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Author Topic: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn --)[Hiatus]  (Read 13452 times)

MonkeyMarkMario

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 5)
« Reply #150 on: June 12, 2019, 06:56:42 pm »

Use 2 FP to cause Lush growth at D4
Hey are you trying to take over my job.

MonkeyLord does not know what to do, so decides to wait for prayers.

Spoiler: Sheet (click to show/hide)
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My Forum game(s):
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Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

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Screech9791

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 5)
« Reply #151 on: June 12, 2019, 08:35:07 pm »

Gilbert connects the two islands on the left side of the world with the rest of the created world by placing a tundra at A3, conserving his FP for later.
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King Zultan

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 5)
« Reply #152 on: June 13, 2019, 08:27:58 am »

Use 2 FP to cause Lush growth at D4
Hey are you trying to take over my job.
"They took his JOB!"


Dr. Bob spends 6FP to create a Jungle on B4 and a forest on B5.

(Shouldn't in the tiles thing A4 and A5 have abundant food listed next to them?)
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auzewasright

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 5)
« Reply #153 on: June 13, 2019, 09:18:28 am »

Name: Arutz
Color: Heliotrope
Aspect: Industry
Settling on tile A4

Action:
3 workers forage for food at A4
2 workers research basic tools
Using 6 food to create 2 workers
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KittyTac

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 2)
« Reply #154 on: June 13, 2019, 09:24:11 am »

The Kitties

1 worker prays to Gilbert.
1 worker researches Wood Gathering.
4 workers forage for food at A2.
1 new worker is born.
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 5)
« Reply #155 on: June 13, 2019, 09:27:09 am »

Name: Arutz
Color: Heliotrope
Aspect: Industry
Settling on tile A4

Waitlisted. 5 Gods, and 5 Civs. That is the rule to prevent GM burnout.
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The_Two_Eternities

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 5)
« Reply #156 on: June 13, 2019, 10:22:15 am »

Today I learned: Heliotrope is a color.

Hmm... as far as I can tell, 5 gods and 3 civs have posted.
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Superdorf

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 5)
« Reply #157 on: June 13, 2019, 11:07:29 am »

Wait, Tarchik's the Mad Scientist? I thought Ammak was... ah well. I'll roll with it.
-----------------------------------------
Hairfolk
-----------------------------------------
Growth, lush growth in the woodland of the Doctor! Again the Triplets Three entered into the deep forest, to seek food as they may.
3 workers forage for food in A-4.

Tarchik had not tamed the Wilderbeasts, but she had learned much of them in the failing. Now the madness came upon her, and now called she Varchik her husband, and Borchik her son. Together they wrought snares to capture the Wilderbeasts, snares as had never been seen before.
3 workers research Trapmaking.

Though Ammak's dreams were great and wild, she had not in those days the skill nor the knowledge of Tarchik. So she withdrew from her brethren, and pursued the making of strange and twisted things.
1 worker researches !!SCIENCE!!
-----------------------------------------
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 5)
« Reply #158 on: June 13, 2019, 11:16:04 am »

The Tinkerer completed the research, and so became a mad scientist. Ammak was born, but just barely failed to trigger the madness. So she's regular.
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FakerFangirl

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 2)
« Reply #159 on: June 13, 2019, 08:09:27 pm »

United Tates

4 workers pray to MonkeyLord
2 workers forage for food at C-3
2 workers research roots
use 3 food to create 1 worker
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KittyTac

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 5)
« Reply #160 on: June 15, 2019, 11:51:23 pm »

I think that's everyone.

boop
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #161 on: June 16, 2019, 05:33:00 pm »

Turn 6: Invasion of Poison Fruits, Contemplation, and the United Tates finally start Root Research.


Reelia Finally creates a tile next to the Hests, the Wetlands at D-4. She also creates a Wetland at E-2, and brings Lusher Growth to D-3. She also kinda ignores Promethia, at the moment.

Gen'iak the wise, God of Stupidity, decides to add a few idiot hazards to 4 tiles. See Below in Tile Section.
In other news, things happen.

Gilbert, God of Cats, connects the world together, with a tile no-one can currently reach. A Tundra is created at A-3.

Dr. Bob Creates a Forest at B-5, creating another potential avenue of fighting for Promethia. Likewise, he creates the first Jungle in the Fifth Axis at B-4.

MonkeyLord, God of Growth, doesn't feel the need to do anything, though does complain about Reelia.

Spoiler: Gods (click to show/hide)


Promethia
2 Logistics are used to make 2 Primitive Foraging Tools.
3 workers forage at C4 with 2 Primitive Foraging Tools. They bring back 7 food.
3 workers forage at D5. Through diligent effort, they bring in 3 food.
1 worker prays to Reelia. +1 FP.
In other news, someone loses their Primitive Foraging Tool in the underbrush. The other keeps tight hold of their's though. Gen'iak the wise gains 2 FP.


Hests
In the Lush times, Reelia visits to grant additional Lushness to the forest. The trees grow ever more, as does an intruder to the forest.
3 Workers Forage on D3, gathering 6 food. They also find a strange new thing growing in their forest at a rapid-ish rate.
1 Worker Prays to MonkeyLord. +1 FP.
1 Worker Researches Knowledge of the Land. This doesn't exactly go according to plan due to a mix-up, and they decide to research a prerequisite tech for it, Herbalism.
3 Food is spent to create another worker. MonkeyLord gains 1 FP.


The Kitties
1 worker prays to Gilbert. +1 FP.
1 worker researches Wood Gathering.
4 workers forage for Food at A2. Things seem to have gone routinely, as they bring in the exact same amount as last time, 11 Food. Gilbert, God of Cats, and MonkeyLord, God of Growth, both bring in 2 FP from this event.
1 new worker is born for 3 food. Gilbert, God of Cats, and MonkeyLord, God of Growth, gain 1 FP from this event.


Hairfolk
3 Workers Forage at A-4, managing to collect 4 food. They also bring back 3 food from the Abundance that can be reached. Gen'iak the wise watches, gaining 1 FP.
1 Mad Scientist and 2 Workers research Trapmaking. Stupid Science begins again.
1 Worker contemplates Science. !!SCIENCE!! is already completed. Gen'iak the wise and Dr. Bob gain 1 FP.


United Tates
4 workers pray fervently to MonkeyLord. +4 FP.
2 workers forage for food at C-3, bringing in 5 Food.
2 workers research Root Research. It's fairly simple for them.
1 new worker is born for 3 food. This is somewhat regular by now.


In those days did Ammak retire to better contemplate Science. As the Mad Tinkerer drew in two others in her research.
No Trigger for learning Cost. No Trigger for Huge Breakthrough.
And so the Mad plotted, and so they also saw the new plant feast upon a few of the unwary animals. But lo, did they fail to come to a realization. But for 1 who thought that in order to trap them required trickery. But the Mad Scientist ignored them in her madness.
+1 to Trapmaking. Basic Natural Weaving Prerequisite Tech found, no other research progress. Gen'iak the wise gains 2 FP.



Spoiler: United Tates (click to show/hide)

Spoiler: Promethia (click to show/hide)

Spoiler: Hairfolk (click to show/hide)

Spoiler: The Kitties (click to show/hide)

Spoiler: Hests (click to show/hide)

Spoiler: Tiles (click to show/hide)

Spoiler: Unique Tiles (click to show/hide)

Spoiler: Unique Locations (click to show/hide)


Feel free to tell me if you spot an error.

« Last Edit: June 16, 2019, 05:53:02 pm by TricMagic »
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Naturegirl1999

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #162 on: June 16, 2019, 06:15:11 pm »

Reelia
Use 2 FP to grow more trees at C5
Use 2 FP to create a new type of rabbit in D3 that can safely eat the poison fruit
Use 2 FP to make it rain on C5
Use 2 FP to make it rain on C3
« Last Edit: June 16, 2019, 07:43:48 pm by Naturegirl1999 »
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Supernerd

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #163 on: June 16, 2019, 06:16:09 pm »

Gen'iak the wise watches over the world...

Still having an abundance of energy, Gen'iak decides to actually take some measures to remedy some of the mortal's problems by creating some objects of great magical power near the places that mortals seem to congregate the most.

Gen'iak also takes notice of the situation near the Hests. If they are able to figure out a solution to their current problems without divine intervention, Gen'iak figures he would need to reward them.

Gen'iak feels ambivalent about the United Tates
Gen'iak feels contempt about Promethia
Gen'iak feels dubious about the Hairfolk
Gen'iak feels ambivalent about The Kitties
Gen'iak feels interested* in the Hests

Gen'iak feels ambivalent about Dr. Bob
Gen'iak feels ambivalent about Gilbert, God of Cats
Gen'iak feels ambivalent about MonkeyLord
Gen'iak feels ambivalent about Reelia

Gen'iak spends 7 FP to create the artifact "Gray Binding Casket" at D3. This artifact is a burial receptacle made of some kind of holy stone. If this artifact is used to lay a mortal to rest, then the mistakes that specific mortal made in life cannot be repeated by anyone else on the tile upon which it is buried. The soul of that mortal will be trapped within the Gray Binding Casket for as long as it remains active. After being defiled, the casket will not work correctly a second time, but it may still have some kind of unpredictable effects.

Gen'iak spends 7 FP to create the artifact "Stump of the Mainstream" at B5. This is the stump of a particularly large tree. Each turn, one mortal may spend their action meditating while sitting upon this stump. Doing this will purge any abnormal mental conditions affecting that mortal and make them resistant to such effects in the future, and the added clarity will reduce the odds of them screwing up simple tasks. However, this action will doom that mortal to a life of mediocrity; unable to accomplish great things barring other divine altercation. If a mortal meditates upon the stump more than once in their life, they will become like a zombie - unable to perform actions requiring high mental ability but also becoming very easy to manipulate.
« Last Edit: June 16, 2019, 06:57:37 pm by Supernerd »
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #164 on: June 16, 2019, 06:53:15 pm »

Reelia, C6 does not exist.

Stump of the Mainstream. Ok.

Gray Binding Casket: 10 FP. Mostly for the Ghost bit. Other 2 is the rest of the effects.
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