Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4

Author Topic: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Strategy Phase)  (Read 2910 times)

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Design Phase)
« Reply #30 on: July 19, 2019, 06:57:26 pm »

Quote from: Floating Votes
Designs:
Slingbow:
Illusory Mind Spirits w/ Experimental Research Token: (1) SC777
Needletail: (2) Doomblade
Glimmer Farms: (1) Doomblade

Uniforms:
Brew Master’s Apron: (3) Doomblade, SC777
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Design Phase)
« Reply #31 on: July 19, 2019, 10:35:44 pm »

Quote from: Floating Votes
Designs:
Slingbow:
Illusory Mind Spirits w/ Experimental Research Token:
Needletail: (3) Doomblade, SC777
Glimmer Farms: (1) Doomblade

Uniforms:
Brew Master’s Apron: (3) Doomblade, SC777
[/quote]
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Design Phase)
« Reply #32 on: July 21, 2019, 04:53:37 pm »

Largely because I want to get something that'd let us get something a bit more exotic (and effective) than an ordinary, perfectly mundane rifle.

Quote from: Floating Votes
Designs:
Slingbow:
Illusory Mind Spirits w/ Experimental Research Token:
Needletail: (3) Doomblade, SC777
Glimmer Farms: (3) Doomblade, Jilladilla

Uniforms:
Brew Master’s Apron: (4) Doomblade, SC777, Jilladilla
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Design Phase)
« Reply #33 on: July 21, 2019, 07:01:09 pm »

Quote from: Floating Votes
Designs:
Slingbow:
Illusory Mind Spirits w/ Experimental Research Token:
Needletail: (2) Doomblade
Glimmer Farms: (5) Doomblade, Jilladilla, SC777

Uniforms:
Brew Master’s Apron: (4) Doomblade, SC777, Jilladilla
Logged

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Design Phase)
« Reply #34 on: July 21, 2019, 11:07:44 pm »

I am back from camping. Let's get my vote on.
Quote from: Floating Votes
Designs:
Slingbow:
Illusory Mind Spirits w/ Experimental Research Token:
Needletail: (2) Doomblade
Glimmer Farms: (7) Doomblade, Jilladilla, SC777, Flabort

Uniforms:
Brew Master’s Apron: (5) Doomblade, SC777, Jilladilla, Flabort
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Design Phase)
« Reply #35 on: July 23, 2019, 12:39:11 pm »

Glimmer Farms:

(Easy) 1 + 4 + 1 = 6

As it turns out, it isn't that hard to create 'Spirit Crystals'. Step one is to fill a tank with finished Spirit Brew. Step two is to drop in a 'seed' of already existing Spirit Crystal. Step three, seal the tank. Step four, trace squiggly symbols onto the tank and boil for precisely three point one four days. Step five: siphon away the Spirit Brew residue and remove a large, faintly blue crystal. We're still not sure what to do with the crystal...

Well, cutting cubes of the Spirit Crystal and dropping them into an alcoholic beverages reduces hangover and adds a hallucinogenic effect similar to the result of drinking pure Spirit Brew, but weaker. So that's an excellent use.

The one thing everyone's confused about is why the designer of this project named it... Farms. He must have been drunk at the time. Fairly normal around here.

Brew Master's Apron:

(Normal) 3 + 1 = 4

We've adapted and improved a protective garment into a proper uniform for our soldiers. A canvas jumpsuit with not one but two removable layers! A respirator facemask for protection from fumes and other gasses! Pouches for booze and ammunition! Unmentionables!

No indicators of rank whatsoever!

Probably not an issue.

Spoiler: Designs (click to show/hide)
Logged
Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Revision Phase)
« Reply #36 on: July 23, 2019, 05:54:41 pm »

Crystal Gem Power

By drinking a solution of diluted brew mixed with crystals, we hope to induce communication with these visions, and we are going to try and communicate with them.

Repost:

Firebottles

So we have a brew that catches fire now. Good enough. Now, let's gently boil it down to a low-density gel, and bottle it in a cylindrical flask with the catalyst added in before firing via a ball wrapped in brew-soluble coating.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Revision Phase)
« Reply #37 on: July 23, 2019, 10:43:59 pm »

Spirit Possession
We are now making bullets for our basic rifles and pistols out of Spirit Crystal instead of lead or iron or whatever we dug up. By carving specific symbols passed down from our ancestors, we can invoke those ancestors to guide the bullet's path, making a near-miss into a hit, and a hit into a guaranteed kill.

Further, the vengeful spirits of our fallen will affect the enemy hit by one of these suckers - if they don't die, they will be plagued by violent visions, but we are aiming to kill. A kill however, leaves a vessel empty, prime for possession by the spirits of our side. The corpse will usually rise after a couple of minutes, attacking the enemy from behind their lines, and will last until the crystal bullet fully disolves. Usually somewhere around half a day, we estimate.
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Wozzy

  • Bay Watcher
  • Do you like waffles?
    • View Profile
Logged

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Revision Phase)
« Reply #39 on: July 26, 2019, 09:52:25 pm »

Quote
Crystal Gem Power: (0)
Spirit Possession: (2) Wozzy, SC777
Logged

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Revision Phase)
« Reply #40 on: July 27, 2019, 12:40:31 pm »


Quote
Crystal Gem Power: (0)
Spirit Possession: (3) Wozzy, SC777, Flabort
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Revision Phase)
« Reply #41 on: July 27, 2019, 01:12:10 pm »

Quote
Crystal Gem Power: (0)
Spirit Possession: (4) Wozzy, SC777, Flabort, Doomblade
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Revision Phase)
« Reply #42 on: August 12, 2019, 02:57:34 pm »

Sprit Possession:

(Very Hard) 3 + 1 - 2 = 2

The good news is we now have exploding bullets. The bad news is they always explode right after they're created and we have no idea why.

Spoiler: Designs (click to show/hide)

It's now the Strategy Phase!
Logged
Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Strategy Phase)
« Reply #43 on: August 12, 2019, 06:32:50 pm »

Quote
Investigate the Ship - Chemical Plants: (1) Doomblade
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Sinking Tower Arms Race: Enabria Thread (Pulse 1 Strategy Phase)
« Reply #44 on: August 15, 2019, 03:39:03 pm »

Well, what can we learn from this?
Try for technology before magic? Or make it so Magic is less better understood before we make magic?


Quote
Investigate the Ship - Chemical Plants: (2) Doomblade, Flabort
I'd like to learn more about our failure here, and this would seem to be the only way to do it.

Or in words similar to our GM's style of writing:
"No magic, study magic."
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.
Pages: 1 2 [3] 4