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Author Topic: Rule the Waves 2  (Read 2756 times)

Urist McScoopbeard

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Re: Rule the Waves 2
« Reply #45 on: June 04, 2019, 11:39:06 am »

Finished my first game with AH! Ended in '55 with 66 prestige. Beat France in my final war, sunk 4 of their BBs (and more BCs) with my BB squadron and there was crazy air combat during the battle for the Mediterranean! In the final years, it was like both sides losing 5+ subs every month during wars.
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Karlito

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Re: Rule the Waves 2
« Reply #46 on: June 04, 2019, 12:42:49 pm »

Thanks for being so helpful peeps.
1.) Is rebuilding ever worth it? In a test game I rebuilt my initial pre-dreadnought battleships into CAs, but their maintenance shot up and while theyre big guns were good at going toe to toe with the Italians they were otherwise fairly poor and often got outmaneuvered or stranded in larger operations. Likewise it seems infinitely cheaper to just build new ships.

The main reason real-life navies did major rebuilds it that they were under treaty restrictions and couldn't build new ships, so I think that's the big use-case. Capital ships built during the 1920s can stay useful for quite a few decades after if you keep their fire-controls and AA armaments up-to-date, but I'd say it's almost never worthwhile to rebuild your pre-dreads into anything, and machinery replacement is so expensive that you should consider hard the trade-offs you'd be making.
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Dostoevsky

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Re: Rule the Waves 2
« Reply #47 on: June 04, 2019, 02:19:50 pm »

Congrats, sounds like a great game.

Of course, if you had lost more, your prestige would probably be double.  In a losing war, there is an event that fires regularly that asks if you want to continue the war.   By insisting on continuing the war, you get one prestige.  It fires several times a year.

Thanks. Honestly, I think I'm happier playing the game without doing the sort of jerk-y things that are sometimes linked with prestige. E.g. blocking social reforms, saying no to any alliance ever, etc. That's one of the things I like so much about RtW compared to 'grand strategy' games - not really about map painting or 'winning', just not getting fired and handling the job decently enough.

That said, I definitely missed a few good opportunities to improve my prestige. Not a perfect run by any means, but a fun one. Supported (and got passage of) a universal submarine ban in the 40s, which definitely changed the arc of things late in the campaign... and made the final war interesting, as I never bothered to rebuild my sub fleet but Russia did.
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