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Author Topic: The Swarm (SG)  (Read 2071 times)

MonkeyMarkMario

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The Swarm (SG)
« on: June 18, 2019, 11:40:35 am »

The last thing you remember is, well, nothing. You quickly made a nest, and got more to help you grow and gathered some biomatter for a ‘rainy day.’ You are the Swarm, the Swarm is you.

This is an SG about building up your swarm to untold heights on a dreary little planet and maybe one day to the rest of the universe(if this game goes that long it will be a miracle). Some things you might want to know:
Spoiler: Pop (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Upgrades (click to show/hide)
More to be added when discovered.



Your current surroundings give you a decent amount of potential biomatter to work with. Your swarm has 1000 individuals in it and you have 10 biomatter stocked up in your first nest.  Your swarm allocation can be messed with. How do you wish to proceed?

The Swarm:
Pop: 1000 total (10% soldiers, 50% harvesters, 20% breeders, 10% thinkers, 10% tinkers)
   100 soldiers(lvl1)
   500 harvesters(bringing in 50 biomass)
   200 breeders(growing 400 pop)
   100 thinkers(getting 1 UP)
   100 tinkers(getting 1 BP)
Buildings: 1 Nest
Upgrades: n/a
Resources:
   Biomatter: 10
   UP: 0
   BP: 0


« Last Edit: July 08, 2019, 02:42:45 pm by MonkeyMarkMario »
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Naturegirl1999

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Re: The Swarm (SG)
« Reply #1 on: June 18, 2019, 12:01:14 pm »

Try to see what's around us(me?)

Leonardo8

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Re: The Swarm (SG)
« Reply #2 on: June 18, 2019, 05:52:59 pm »

Try to see what's around us(me?)
+1. Exploration is the better choice. Also, i vote to use "us" rom now on.
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RulerOfNothing

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Re: The Swarm (SG)
« Reply #3 on: June 18, 2019, 10:45:08 pm »

How much biomatter does each pop require?
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MonkeyMarkMario

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Re: The Swarm (SG)
« Reply #4 on: June 18, 2019, 10:48:53 pm »

100 pop requires 1 biomatter.
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RulerOfNothing

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Re: The Swarm (SG)
« Reply #5 on: June 18, 2019, 11:38:37 pm »

OK then:
-split new pop evenly between soldiers, breeders, thinkers and builders
-start building evolution chambers
-send half the soldiers to explore our surroundings
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Naturegirl1999

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Re: The Swarm (SG)
« Reply #6 on: June 19, 2019, 04:25:45 am »

OK then:
-split new pop evenly between soldiers, breeders, thinkers and builders
-start building evolution chambers
-send half the soldiers to explore our surroundings
+1 to this, if surroundings are safe enough, send some harvesters too

Laterigrade

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Re: The Swarm (SG)
« Reply #7 on: June 19, 2019, 04:38:38 am »

Is there a technology tree we can see?
If no, how will we know what we can spend UP on?
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and the quadriplegic toothless vampire killed me effortlessly after that.
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KitRougard

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Re: The Swarm (SG)
« Reply #8 on: June 19, 2019, 09:13:26 am »

*Glances at Hunter Queen Metal in the third page*
Hey, wait a minute...
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Scream all you want
They don't understand
Your Comic Sans font
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MonkeyMarkMario

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Re: The Swarm (SG)
« Reply #9 on: June 19, 2019, 09:24:33 am »

Is there a technology tree we can see?
If no, how will we know what we can spend UP on?
Added to the OP.
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Naturegirl1999

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Re: The Swarm (SG)
« Reply #10 on: June 19, 2019, 10:04:50 am »

OK then:
-split new pop evenly between soldiers, breeders, thinkers and builders
-start building evolution chambers
-send half the soldiers to explore our surroundings
We don't have any BP, we cannot build yet

MonkeyMarkMario

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Re: The Swarm (SG)
« Reply #11 on: June 19, 2019, 08:30:37 pm »

Going to give this till tomorrow, more more votes or questions.
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King Zultan

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Re: The Swarm (SG)
« Reply #12 on: June 20, 2019, 08:17:33 am »

Try to see what's around us(me?)
+1. Exploration is the better choice. Also, i vote to use "us" rom now on.
+1
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Can I have the sword when you’re done?

MonkeyMarkMario

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Re: The Swarm (SG)
« Reply #13 on: June 20, 2019, 10:59:51 am »

You send out scouts to explore your surroundings. The Swarm itself is in the middle of a wooded area, the nearest ‘sentient’ are in the west and it looks like family homes. A bit farther away, distance wise, to the north is a village and it looks like there are about 100 residents. Even farther away to the east is another village and it looks like there are about 60 residents. About the same distance away as the eastern village, to the south is another village with about the same about a residents as the eastern village. After all the scouting was done you noticed 400 new swarmlings, you divided them evenly between everyone except the harvesters. Speaking of harvesters they increased your stock of biomatter significantly. You think about building an evolution chamber, except your tinkers have not worked enough for you to build it.

How do you wish to proceed?

The Swarm:
Pop: 1400 total (10% soldiers, 50% harvesters, 20% breeders, 10% thinkers, 10% tinkers)
   200 soldiers(lvl1)
   500 harvesters(bringing in 50 biomass)
   300 breeders(growing 600 pop)
   200 thinkers(getting 2 UP)
   200 tinkers(getting 2 BP)
Buildings: 1 Nest
Upgrades: n/a
Resources:
   Biomatter: 50
   UP: 1
   BP: 1


Yes I used both votes because RON's plan is what I prefer you do, unless you really don't want to do multiple things each turn.
« Last Edit: June 20, 2019, 07:58:22 pm by MonkeyMarkMario »
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Detoxicated

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Re: The Swarm (SG)
« Reply #14 on: June 20, 2019, 02:12:36 pm »

Raid the Family homes with half of Our soldiers.
Get 30% thinkers 30% tinkerers and the Rest in even proportions AS Pops this turn
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