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Author Topic: Imperator: Rome - Paradox in Togas?!  (Read 3286 times)


  • Bay Watcher
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Re: Imperator: Rome - Paradox in Togas?!
« Reply #45 on: June 04, 2019, 03:46:05 pm »

Well, I see the game ends in BC 27.  I've seen a mod for Crusader Kings 2 set in the time of the fall of the Roman Empire, so I guess its possible to cross the divide with mods, although the earliest start date currently is 769.  I guess no tech before that date?
CK2 tech is very abstract anyway.
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