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Author Topic: Ruin Tech: Sci Fi Community sim, of all sorts.  (Read 2275 times)

Tyrant Leviathan

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Ruin Tech: Sci Fi Community sim, of all sorts.
« on: June 08, 2019, 05:48:33 pm »

And most things will depend on dice hence rtd.

Plot: Post Apocalypse deal, your on a community of 200 adult humans and you have rebuilder s part of the world as a community.

The issues are maintaining it, the enemies out there, and fact in the underground, is a technology site ruinsxape. Where once loyal machine and grown wonders now seek to kill human explores on the spot. And heíll even if you get a tech chip or pieces. It is still random if your engineers can successful get anything useful out of the damn things.

So break down:

1: Keep everyone alive.
2: Dungeon underground full of goodies that you want/need. With monsters.
3: Pray That what you got is anything useful.

Who is interested? Max players is 5 ( cut down the 200 based on players. So at 5 would be like forty people a player.)

Also said peopleís and so forth get the random dice generator to decide who does what.

And yes many things do exist and at start will do random roll to see what you get.

Glass

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Is your role just to +1 whatever Glass says.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Ruin Tech: Sci Fi Community sim, of all sorts.
« Reply #2 on: June 08, 2019, 07:06:07 pm »

Alrighty will wait for three real world days, Fter that it really begins. And during the course of other people want to join and if space. 5 in total.

The character builder is dice making people, you get to name them though.

King Zultan

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Re: Ruin Tech: Sci Fi Community sim, of all sorts.
« Reply #3 on: June 09, 2019, 03:31:53 am »

I'm interested.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Can I have the sword when youíre done?

MonkeyMarkMario

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Re: Ruin Tech: Sci Fi Community sim, of all sorts.
« Reply #4 on: June 10, 2019, 10:27:44 pm »

Color me interested.
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My Forum game(s):

MAD Scientists

Tyrant Leviathan

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Re: Ruin Tech: Sci Fi Community sim, of all sorts.
« Reply #5 on: June 10, 2019, 11:59:34 pm »

Alrighty you three.

For your lead characters itís all random die rolls. You pick names and got a ton of followers to mold and etc.

Gender: All three of you landed on 1. Your all male

Points: For Skills, stats and so forth. 5 is maxed on a skill. 10 for stat ( not even making lists because true freedom, to a extent.)

The round up with those rolls and you three get 20 out of 30.


Starting toys: Rolling 100 three times for tech toys.

94: Well crap, I guess a form of power armor that is easily to maintain.

89: Auto Fire capable laser rifle. ( single, semi or auto fire. Needs recharge, battery, heat/sun or kinetic charging via use. Shoots hot beams of red death. Nice weapon roll really.)

79: Fancy map system to not be so lose in dungeon mode.

Lastly: Your compound is a lovely village with walls, towers and big guns. Currently in colder lands in winter so things are harder. The promise of spring means more life though.

Failbird105

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Re: Ruin Tech: Sci Fi Community sim, of all sorts.
« Reply #6 on: June 11, 2019, 10:15:52 pm »

I'm interested, but also very tired.
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Glass

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Re: Ruin Tech: Sci Fi Community sim, of all sorts.
« Reply #7 on: June 11, 2019, 10:34:24 pm »

Query:
Do we have bicycles?
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Is your role just to +1 whatever Glass says.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

King Zultan

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Re: Ruin Tech: Sci Fi Community sim, of all sorts.
« Reply #8 on: June 12, 2019, 06:48:51 am »

Do we have access to any vehicles and air craft?
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Can I have the sword when youíre done?

Glass

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Re: Ruin Tech: Sci Fi Community sim, of all sorts.
« Reply #9 on: June 12, 2019, 08:47:33 am »

Do we have access to any vehicles and air craft?
Bicycles are more important. They donít require likely-scarce food, and allow people to convert their own energy into travel distance much more efficiently than walking or running.
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Is your role just to +1 whatever Glass says.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Ruin Tech: Sci Fi Community sim, of all sorts.
« Reply #10 on: June 12, 2019, 12:24:15 pm »

Current technology is that nothing with a motor. You guys figured out laser charging due to instruction by the machine that replicas tech ( useful plot device. )

So yes bikes and horses are as good as it gets. Given the fact the footing is rugged af and winter is starting soon though. Yeah.

First encounters

It was after the great fall. Ten years had passed and all of you have built a new community, hoping the mountains will shield you from the horrors of the world. Itís a good time and harvest, occasional wild animals had to be dealt with.

Does not help that the discovery of the ruins undervthe town helps any. Went down there three times. Crews of ten, only one comes back each time.

200 person colony

Walls, watch towers, gate, planting and storing room, living quarters.

Have 20 food Units ( value in food that supports the 200 Of you.)

Aside that phase 1

: The cold is here as things get icy, some of your group are up for it and in the twin watch towers the laser snipers hit great beavers that stumbled too close to compound. They are not predators, but giving they chew wood, and your buildings are that. Not a good thing.

Got pelts and .5 food unit. They are big.

Rest of Phase 1:

Community build? Training? Exploring?

All players get three moves.

Then comes, the underground.

Naturegirl1999

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Re: Ruin Tech: Sci Fi Community sim, of all sorts.
« Reply #11 on: June 12, 2019, 03:47:16 pm »

I'm interested too. If I'm late I'll watch

Tyrant Leviathan

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Re: Ruin Tech: Sci Fi Community sim, of all sorts.
« Reply #12 on: June 12, 2019, 05:12:27 pm »

Glass, King, Monkey and you Bature Girl can join. Max is 5. If fail bird wants in for real, acceptable.

The character system is just naming characters and now pick gender.

Stats, skills and etc will not have huge ugly lists. More of a progressive thing.

Naturegirl1999

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Re: Ruin Tech: Sci Fi Community sim, of all sorts.
« Reply #13 on: June 12, 2019, 05:20:26 pm »

Siero
Male

Stats
Might: 2
Intelligence: 6
Politics: 5
Presence: 4

Skills:
Science: 1
Lore: 1
Intrigue: 1

Failbird105

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Re: Ruin Tech: Sci Fi Community sim, of all sorts.
« Reply #14 on: June 12, 2019, 05:21:59 pm »

Yeah I'm in. The character's gonna be a bit though.
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