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Author Topic: The Swarm (SG)  (Read 7502 times)

Naturegirl1999

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Re: The Swarm (SG)
« Reply #15 on: June 20, 2019, 03:15:47 pm »

Raid the Family homes with half of Our soldiers.
Get 30% thinkers 30% tinkerers and the Rest in even proportions AS Pops this turn

+1 and get the thinkers to start thinking
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Re: The Swarm (SG)
« Reply #16 on: June 20, 2019, 07:28:45 pm »

Hey i wonder will we have Access to other types down the Line?
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RulerOfNothing

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Re: The Swarm (SG)
« Reply #17 on: June 20, 2019, 07:31:57 pm »

Shouldn't we only have 200 soldiers? Also:
-raid the family homes with half of the soldiers
-put 200 new pop each into breeders, thinkers and tinkers
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MonkeyMarkMario

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Re: The Swarm (SG)
« Reply #18 on: June 20, 2019, 08:01:45 pm »

Shouldn't we only have 200 soldiers?
Fixed

Hey i wonder will we have Access to other types down the Line?
That is a good question. Depends on how long this goes. In the far future you will.
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Laterigrade

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Re: The Swarm (SG)
« Reply #19 on: June 20, 2019, 10:20:55 pm »

Raid the Family homes with half of Our soldiers.
Get 30% thinkers 30% tinkerers and the Rest in even proportions AS Pops this turn

+1 and get the thinkers to start thinking
+1 indeed.
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and the quadriplegic toothless vampire killed me effortlessly after that
bool IsARealBoy = false
dropping clothes to pick up armor and then dropping armor to pick up clothes like some sort of cyclical forever-striptease
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King Zultan

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Re: The Swarm (SG)
« Reply #20 on: June 21, 2019, 09:07:23 am »

Raid the Family homes with half of Our soldiers.
Get 30% thinkers 30% tinkerers and the Rest in even proportions AS Pops this turn

+1 and get the thinkers to start thinking
+1 indeed.
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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MonkeyMarkMario

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Re: The Swarm (SG)
« Reply #21 on: June 21, 2019, 02:43:27 pm »

Get 30% thinkers 30% tinkerers and the Rest in even proportions AS Pops this turn
Do you mean to put 1/3(200) into tinkers and thinkers OR exactly 30%(180) into each.
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My Forum game(s):
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Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Detoxicated

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Re: The Swarm (SG)
« Reply #22 on: June 21, 2019, 03:10:08 pm »

Get 30% thinkers 30% tinkerers and the Rest in even proportions AS Pops this turn
Do you mean to put 1/3(200) into tinkers and thinkers OR exactly 30%(180) into each.
180
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Sudurandom

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Re: The Swarm (SG)
« Reply #23 on: June 21, 2019, 11:17:26 pm »

Raid the Family homes with half of Our soldiers
We might want to keep a low profile until we build up our numbers.
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MonkeyMarkMario

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Re: The Swarm (SG)
« Reply #24 on: June 21, 2019, 11:57:36 pm »

You send 100 soldiers to raid the family homes. They end up wiping out 9 homes and bring back 27 bodies. You realize that you could have soldiers eat the bodies directly to grow stronger. You also realize that those were all the lone homes in you immediate surroundings and you that was probably, no defiantly, overkill. You then allocate the 600 new swarmlings as such: 180 thinker, 180 tinkers, 240 divided between the last 3. You try to figure out a way to get the thinkers thinking fast/better. You come up with a lab: doubles thinkers output, supports 1,000 thinkers; cost 5 BP. Near the end of the turn your harvesters notice an increase in patrols of the locals.

How do you wish to proceed?

The Swarm:
Pop: 2000 total (14% soldiers, 29% harvesters, 19% breeders, 19% thinkers, 19% tinkers)
   280 soldiers(lvl1)(27:1%>lvl2)
   580 harvesters(bringing in 58 biomass)
   380 breeders(growing 760 pop)
   380 thinkers(getting 3.8 UP)
   380 tinkers(getting 3.8 BP)
Buildings: 1 Nest
Upgrades: n/a
Resources:
   Biomatter: 84
   UP: 3
   BP: 3
   Bodies: 27(0.27 biomatter)


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My Forum game(s):
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Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

RulerOfNothing

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Re: The Swarm (SG)
« Reply #25 on: June 22, 2019, 12:15:21 am »

-Split new population evenly between soldiers, breeders, thinkers and tinkers
-Send 180 soldiers to the east village
-Have the remaining soldiers feast on the bodies
« Last Edit: June 22, 2019, 12:20:37 am by RulerOfNothing »
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Naturegirl1999

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Re: The Swarm (SG)
« Reply #26 on: June 22, 2019, 02:11:22 am »

-Split new population evenly between soldiers, breeders, thinkers and tinkers
-Send 180 soldiers to the east village
-Have the remaining soldiers feast on the bodies
+1
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King Zultan

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Re: The Swarm (SG)
« Reply #27 on: June 22, 2019, 05:28:00 am »

-Split new population evenly between soldiers, breeders, thinkers and tinkers
-Send 180 soldiers to the east village
-Have the remaining soldiers feast on the bodies
+1
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

MonkeyMarkMario

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Re: The Swarm (SG)
« Reply #28 on: June 23, 2019, 09:59:33 pm »

You send 180 soldiers to the eastern village. They end up wiping out the village and bring back 41 bodies. 68 of your soldiers that stayed behind eat the bodies and get 1/10 of the way to tier2, making them slightly bigger. Your tinkers inform you that you have enough BP to build a new Nest or a Lab. Your harvesters inform that they had to cut back how much they were gathering because the Nest is overflowing. You think that maybe giving your breeders more biomatter will mean more pop or maybe feeding biomatter to your soldiers more to get them to train or to get them stronger.

How do you wish to proceed?

The Swarm:
Pop: 2760 total (17% soldiers, 21% harvesters, 20.6% breeders, 20.6% thinkers, 20.6% tinkers)
   470 soldiers(lvl1)(27:2%>lvl2)(14:1%>lvl2)(68:1/10>tier2)
   580 harvesters(bringing in 5829(cut in half due to over stocking) biomass)
   570 breeders(growing 1140 pop)
   570 thinkers(getting 5.7 UP)
   570 tinkers(getting 5.7 BP)
Buildings: 1 Nest
Upgrades: n/a
Resources:
   Biomatter: 122(decaying by 1% to 100)
   UP: 6.8
   BP: 6.8
   Bodies: 0(0 biomatter)
« Last Edit: June 24, 2019, 11:17:02 am by MonkeyMarkMario »
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My Forum game(s):
None for now

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

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Re: The Swarm (SG)
« Reply #29 on: June 23, 2019, 11:11:52 pm »

Build a Lab and let the soldiers eat more food.
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