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Author Topic: SquadCraft: Roguelike Turn-based Strategy  (Read 11954 times)

RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #60 on: July 11, 2019, 06:56:03 pm »

Why do I get the feeling Tyrant's mom asks him turn a brand new bucket of butter between each time there is a game action to complete?
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

Failbird105

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #61 on: July 11, 2019, 07:13:36 pm »

I think it may just be a case of really bad timezone matchups. I've certainly had to deal with it more than a few times.
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Tyrant Leviathan

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #62 on: July 11, 2019, 08:08:31 pm »

Why do I get the feeling Tyrant's mom asks him turn a brand new bucket of butter between each time there is a game action to complete?

1: I am GM of numerous games here and attempt to play.

2: As of now my gf keeps switching out phones to have me do Pokémon go. As she is working and I got college in the fall. My pass code stuff for here is in my phone, not hers. Hence takes a while.

3: I have not been living with parents for five years now.

4: I have brain damage in which my ideas rush through everything, gives me tremors like a Parkinson’s patient.

5: Inlike you so giving you a pass.

6: Intry posting when I get the chance. As I got to cook and clean and fix stuff in real life.

Tyrant Leviathan

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #63 on: July 11, 2019, 08:10:02 pm »

I choose

Spoiler (click to show/hide)

RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #64 on: July 12, 2019, 12:23:54 am »

You know what. I was teasing but (I'M not even ready yet).

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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #65 on: July 12, 2019, 12:25:50 pm »

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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

Failbird105

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #66 on: July 12, 2019, 01:00:29 pm »

Spoiler: Altering accordingly (click to show/hide)
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RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #67 on: July 12, 2019, 02:16:32 pm »

To win do one:
• Capture the enemy portal when they have no fudge pools.
• Remove their last unit when they have no fudge pools.
• Have more fudge pools when the countdown clock runs out. 10 turns in a row with no fudge pool captures.

-No mercenaries are available this battle.
-Rouges hide in the unseen corners of battle, scout them out for powerful allies.


Welcome to F.U.D.G.E. Inc. Where victory is sweet. Let the duel begin!

Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: TheRedwolf (click to show/hide)
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

Failbird105

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #68 on: July 12, 2019, 02:43:05 pm »

« Last Edit: July 12, 2019, 02:44:57 pm by Failbird105 »
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RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #69 on: July 12, 2019, 02:57:50 pm »

Sorry, that copypasta may be a little old.
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

Tyrant Leviathan

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #70 on: July 12, 2019, 07:31:40 pm »

Spoiler (click to show/hide)

Failbird105

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #71 on: July 12, 2019, 08:13:18 pm »

Also, Roseheart, I felt like asking, would you mind if I made some changes to the sprites? Only one of them actually looks wrong, but I just feel like there's some details that could be added(except the worker, that's spot-on) to make them look more like the source material and I wouldn't want to trouble you with it.
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RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #72 on: July 12, 2019, 08:18:21 pm »

Also, Roseheart, I felt like asking, would you mind if I made some changes to the sprites? Only one of them actually looks wrong, but I just feel like there's some details that could be added(except the worker, that's spot-on) to make them look more like the source material and I wouldn't want to trouble you with it.

Interesting question. I don't know. It would have to have alpha background to have a chance of working.

...

I use my art style to avoid IP's and the like so I am a little uncomfortable about it. These may be reused long after this match.
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #73 on: July 12, 2019, 08:21:13 pm »

To clarify I may embellish this game with a webcomic or something. So owning stuff matters.
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

Failbird105

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #74 on: July 12, 2019, 08:44:01 pm »

To clarify I may embellish this game with a webcomic or something. So owning stuff matters.
Ah, alright I getcha, I'll try to make my future Squads be less of a direct rip.
Spoiler: private (click to show/hide)
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