Finally... > Forum Games and Roleplaying

XCOM Arms Race II : VIGILO CONFIDO

(1/40) > >>

10ebbor10:
Link to Main Thread

Hello, Commander. In light of the recent extraterrestrial incursion, this Council of Nations has convened to approve the activation of the XCOM Project.
You have been chosen to lead this initiative. To oversee our first—and last—line of defense.
Your efforts will have considerable influence on this planet's future. We urge you to keep that in mind as you proceed.
Good luck, Commander.

Spoiler: Starting Tech (click to show/hide)Vehicles

Raven (Interceptor) : Way beyond the bleeding edge of technology, the Raven is far beyond any other jet fighter ever build on Earth. With upgraded avionics, adjusted tracking, and advanced pulse detonation engines, the Raven is capable of pursuing even high speed alien craft. If needed, it can use it's avalanche missiles to shoot down any intruders.   Cost :   1  VP

Skyranger (Troop Transport) : World's first supersonic troop transport. The Skyranger is high speed, heavily armored troop transport, capable of deploying and retrieving two squads of soldiers in various situations. Cost : 1 VP

Equipment

Standard Issue Weaponry: The best of the best (within reasonable price range), from armories all over the world.

Breaching Charges : Heavy duty demolition explosives, great for blasting into enemy UFO's if you don't particularly feel like getting them intact. 1 EP

Training Program

Rookie Training Program : A basic introduction to the entire Xcom project. The absolute minimum that any soldier needs to know to operate successfully at XCOM. Cost : 1 Unit Points.

Close Combat Specialist : Assign a close combat specialist to the chosen squad. This does not increase squad size. Can not be deployed independently Cost : 1 UP

Mission Profiles
- Interception: A basic mission to destroy incoming UFO's.
- Down and Capture : A basic mission to force UFO's to land and then capture their valuable materials
- Investigation : A basic investigation mission, that tries to find Ethereal symphatizants.   

XCOM Resources

3 VP
6 UP
3 EP

10ebbor10:
Pre-Turn 0

The following things need to be decided:
- Main Base Location : Pick any of the nations on the map.
- Subsidiary Bases : Pick 2 nations from the map to place your Skyranger Hangers in. You get bonusses if you deploy in these regions or their continents.
- Pick 2 designs

Spoiler: Map (click to show/hide)Africa
---> Egypt
---> South Africa
---> Nigeria

Asia
--->Australia
--->China
--->India
--->Japan

Europe
--->France
--->Germany
--->Russia
--->United Kingdom

North America
--->Canada
--->Mexico
--->United States

South America
--->Argentina
--->Brazil

Madman198237:
Main Base in North America, subsidiary bases in Asia and Europe? If Main Base gives a speed advantage then we'll be in great shape, if not then we'll at least have the two largest (nations-numbers-wise) continents covered.

As for specifics, China and Germany would be very central in the two continents for good Skyranger bases, whereas placing the main base in Mexico would allow us to be roughly in the middle of the Americas or close enough to it, if that actually matters.

Chiefwaffles:
Ebbor: Standard Issue weaponry covers multiple weapon types, right? Sniper rifles, shotguns, ARs, etc. etc.
Also thank god, we can specialize/train people without doing entire squadrons this time around.


Aaanyways. I think we should focus on quality over quantity with infantry. Quantity is cool, sure, but what's not cool is not being able to transport your 30 squadrons across the globe with your 2 Skyrangers. Here's some designs. Please give me better names for them.

CRT-1 "Carver" Laser Cutter
It'd be nice getting into their UFOs without A.) announcing our presence B.) really announcing our presence C.) using established entry ways they'll have already covered and D.) not blowing up valuable loot.
Enter the Creative Entry Tool - 1 "Carver". It's a laser. It's big. It's bulky. It's short ranged. But it gets the job done. A large backpack-like case carries most of it -- namely the large battery -- while heavy wiring connects to a handheld tool for actually doing the carving.

A high-powered pulsating laser in the handheld part is able to cut through pretty much anything, at the cost of extreme power usage and extremely short range. With a bit of time. Simply hold it against the thing to be cut, toggle it, and drag it across a section of the thing to cut away. We don't recommend making full-size doorways to save battery life and time. Instead, something our soldiers can crouch through (or in dire situations, crawl though) should be cut out as a hole. Battery life isn't a priority -- we don't need a thousand potential doorholes. Just one or two. The CRT-1 is aimed to be completely silent, helping our soldiers mask their presence.

So in summary, a laser cutter. Not useful in combat, but great for making new entries in UFOs (or other places) that the aliens won't expect, without us blowing up half a block. Also nice to not blow up valuable things.


APW-1 "Guardian" Portable Turret
Being overwhelmed by aliens? Horrified that some enemy is gonna pop out of the darkness? Can't look in 360 degrees around you at once? Need some extra gunfire? Need a buddy to share your secrets with? The Guardian has you covered!

The Autonomous Portable Weapon "Guardian" starts off as a rectangular prism cubeish-like object carried on someone's back, like a backpack, with neat detachable straps. Take it off your back, press a button and throw place it on the ground/floor/alien mothership hull/whatever. It'll unfold outwards. A small but sturdy tripod keeps it stable and gives it a bit of height, while a single-barrel air-cooled 20mm cannon extends outwards a bit. Recoil-dampeners and a 360-degree motor at the base of the turret (between it and the tripod) allow it to rotate freely. Most of the chassis is dedicated to power and ammunition storage, with about 10% for target recognition and operation electronics.

But that's all quite straightforward. The most important part is the extensive sensor array. Microphone, camera, lidar, radar, heat sensors, motion sensors, infrared, and more. All commercially available, though of course we'll be using higher-grade military stuff. Sensor data is all compiled and analyzed. Existing military research around the world, especially China governmental research, help it detect any kind of potential enemy. For the time being we've programmed it to fire at anything that's alive and not a human. For ammo constraints, it will only fire a single burst (or, keep firing until most of a burst hits) per target but nearby soldiers can override this if overkill is needed. Sensors are placed so it doesn't have to be looking in a direction to detect things in that direction. That'd just be bad design.

The entire thing can refold and be carried again. It can also be reloaded in the field, which is useful given its size. Power isn't expected to be a concern, but regardless it can be plugged into a cable (coming from any power outlet in the engagement area or our deployment vehicles) to charge whenever.



--- Quote from: Box Which Contains The Votes ---Main Base
United States (1): Chiefwaffles

Subsidiary Bases (2x)
China (1): Chiefwaffles
Germany (1): Chiefwaffles

Designs (2x)
CRT-1 "Carver" Laser Cutter (0):
APW-1 "Guardian" Portable Turret (1): Chiefwaffles

--- End quote ---
I like both designs I posted (of course; otherwise I wouldn't post them) though I'm not too attached to the Carver as an immediate need. I'll vote for it if there's nothing else better later, but I think we could do with a really versatile piece of infantry gear or a training program.

As for bases, I'm tentatively voting along Madman's plan. Though maybe our main base should be in Europe. More central; we could put a subsidiary in NA instead. Mexico could also maybe work for our base location in NA, as it'd give us better coverage over South America.

Madman198237:
So, ebbor, two questions:
1. How different are specialists? Adding one to a squad costs as much as a full squad, are they actually going to be as useful as a full squad, and if so, how?
2. Can we just get regular old thermite bombs or normal shaped-charge explosives under the "regular equipment" thing instead of getting strangely expensive charges?


--- Quote ---Industrialized Warfare Center
Warfare is always, in large part, based on your ability to outproduce your enemy. It is also based on technology, but if you don't have the means to produce the technology you create, well, why do you bother?

The Industrialized Warfare Center is just what it says on the tin: The world's most advanced factory, capable of rapidly producing equipment made out of the most difficult metals effort made into equipment. Advanced 3-D printers and CNC machines capable of incredibly precise and fast work, laser-based metal manufacturing using lasers to cut sheets or melt metal powder to fuse it together like a 3-D printer working in titanium.

Room after room of advanced materials science and manufacturing sprawls underground in XCOM's main base, allowing for the manufacture of anything we can dream up, faster and cheaper than anyone else, while allowing us to study new avenues of materials science with the multitudes of advanced machines and testing equipment.

--- End quote ---

Navigation

[0] Message Index

[#] Next page

Go to full version