weapon usable by all classes, with an eye towards filling the gap in the Light Assault arsenal until the Spark comes online, and until and after that providing a CQB weapon for Uncertified, as necessary.

In order to engage the shotgun after it's been on safe, you must, of course, use the pump action. It doesn't actually do anything other than disengage the safety, but it has a really cool sound effects device attached so it sounds like you're actually doing something that couldn't have been done with a simple switch. Oh, and we stick bayonet lugs on the end of it and remind soldiers to bring their combat knives. It's unseemly to show up to a knife fight with nothing but a hardlight shattergun, right?

Alternatively, since the reason we were unable to hold more territory last time was stated to be us exceeding our manpower limits since guys were dying faster than they could respawn and return to the front lines, it's possible that increasing our air-transportation capability would help. This is of course going to be limited by the unpleasant fact that the enemy is likely going to have air dominance.

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Einherjar Support Gunship Variant
We need more firepower on our gunship, therefore we're going to add two Illuminator turrets which will be controlled by a second gunner located in the former passenger area, which will also hold an extended Illuin battery set and oversized Illuin Signal Booster as well as the gunner's position. Meant to provide forces on the ground with more capable protection and more meaningful antivehicle capability than the standard, rather under-armed "gunship", this Einherjar variant will hopefully also be capable of using its lasers to defend itself.

And of course, another revision to the Tormentor, since the last one went extremely well.

Quote
Camel Ruggedized Support Buggy
A Desert Rat without weapons or much troop-carrying capability, the Camel is meant to haul around an Illuin Signal Booster system and extensive power supplies to provide power to every soldier and vehicle around, while also carrying an oversized Siren Comms Unit for an Operator to use, intended to extent the range and capabilities of the Operator's system by simply allocating more weight, space, and power for it to use.
« Last Edit: February 09, 2020, 12:20:45 am by Madman198237 »
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dgr11897

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Re: WarBiz Arms Race // Victory Services Thread (Turn 1 Revision Phase)
« Reply #147 on: February 08, 2020, 02:35:59 pm »

AA Illuminator variant An upgraded variant of the Old Illuminator laser turret, with better tracking systems and sensors to let it target aircraft with some degree of reliability.
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Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Turn 1 Revision Phase)
« Reply #148 on: February 08, 2020, 11:00:03 pm »

Quote from: Votebox
Immolator Shattergun: (1) Madman

Well, I decided that I kinda want the cool thing instead of trying to make the maximally effective possible thing. Besides, a CQB weapon is probably not out of place in the cityscape.
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Happerry

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Re: WarBiz Arms Race // Victory Services Thread (Turn 1 Revision Phase)
« Reply #149 on: February 09, 2020, 12:11:02 am »

Quote from: Votebox
Immolator Shattergun: (2) Madman, Happerry

Eh, good enough, given the Camel could be made a lot nicer with a proper design action.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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