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XCOM Arms Race II : Ethereals

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10ebbor10:
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The planet Earth rotates slowly beneath you. From your stealth command vessel, you can see them clearly, squabbling in the dirt, unaware of the universe. They do not possess the gift, nor do they posses a physical prowess, like the Mutton or Chrysalid's did. Still, the scans indicate they may show promise, and so they must be investigated and added to the Ethereal empire.

Spoiler: Equipment (click to show/hide)Vehicles

Small scout : One of the tiniest vessels at your disposal, the Small scout is both cheap and reliable. Powered by a single Elerium core, the vessel makes decent speed, while carrying up to 2 units to their destination. It's equipped with a plasma turret for self defense . Cost : 1 VP

Equipment

Plasma Pistols : A basic simple sidearm that has been used in many pacification operations. The plasma pistol is a dependable bit of equipment that is light but not particularly powerful.

Elerium Grenade : The elerium grenade is powerful handheld explosive. Cost : 1 EP

Meld Container : A container filled with the precious Meld, a substance that consists out of billions of cybernetic nanomachines that automatically capture, catalogue and analyse any foreign DNA they find. Greatly increases the effectiveness of recovery operations. If capture threathens, the container will perform an auto-sterilization cycle.  Cost : 1 EP

Aliens
Sectoid : A weak species with a limited capability for the gift. Nonetheless, their simple biology allows to easily clone these creatures and deploy them in great numbers.
Cost 1 UP

Mission Profiles

Abduction : A basic mission that focuses on acquiring genetic material by abducting humans   
Raid : A basic mission that focuses on spreading fear by engaging in rampant destruction   
Infiltration  : A basic mission that tries to subtly contact sympathetic elements on Earth   


Alien Resources

3 VP
6 UP
3 EP

10ebbor10:
Pre-Turn 0

The following things need to be decided:
- Main Base Location : This can be anywhere in the solar system
- Subsidiary Bases : Pick 2 nations from the map to place your secret bases in. You get bonusses if you deploy in these regions or their continents.
- Pick 2 designs


Spoiler: Map (click to show/hide)Africa
---> Egypt
---> South Africa
---> Nigeria

Asia
--->Australia
--->China
--->India
--->Japan

Europe
--->France
--->Germany
--->Russia
--->United Kingdom

North America
--->Canada
--->Mexico
--->United States

South America
--->Argentina
--->Brazil

BBBence1111:
Xeno-Hydralids.

https://i.kym-cdn.com/photos/images/original/000/652/952/987.png

Let's do it!

As for a Main Base, let's put it in the Sun. Let's see them try and take that.

More realistically, somewhere in the asteroid belt?

As for Secondary bases, Europe and Asia would make the most sense. We get the most of the continental bonuses that way.

RoseHeart:
Anyone ever play Creatures? Love that game. Gotta hybridize 'em all!

TheFantasticMsFox:
For places to put our base, I would stuff it in Mercury, as it is the planet that stays the closest to earth the longest, and most would expect the moon or mars or something.

For sub bases, I would go for SA and Asia. Lots of area to cover, and terrain is more favoring to the defenders when it comes to base assaults.

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