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Author Topic: Game Testing and Development  (Read 880 times)

piecewise

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Game Testing and Development
« on: June 06, 2019, 06:18:41 pm »

So I'm only gonna be running 3 games at a time but I'm still gonna do testing and development because I enjoy such things.  I've got three possible systems in the works and want some feedback about what people would like to see.

Doubleking: Based on this video and what the Mad Castle game was created for.  Basically a Perplexicon-like game but with crowns. Each crown grants a specific power rather than a word, and crowns can be combined to create new powers. For instance a crown of necromancy with a crown of flames might let you create fire elementals out of corpses.

TITAN: A game about piloting a giant robot to fight monsters. 6 players control 1 robot by each controlling 1 limb, the body, or the head. Each station has a control panel and actions are performed ONLY by using the preset functions of the control panel. So the arm might have things like "Extend", "Retract", "Close", "Open", etc and through a combination of actions either at the same time or in sequence, alone or with other stations, complex actions can be taken.  Have you ever heard of the PS2 game "R.A.D"? Something like that. My attempt at making a mecha game where you really feel like a mecha pilot as opposed to "Becoming" the mecha when you're in control of it.

Summoner Game based on JOJO stands, pokemon, and the summoning magic from Fable. Basically, any critter you kill becomes a summon you can use. The way you can use it will vary, from fusion, transformation, full separate summoning and others. Adventure around the world, capturing monsters, fighting summoners, punching demons and eventually fist fighting god.  Oh and you can get new monsters by fusing old ones together to get a new one. Currently unsure on if I should do a more sarcastic and dark pokemon style world or go weirder and have this be full body horror.



What do you think?

Glass

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Re: Game Testing and Development
« Reply #1 on: June 06, 2019, 06:29:49 pm »

TITAN seems the most interesting to me.
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Egan_BW

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Re: Game Testing and Development
« Reply #2 on: June 06, 2019, 06:35:22 pm »

doubleking game pls thanks skit skelly
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KitRougard

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Re: Game Testing and Development
« Reply #3 on: June 06, 2019, 06:55:06 pm »

I hereby place my vote towards Summoners
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Glass

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Re: Game Testing and Development
« Reply #4 on: June 06, 2019, 07:37:35 pm »

Of course (-‸ლ)
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

randomgenericusername

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Re: Game Testing and Development
« Reply #5 on: June 06, 2019, 07:42:11 pm »

Doubleking, maybe Summoners if not.
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King Zultan

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Re: Game Testing and Development
« Reply #6 on: June 07, 2019, 07:07:29 am »

I like the sound of DoubleKing, my second choice would be Summoners.
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Naturegirl1999

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Re: Game Testing and Development
« Reply #7 on: June 07, 2019, 10:13:58 am »

Doublekings
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Beirus

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Re: Game Testing and Development
« Reply #8 on: June 07, 2019, 06:07:37 pm »

Summoner sounds fun, Perplexicrown Doubleking is my second choice though.
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Pancaek

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Re: Game Testing and Development
« Reply #9 on: June 07, 2019, 06:17:42 pm »

Summoner for sure
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RoseHeart

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Re: Game Testing and Development
« Reply #10 on: June 07, 2019, 06:19:15 pm »

TITAN may become the type of game described, once people learn some useful sequences.

The challenge with team games imho is that often one "strategist" becomes the only one actually playing the game, and everyone else is just along for the roleplaying ride.
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The Lupanian

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Re: Game Testing and Development
« Reply #11 on: June 08, 2019, 01:22:49 am »

I like doublekings
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