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Author Topic: Generic Fantasy Races Pack 1.1  (Read 6040 times)

Silverwing235

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Re: Generic Fantasy Races Pack 1.1
« Reply #15 on: June 09, 2019, 11:15:23 am »

Mind Flayers: Evil octopus headed types that kidnap people and eat their foes.

There seems to be something missing here - either "brains" or "foes' brains" - am uncertain as to intent.
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squamous

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Re: Generic Fantasy Races Pack 1.1
« Reply #16 on: June 09, 2019, 12:49:55 pm »

Mind Flayers: Evil octopus headed types that kidnap people and eat their foes.

There seems to be something missing here - either "brains" or "foes' brains" - am uncertain as to intent.

Game won't let me have them eat brains specifically so I just set the eating sapients value to required and called it a day.
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PlumpHelmetMan

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Re: Generic Fantasy Races Pack 1.1
« Reply #17 on: June 09, 2019, 01:15:22 pm »

If I may make a suggestion: given that your mod introduces two new elven races, maybe it should also rename vanilla elves to "wood elves" to avoid confusion. :)
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It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

squamous

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Re: Generic Fantasy Races Pack 1.1
« Reply #18 on: June 09, 2019, 06:30:24 pm »

If I may make a suggestion: given that your mod introduces two new elven races, maybe it should also rename vanilla elves to "wood elves" to avoid confusion. :)

I'd like to avoid modifying vanilla files when it comes to small mods like this, but if people feel like that would make the experience more enjoyable they are welcome to do so, it's just a text edit anyhow.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
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Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

PlumpHelmetMan

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Re: Generic Fantasy Races Pack 1.1
« Reply #19 on: June 09, 2019, 07:31:08 pm »

I understand, it'd be very simple to modify on my own anyhow.
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It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

Pillbo

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Re: Generic Fantasy Races Pack 1.1
« Reply #20 on: June 27, 2019, 10:55:43 pm »

How about centaurs?
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squamous

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Re: Generic Fantasy Races Pack 1.1
« Reply #21 on: June 27, 2019, 11:51:00 pm »

How about centaurs?

I actually tried to add centaurs but they messed up the game somehow. Also, the problem is I can't forbid them from riding horses or other animals. Sure I could make it so their civs don't have mounts, but if they move to another civ the problem is still there. It's just really silly. Hopefully the upcoming mount update can configure that sort of thing.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

Asin

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Re: Generic Fantasy Races Pack 1.1
« Reply #22 on: June 27, 2019, 11:53:45 pm »

How about centaurs?

I actually tried to add centaurs but they messed up the game somehow.

Centaurs are technically in the game as a [DOES_NOT_EXIST] creature, and their creature ID is already used by the game

squamous

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Re: Generic Fantasy Races Pack 1.1
« Reply #23 on: June 28, 2019, 03:56:17 am »

How about centaurs?

I actually tried to add centaurs but they messed up the game somehow.

Centaurs are technically in the game as a [DOES_NOT_EXIST] creature, and their creature ID is already used by the game

Oh I'm aware of that bug, I fixed it but still got crashes. IDK why. Either way the mount problem is another issue, one I definitely can't fix.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2
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