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Author Topic: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)  (Read 6048 times)

Doubloon-Seven

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
« Reply #60 on: July 03, 2019, 10:27:07 pm »

We don't know where the enemy city is, first of all, let alone any real means of infiltration. Though I admit that it should be in the votebox, but then again you didn't actually vote for it, so... if you'd like to add it in yourself, go ahead.
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Avanti!

Rockeater

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
« Reply #61 on: July 04, 2019, 12:33:09 am »

There is also the "undying and unquiting hatered to enabrian" thing, which will cause problems to anything more complex then "Shoot the first thing you see from there"

Quote from: VOTES
OPERATIONS
Whaddafukcanwevendo (3): D7, MoP, Rockeater
First Floor, here we come! (1): TricMagic

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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TricMagic

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
« Reply #62 on: July 04, 2019, 07:37:05 am »

We are on a time limit, you know? We certainly can't stay down here forever.
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Rockeater

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
« Reply #63 on: July 04, 2019, 08:02:37 am »

Yeah, but scouting is useful.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TricMagic

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
« Reply #64 on: July 04, 2019, 08:44:40 am »

Not currently. There is literally nothing here. We can just go up. And then we settle in a territory that is ours.

Not to mention, we can produce more transport disks with just a revision, so them destroying it isn't going to matter. Plus by being up there, we can actually start taking territory. Scouting doesn't do us anything, I think. Since we would need another turn of strategy to actually send troops up there. When we could be using that turn to learn more about our fortress instead. Bad action economy.
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Man of Paper

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
« Reply #65 on: July 04, 2019, 09:29:51 am »

While none of tric's reasoning is sound (there's nothing here so we shouldn't scout ahead? lol), unfortunately just heading on up is doable. Even though just sending some army dudes to another floor requires scouting. But we're fine risking everything we have by sending it into the unknown. We could always just wait out the four pushes, get sucked into the ichor, and restart.

We're not going to make more transport disks in a revision, Tric. If we're going to recreate the very thing that lets us do anything we should use a design on it. I have no idea why you keep saying we should do the things our people will wholly rely on in revisions. Scouting is also literally a thing Fal said we had to do to deploy troops to another floor. It's also listed in the strategic actions examples in the OP, so it clearly has a function.

Quote from: VOTES
OPERATIONS
Whaddafukcanwevendo (2): D7, Rockeater
First Floor, here we come! (2): TricMagic, MoP
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TricMagic

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
« Reply #66 on: July 04, 2019, 09:55:15 am »

The only thing preventing us from producing more is they need modification to use Lev Crystals. A design for transport is not going to be those giant things though.
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Craftsdwarf boi

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
« Reply #67 on: July 05, 2019, 02:57:03 am »

Designs (S**TPOSTING TIME)
Linear acceleration Artillery
Part one:The propulsion system
The main chamber is composed of non-magnetic material, concealing multiple layers of electromagnets and other magnetic-field generators, arranged so that it creates propulsion. It is has a radius of 4 meters in order for the propulsion of the nuclear fusion shell.


Part two: The Shell
It composed of a ferromagnetic material and is hollow, the hollow container contains a sub-container, internally lined with high explosive with a radium core.

"Generic" Assault rifle
  The rifle has multiple barrels
Barrel one is clip-fed and is fully automatic
Barrel two is a miniature breech-loaded artillery piece
The primary barrel is located at the bottom which is fed by a cylindrical barrel (which also serves as a secondary grip)
There is a trigger and a button, the trigger triggers the primary barrel, while the button allows for firing the secondary barrel
There is also a attached Telescope

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DEATH THO THE THE IGNOBLE NOBLES
Come and amuse oneself the Game of Skirmishes and Transpiration!
...and Engine Heart!
"It was inevitable"----Urist Mcphilosopher
"Losing is !!FUN!!"-----Pretty much every forum member
"#Proletariatinsurrection"-----Every Non-noble dwarf when under rule by nobility

Man of Paper

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
« Reply #68 on: July 05, 2019, 06:42:43 am »

Tric, they'll need more than an Up/Down Hope Crystal to make them go. Unless you also want them to depend on the shitty engines mentioned in the Shuttle Disk summary. And yes, the thing will need surface area if we're going to get the TC to replace and hopefully obsolete-ify the old disks.

Craftsdwarf, we're currently in the Strategy Phase. Both of those suggestions are also a massive leap in our available equipment. More than we're likely able to do at this point. Especially as a revision rated as hard and rolling a 4 got us literally nothing.
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Madman198237

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
« Reply #69 on: July 05, 2019, 09:19:32 am »

Quote from: VOTES
OPERATIONS
Whaddafukcanwevendo (2): D7, Rockeater
First Floor, here we come! (3): TricMagic, MoP, Madman

Might as well go up seeing as how we don't have anything better to do.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

FallacyofUrist

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
« Reply #70 on: July 05, 2019, 11:01:32 pm »

With our newly invented Levitation Crystal ready for use, we of Volcasial rise, ready to view a new floor with new possibilities...

No. NO! Our hatred explodes as we see in the distance... Enabria. They have risen along with us.

Our men leap to our limited Shuttle Disks, bearing armaments limited in ability, descending to capture the terrain of this vast Frozen Forest.

Spoiler: Tower Status (click to show/hide)
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Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

Man of Paper

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Design Phase)
« Reply #71 on: July 05, 2019, 11:34:59 pm »

Proposal: The Genetic Manipulation Research Initiative

We can recreate life. Now it's time to mould it. By studying and mapping the structures that make up each individual our cloning tanks recreate, we learn what genes are responsible for what in the development of a human. By tweaking portions of our gene pool we can more readily birth specialists for more specific tasks, or provide mutations to benefit them. Future experimentation should allow us to alter both the physical and mental aspects of our people. For now though, a simple generic increase to strength and stamina is good enough.


Proposal: The Actual Reason Crystals Work, and the Psychic Font

Our crystals don't work with hopes and dreams and prayers as those pretentious semi-religious fools believe, but feed off of the latent Psychic energy present in every Volcasian. Crystals designed with a specific purpose, such as those we use in our shuttle disks and fortress-city, passively siphon off Psychic energy from the people upon them. The Lev Crystal isn't charged because we hold it between our fingers and hope it works, but because it is designed to levitate, and our untapped mental power fuels it.

That brings us to the Psychic Font. Deep within the substructure of the Volcasian there rests a pedestal carved out of a singular exceptionally large piece of obsidian. The bowl carved into the top of it contains a constantly replenishing supply of pure silver oil-like liquid. A Volcasian who ingests this liquid may awaken their latent psychic abilities, and so far with training are capable of creating a psychic barrier in front of them.


---------------


We should do biotech, but if you people really want to push this crystal nonsense we should at least make it palatable. I also propose we go up every strategy phase, because imagine how funny it'll be if they don't and wind up just consistently going to empty floors, panicking as they're unsure if we actually stopped anywhere to rest. Plus, since floors usually have space between the two arrival points, finding a location with a single area before the Assbrains would be beneficial, to say the least.


Quote from: JokeBox
Genetic Manipulation Research Initiative: (1) MoP
The Actual Reason Crystals Work, and the Psychic Font:
« Last Edit: July 06, 2019, 12:16:59 am by Man of Paper »
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Doubloon-Seven

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Design Phase)
« Reply #72 on: July 06, 2019, 12:30:49 am »

Quote from: SAD-F1-Fumarole
Due to a mislabeling in our armory's stocks due to someone by the name of "Dagger", the Volcasian government has stopped relying on contractors to oversee the stocks, instead forming the SAD, State Arms Department. Not to be confused with the Arms Department of the State, in charge of manufacturing prosthetic arms.

In comes the SAD-F1-Fumarole, the first product of our truly remarkable SAD. It can actually hold more than one bullet, with a detachable magazine that holds nine rounds. Fresh cartridges are loaded by operated a pump-action in the form of the rifle's foregrip. We also fired the consultant who couldn't tell us what calibers we had in stock, and defined the Fumarole's caliber as 7.42 millimeters.

The Fumarole comes in tasteful oak, refined walnut, and for our wealthier officers, mahogany. As a concession towards practicality, the stock and barrel can be covered in snow-shaded camouflage canvas.
Idea. Must sleep. More things later.
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Avanti!

Craftsdwarf boi

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
« Reply #73 on: July 06, 2019, 02:48:43 am »

Operation SOMETHING
 Produce more cloning vats and thus increase the militant population
Production/resource extraction facilities should be modified for maximum efficiency.

+1 to the GMRI

 
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DEATH THO THE THE IGNOBLE NOBLES
Come and amuse oneself the Game of Skirmishes and Transpiration!
...and Engine Heart!
"It was inevitable"----Urist Mcphilosopher
"Losing is !!FUN!!"-----Pretty much every forum member
"#Proletariatinsurrection"-----Every Non-noble dwarf when under rule by nobility

TricMagic

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Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
« Reply #74 on: July 06, 2019, 03:30:22 pm »

The Javelin

The Javelin is pretty simple. A single Levitation Crystal serves as the front of the craft, and a Rocket Engine serves as the back to thrust it forward at high speed. In the Center of the assembly is the cockpit, as well as the two wings. And below the cockpit is the weapon hanger.

The Javelin is meant to use it's small size to deliver high explosives to drop on enemy Shuttle Disks and enemy formations. At the moment though, we don't have explosives. So instead we took the fuel used in the rockets, and set it up so we can drop it as the Javelin swoops in, creating a sheet of liquid fire, and then fly back up before they can counter us. The Levitation Crystal is good for this, since it can simply increase the lift to do so. The Rocket Engine, meanwhile has a nozzle to better focus the force of it's thrust.

We expect it to reach long operation ranges, as rockets do better at speed. It's meant to go in, detach it's payload, and come back. The Levitation
Crystal mostly removes the need for a long takeoff platform, as it can lift the craft into the air. We also use smaller Levitation Crystals in it's two wings to help orient it in flight. All directed by the will of the Pilot, and some electronics to control thrust.

The Fire Bomb, as it's called, mostly uses the fact that the fuel spontaneously ignites on contact with an added oxidizer, allowing us to drop sheets of it on targets over a wide area. In Volcasial tradition, it's fire dropped on our enemies. They're expected to go in groups for Fire-bombing runs, and the Javelin also works well for scouting missions.

Quote from: Votebox
No Experimental Research Credit used.
The Javelin (1): TricMagic
The Actual Reason Crystals Work, and the Psychic Font ():
SAD-F1-Fumarole ():

Experimental Research Credit used.
The Genetic Manipulation Research Initiative (1): MoP
« Last Edit: July 06, 2019, 06:32:10 pm by TricMagic »
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