+ I really like how the bars actually conform to wall shapes. Took me a bit to realize it's a change, that's how natural it is!
- It took me much longer to realize those are top-down walls next to the pair of doors.
I don't usually mind the different perspectives - it's even, dare I say, necessary for recognizition - but it throws me here.
Though as the purely NS pierces are not recognizably grates (the overlap onto the wall being even little odd here though not ery noticeable), there's probably room for improvement.
o Tbh I initialy thought the channel was on level below.
o I like how water initially wets floor! But after seeing the beautiful brooks and ponds, I can assume that's only a placeholder.
Trade screen: Took me a bit to realize it, but know what'd be neat? Icon view. At the moment, they resemble, to use a Windows OS file explorer term, detailed view.
However, the items already have concrete appearance and normally take colour from material*.
So having them zoomed out into into icons would be nice
"Flexibility and Efficiency of Use" idea for people who already know the caravan contents and want to mass-select objects in it with mouse.
* not sure why the bars and blocks look the same when the gems are distinct, but I hope that probably gets fixed - I won't be able remember every stone colour off the top of my head, despite experience & even though I care about it.