Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Virgin Island: Rising Arms Race (Red Thread) Turn 0  (Read 646 times)

TricMagic

  • Bay Watcher
    • View Profile
Virgin Island: Rising Arms Race (Red Thread) Turn 0
« on: January 23, 2020, 04:36:00 pm »

Welcome, Brave People. I'll cut to the chase. We're hungry, if not thirsty, and have limited supplies to create with. And the tablets all over this 'Island' are in many languages. They all seem to say there is another generator on the other side though, so I'll need you to put your heads together and create some designs if we are to win this twisted game.



Turn 0 Objectives

Create a Census. This is effectively Lore of your people, scattered as it may be. The best Lore at the end of this turn will win a Research Credit, good for 1 extra die, with the highest 2 of the dice rolled being used. Resource Credits Stack, each granting an extra die. However, they don't affect Designs aiming to acquire a Special Resource (and use it). Note you will also need to come up with a name.

2 Designs. 1 Design for Infrastructure, 1 Normal Design. The side with a better Infrastructure Design will earn a Scouting Credit, good only for the pregame turns. Scouting Credits can be used to discover 1 of the three lanes adjacent to a known area, which all are obscured currently. They will be revealed as you close in on the first combat report anyway, but knowing the land ahead of time has some advantage.

3 Revisions. These revisions can be used to create new things as well from old, with a relaxed difficulty curb.

Report of Findings. This is effectively an overall view of your first turn. It will also include your next turn's objectives.



Ore represents metals. Wood, natural resources. Oil, oils and chemicals, along with propellants. And Power comes from the Generator.
Designs that require Power are typically Infrastructure. The more you have, the more Infrastructure you can keep active. Some Infrastructures don't cost Power, some cost 2 or 3.

Spoiler: Current Inventory (click to show/hide)
Spoiler: Resources (click to show/hide)

Spoiler: Red Eyes only (click to show/hide)
« Last Edit: January 23, 2020, 05:06:01 pm by TricMagic »
Logged

UristMcRiley

  • Bay Watcher
    • View Profile
Re: Virgin Island: Rising Arms Race (Red Thread) Turn 0
« Reply #1 on: January 23, 2020, 09:04:25 pm »

Glory to Redonia Long may we prosper

Census
It was near impossible to compile any sort of census out of the mess of different peoples who awoke surrounding the strange humming generator, no more then three or four spoke the same language as each other and no group more then ten even came from the same time. With ancient celts standing side by side with samurai of the Sendoku Jidai as they attempt to hash together some sort of mutual understanding with a man in the grey of the Confederate States of America. The only real thing that was certain at the outset is every one who awoke at that generator was a soldier or warrior of some description or another and the last memory any of them had was of pitched battles they fought in leading some to propose this world was some sort of purgatory reinforced after a few attempted suicides ended up simply waking up with splitting headaches. Though the decision was made to drop the philosophical and theological meanderings and get on with surviving and hopefully making it out of this strange place. As society organized and a amalgamated language was hashed out (a true mess drawing on Germanic and East Asian languages in regards to speaking but using pictish runes as the primary writing system) a government of sorts was set up a simple direct democracy for the time with everyone voting and arguing on each important point. Though its inefficient having any sort of government was a great unifier and served to create some internal political factions as well more or less to argue over how to conduct the war we all knew was coming with the people of more savage cultures and time periods preferring the strategy of throwing together some armaments and trying to strike before the enemy gets themselves together while though of more civilized cultures proffered to focus on logistics figuring higher quality equipment and organization stood a better chance of winning the war then simply the element of surprise. This argument is not over nor is it ever likely to be but some decisions are being made and the people of Redonia are getting down to the business of winning this war
Logged

ConscriptFive

  • Bay Watcher
    • View Profile
Re: Virgin Island: Rising Arms Race (Red Thread) Turn 0
« Reply #2 on: January 24, 2020, 04:19:36 pm »

That lore works for me.

As for designs, infrastructure-wise, some kind of artisanal steel forge or blacksmith seems right.  We don't have any thematic anchors to tech level, but being able to make steel blades and plates seems like a fundamental building block.  I'll have to write something up later, but that's where I'm at in brainstorming.

Man of Paper

  • Bay Watcher
    • View Profile
Re: Virgin Island: Rising Arms Race (Red Thread) Turn 0
« Reply #3 on: January 25, 2020, 12:22:19 pm »

I would want our census to consist more of people from the same period so that a percentage of them aren't completely out of their depth regardless of what we do, and it gives us better focus when it comes to developing tech and infrastructure. If half of our guys are pregunpowder and the other team has, like, laser robots, we're kinda fucked no matter what we or the GM do.

So as another option I offer up a census that can give us access to both older and newer tech, and some flavor that may do well for survival skills:

Census: Unlikely Allies

In times of great duress humanity has a tendency to come together to ensure their mutual survival long enough for them to reign supreme over the threat and revert to killing one another. This Virgin Island proved to be exactly that sort of catalyst.

People of all colors, creeds, and walks of life found themselves coming to on this foreign, unknown land. Native Americans, the Americans that were in the process of uprooting them. The British Empire and the wide selection of colonial lands under their boot. The Spanish and... America again. Enemies from across the world from the American expansion into the Wild West to the day of Archduke Franz Ferdinand's assassination found themselves intermingled and forced to work together to survive this new environment that, though it had features familiar to humanity, was also completely alien and unknown to them. Old foes were quick to understand and acknowledge the benefit of the skills brought to the table by their opponents, and it took a short amount of time for widespread collaboration to occur.

--

I'm not sure about the direction of our designs, since we'll probably need an idea of what our people are before we start throwing technology at their heads.
Logged