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Author Topic: Interplanetary Arms Race: The Network  (Read 26379 times)

ConscriptFive

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Re: Interplanetary Arms Race: The Network
« Reply #345 on: June 26, 2021, 03:42:59 pm »

Design: Fast Attack Disruptor Ship (FADS) 'Bola'
Quote
Ah, the follies of hormonal simians.  "Biggest ship is best ship," so much so that they have abandoned any concept of a picket screen.  With all their proverbial eggs in one impossible-to-miss basket, sure would be a shame if a key system or two got hit by some crippling ionic disruption.  (It doesn't matter how many guns a ship has it the central fire control has be forced into a system reboot after every blow.)

The FADS Bola is the sister ship to the recently fielded FASS Endeixi.  They share similar exterior architecture, a 45 meter length hull, armored in ceramic Thermal Defence Citadel to defeat our simian adversaries' thermal lasers.  Its standardized form-factor mates as easily with the Hephaestus Support Vessel for field repairs as legacy FASS Logos.

At it's core however, it is vastly different.  The FADS Bola is powered by the latest iteration of the SparkY fusion reactor.  Taking lessons learned from the Peitho SparkY, a directed fusion drive system attains the fabled "speed three."  While the Peitho SparkY was something of a hatchet job that compromised the integrity of the Peitho hull, the FADS Bola hull was built from scratch to accomodate the SparkY in a combat-capable hull.

The other main feature of the FADS Bola is the casemate style forward S-40 Plasma Caster.  Well-fed by the SparkY reactor, the S-40 serves as the FADS primary weapon system.  By hitting large capital ships and ITC's in "boom and zoom" gun-runs, the FADS Bola disrupts key systems long enough that more lethal vessels of the fleet can finish the job.  The FADS Bola will likely never 'kill' whatever over-armored giants our ape-brained adversaries field, but it can easily set up a kill by a Peitho or squadron of Endeixi.

(The casement is a studier and more cost-effective option to a turret.  A fast ship chasing larger ships, it should have no problem tracking and engaging with a more narrow field of fire.) 

Secondary armament is a dual purpose R-5 Shrapnel Cannon, mounted in ventral ball turret.  Has a great field of fire both fore and aft, but leads to a dorsal blindspot in terms of gunnery.  With appropriate tactics and engineering, this is a feature, not a bug.

A FADS Bola Captain should directly charge large vessels at flank speed, but pitch their hull several degrees upward when not burning the main thrusters.  This keeps a narrow target cross section, but presents the armored ventral belly and its R-5 turret.  From this posture, the R-5 can provide shrapnel point-defense and additional firepower.  After delivery of ionic payload, evasive manuevers should then protect the dorsal side from exposure to the capital ship's batteries.  Furthermore, the underbelly of the FADS certainly isn't "soft," and is more armored than the dorsal side.  Likewise, many vulnerable systems, such the bridge, are mounted dorsally as well.  (Of course, the FADS features additional attitudinal thrusters to facilitate this combat manuever.)

Of course, "speed is life" as well.  While Speed Three is desirable for its strategic and logistic capability, on a tactical level the FADS should be out accelerate its larger adversaries: striking fast, then breaking contact before taking too much effective fire from its heavily armed adversaries.

Naturally, the FADS features the various systems of the FASS Endeixi as well.  Art3mis has been programmed for S-40 gun run physics.  Dead Space Lockers and an armored spinal corridor keeps the vessel functional despite extensive battle damage.

Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #346 on: June 26, 2021, 03:58:11 pm »

Quote from: Votebox: Designs
'Hawk' Air superiority fighter (1): Carefulrogue,
Delta Lofstrom Inquisition (0):
Fast Attack Disruptor Ship (FADS) 'Bola' (1): Carefulrogue,
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #347 on: June 26, 2021, 04:46:43 pm »

We have a lot of experience with the spontaneous disassembly of plasma containment fields. Time to put that to good use.

Quote from: Long-Range Fusion Missile Array "Vlasfimía"
Basically just a SparkY drive in a can, each of the 12 missiles in the array has the kind of thrust our warships could only dream of, expected to out accelerate literally any ship we or our opponents could conceivably field in this war.

This is naturally indicative of a powerful fusion generator, such that when containment fails, it should be able to vaporise large portions of a Peitho. This controlled detonation is triggered by a set of multi-redundent proximity sensors in the nose of the missile, protected by a thick cap of carbon composites and ceramics to endure against thermal attacks.

Each missile is thus fairly large, and it's unlikely for the array to be reloaded within the space of an engagement, however all 12 missiles can be launched within seconds, and with each carrying a miniaturised targeting computer based on the Art3mis plus a set of attitude and rotational thrusters, these missiles should unerringly hone in on their targets and annihilate them.
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ConscriptFive

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Re: Interplanetary Arms Race: The Network
« Reply #348 on: June 27, 2021, 09:39:03 pm »

Okay, first things first, I like all four of these proposals...

HOWEVER, our situation focuses our priority like a laser beam on getting a capital ship killer out there.

To recap, our adversaries apparently rebuilt their entire warfleet into three cruisers, probably with Speed Three and a crapton of lasers.   In response, we've got 1 Peitho, 2 Endeixi, and a Heph one jump away from that.  First wave of ground reinforcements for F are two jumps out.  As is, that's probably barely enough firepower to skirmish, but definitely not enough to win a real fight.

While we have only 1 SP and 1GP free, our last two Logos are one jump out from recycling which is +6 SP.  In addition, there's also backup ITC with LIFT, that could be immediately recycled for another 3 SP.  So 7 to 10 SP available at the end of this turn.  While we did just scrap 6 GP of Emergents in the field, we don't know when those GP will come back.  So, still only 1 GP at the end of this turn.

With that being said, I love the Hawk but we literally won't have the GP to build it this turn.  Doing that or just about any other ground design this turn is a waste of time.

On the other hand, the FADS Bola is absolutely essential.  (Do I need to explain this vote further?)

The missile is a good idea, but it'll be a few turns until we can mount it on a ship and field it.  Not a bad pick for getting a head start on the FASS Mk3, but...

The Delta Loop is immediate turnaround on some SPP.

Therefore...

Quote from: Votebox: Designs
'Hawk' Air superiority fighter (1): Carefulrogue,
Delta Lofstrom Inquisition (1): ConscriptFive
Fast Attack Disruptor Ship (FADS) 'Bola' (2): Carefulrogue, ConscriptFive
Long-Range Fusion Missile Array "Vlasfimía" (0):

Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #349 on: June 27, 2021, 09:48:53 pm »

I don't have confidence with the Inquisition angle of making a new attempt on Delta.  I meant to save this for revision phase, but as a competing do-over design, here it is.  Hopefully it'll work, or provide  us a framework to make it work. 

Quote from: Loop Incidence Query Utilizing Infrastructure Data (LIQUID)
The repeated failures on the development of spaceport infrastructure is one that has begun to grate on our nerves, especially as the enemy begins to field more competent warships.  While (some) designs of the engineering department ensure we may continue to field generally superior warships, the problem that comes as part of that is being able to field enough of them to continue to claim superiority.  And right now our ship supremacy is a tenuous hold. 

The intent then is on top of our failures is to learn everything we can in trying to fix that which has and will go wrong in previous and future designs.  The attachment of sensors to every crucial part in order to create better models of the structure, and piece together the causes of failure for our engineers and the models to improve upon.  New attempts will begin at erecting the structure, with the additional data collection informing us in minute detail of what does and does not work.

Slackers will still be terminated.
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Madman198237

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Re: Interplanetary Arms Race: The Network
« Reply #350 on: June 27, 2021, 11:05:41 pm »

Turn 10 Strategy Phase: The Network

The enemy's new fleet is, of course, pretty interesting. The fact that their entire fleet now appears to be moving at Speed 3 is very concerning, the effort invested undoubtedly accounting for their relative lack of new toys. The captain of the "Big Stick" is, naturally, somewhat hesitant to risk his expensive and valuable ship in such an unpleasantly unequal fight, or at least what can be fairly assumed would be unequal, given the comparative size of the ships.

The surface combat is going well but it's going to be somewhat difficult to maintain momentum if the new ITC-like ship is bringing reinforcements.

----
OK so update speed has obviously gotten worse and worse; I'm probably going to make surface combat progress much faster and space combat result in more damage in order to accelerate this.
----

Spoiler: The Network Control (click to show/hide)

Spoiler: The Network Logistics (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: The Network Tech (click to show/hide)

Spoiler: Credits (click to show/hide)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #351 on: June 30, 2021, 10:11:23 pm »

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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #352 on: July 01, 2021, 01:16:40 am »

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Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #353 on: July 04, 2021, 09:46:19 am »

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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Rockeater

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Re: Interplanetary Arms Race: The Network
« Reply #354 on: August 06, 2021, 03:06:54 pm »


Quote from: Votebox: Designs
'Hawk' Air superiority fighter (0):
Delta Lofstrom Inquisition (4): ConscriptFive, Kashyyk, Carefulrogue, Rockeater
Fast Attack Disruptor Ship (FADS) 'Bola' (4): Carefulrogue, ConscriptFive, Kashyyk, Rockeater
Long-Range Fusion Missile Array "Vlasfimía" (0):
Loop Incidence Query Utilizing Infrastructure Data (LIQUID) (0):
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Madman198237

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Re: Interplanetary Arms Race: The Network
« Reply #355 on: October 11, 2021, 11:27:54 pm »

Turn 11 Design Phase: The Network

Delta Lofstrom Inquisition
We have given the Delta Lofstrom team plenty of time and funding to achieve their results, and all they have offered is abject failure. The odds of this happening naturally is 1.5%, and so command has mandated a full audit of activities. All personnel will be reviewed, decisions analysed and results scrutinised. We're not saying some of them have been compomised, just heavily implying it.

Once any negative assets have been removed, the team will no doubt complete this task with ease.

((Mechanically, this is another go at the Delta Lofstrom Loop, I just wanted something more interesting than "do it again but better"))

Quote
Delta Lofstrom Inquisition
Difficulty: Hard
Roll: 2 + 2 - 1 = 3 Buggy Mess (what did this project do to my dice?)

The new Lofstrum Loop is a great success! The car-sized scale model is capable of punching a hole through both sides of a fully armored MBT and demolishing an entire office block with its spontaneous self-disassembly firing molten metal at incredible speeds.

Oh, did we say great success? We meant "extremely destructive failure".

The attempt to purge the clearly malfunctioning engineering units running this project was, obviously, a total failure. We're not sure how, but our best guess says that the clearly malevolent units bent on choosing terrible ideas and alternative means of solving straightforwards problems altered records...somehow...to hide themselves and implicate the best units sent to work on the project.

Their "tinkering" with this Lofstrum Loop project has resulted in total devastation again! The models of the loop itself are dangerous, building the real thing would be an act of complete disregard for safety, or an attempt at making a doomsday weapon, we can't decide. The good thing is, however, that building this loop was always going to require the production of components on-site, and the mines and factories to do that are being built at a steady rate, since they didn't need any input from our "top" engineering team. A bit more effort should see them capable of producing a small amount of materiel for the war effort despite the lack of a Lofstrum Loop to launch it from.

Delta Lofstrum Loop: Several huge pieces of broken metal from a scale model, some crushed hopes and torn dreams. Now comes with demolished office block and a hole punched clean through two pieces of replacement armor plate for a capital warship. Also some factories and mines that could be useful on their own but who cares about those?
Provides: Disappointment, edged with hope and the smell of molten armor.


Design: Fast Attack Disruptor Ship (FADS) 'Bola'
Ah, the follies of hormonal simians.  "Biggest ship is best ship," so much so that they have abandoned any concept of a picket screen.  With all their proverbial eggs in one impossible-to-miss basket, sure would be a shame if a key system or two got hit by some crippling ionic disruption.  (It doesn't matter how many guns a ship has it the central fire control has be forced into a system reboot after every blow.)

The FADS Bola is the sister ship to the recently fielded FASS Endeixi.  They share similar exterior architecture, a 45 meter length hull, armored in ceramic Thermal Defence Citadel to defeat our simian adversaries' thermal lasers.  Its standardized form-factor mates as easily with the Hephaestus Support Vessel for field repairs as legacy FASS Logos.

At it's core however, it is vastly different.  The FADS Bola is powered by the latest iteration of the SparkY fusion reactor.  Taking lessons learned from the Peitho SparkY, a directed fusion drive system attains the fabled "speed three."  While the Peitho SparkY was something of a hatchet job that compromised the integrity of the Peitho hull, the FADS Bola hull was built from scratch to accomodate the SparkY in a combat-capable hull.

The other main feature of the FADS Bola is the casemate style forward S-40 Plasma Caster.  Well-fed by the SparkY reactor, the S-40 serves as the FADS primary weapon system.  By hitting large capital ships and ITC's in "boom and zoom" gun-runs, the FADS Bola disrupts key systems long enough that more lethal vessels of the fleet can finish the job.  The FADS Bola will likely never 'kill' whatever over-armored giants our ape-brained adversaries field, but it can easily set up a kill by a Peitho or squadron of Endeixi.

(The casement is a studier and more cost-effective option to a turret.  A fast ship chasing larger ships, it should have no problem tracking and engaging with a more narrow field of fire.) 

Secondary armament is a dual purpose R-5 Shrapnel Cannon, mounted in ventral ball turret.  Has a great field of fire both fore and aft, but leads to a dorsal blindspot in terms of gunnery.  With appropriate tactics and engineering, this is a feature, not a bug.

A FADS Bola Captain should directly charge large vessels at flank speed, but pitch their hull several degrees upward when not burning the main thrusters.  This keeps a narrow target cross section, but presents the armored ventral belly and its R-5 turret.  From this posture, the R-5 can provide shrapnel point-defense and additional firepower.  After delivery of ionic payload, evasive manuevers should then protect the dorsal side from exposure to the capital ship's batteries.  Furthermore, the underbelly of the FADS certainly isn't "soft," and is more armored than the dorsal side.  Likewise, many vulnerable systems, such the bridge, are mounted dorsally as well.  (Of course, the FADS features additional attitudinal thrusters to facilitate this combat manuever.)

Of course, "speed is life" as well.  While Speed Three is desirable for its strategic and logistic capability, on a tactical level the FADS should be out accelerate its larger adversaries: striking fast, then breaking contact before taking too much effective fire from its heavily armed adversaries.

Naturally, the FADS features the various systems of the FASS Endeixi as well.  Art3mis has been programmed for S-40 gun run physics.  Dead Space Lockers and an armored spinal corridor keeps the vessel functional despite extensive battle damage.

Quote
Design: Fast Attack Disruptor Ship (FADS) 'Bola'
Difficulty: Hard
Roll: 4 + 3 - 1 = 6 Above Average

The new 'Bola'-class FADS constitutes what is, to the political leadership of the Grid, a disappointing failure to invest in bigger and clearly better warships with which to crush the enemy. Strategic Units are happy to point out the flaws in this thinking and Engineering Units are happy to point out the costs involved but it never seems to compute properly with the politically-minded Units. Ah well.

The 'Bola' has a very weird shape, with an S-40 set into the hull at the nose to save the mass of a turret armature, also simplifying the supplying of reactor plasma it should be noted, giving it a distinctive clamshell appearance, having limited elevation and depression but good enough traverse, as is typical of casemate style weapons. Or, rather, it would have those if we had to deal with gravity. We don't, and so the casemate has been rotated 90* so as to allow the S-40 to aim far enough down to allow the ship to rotate up to expose the more heavily-armored belly and its accompanying R-5 point-defense mount. The center of the ship is built around a cylinder that houses the reactor, allowing its products to be fed directly forwards into the S-40. It is surrounded by the various combat areas and crew quarters of the ship, also in a roughly cylindrical shape and moves into a bulbous stern housing oversized thrusters pointing in all directions, also fed directly from the reactor. The aft section extends past the rest of the ship in the horizontal directions so that forwards-facing main and maneuvering thrusters can be placed there, again so they can be fueled direct from the main reactor.

Its armor is not all that impressive, given its focus on speed and maneuverability, but it is still capable enough given the relative lack of power in the enemy's laser weaponry. The operational areas are well shielded by the crew quarters (empty during battle) and other noncritical areas. Its "spinal corridor" is really more of a citadel given that the reactor must necessarily be in the center of the ship, but it works all the same. Its specialization has resulted in unusual accuracy and firepower on its S-40 main armament, giving it impressive abilities with regards to disabling enemy systems even at longer ranges.

Its small size and extremely limited armament and purpose have even allowed it to keep its cost down, though Speed 3 is never cheap.

Fast Attack Disruptor Ship (FADS) 'Bola': Wielded a single oversized S-40 Plasma Caster and ventral R-5 cannon for point defense, this Speed 3 ship is specialized for long, high-speed attack runs against large enemy targets, where it can cripple them with the electromagnetic damage its S-40 inflicts, allowing friendlies to finish off the targets. Moderately well-protected particularly from its forwards (well, forwards-ventral) direction.
Cost: 3 SPP

----
Well it's better than the previous update's time...
----

Spoiler: The Network Control (click to show/hide)

Spoiler: The Network Logistics (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: The Network Tech (click to show/hide)

Spoiler: Credits (click to show/hide)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

ConscriptFive

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Re: Interplanetary Arms Race: The Network
« Reply #356 on: October 15, 2021, 01:14:44 am »

Revision: 'Steamroller' 120mm Magnetic Cannon Mortar
Quote
The 'Steamroller' is a 120mm heavy mortar system for ground combat with potential anti-air capabilities.

Our 40mm 'Dozer' cannon is great for squads on the move, but we still lack an option for true external fire support.  The answer is to upscale the Dozer into a dedicated heavy mortar system.  120mm is large enough to provide enough a boost in range and payload, enabling strikes on fortified positions.  (Obviously, the shoulder-fired option of the Dozer has been stripped from the Steamroller.)
The larger shells have some additional capabilities as well.  As established with the R-5 cannon, VT-type proximity fuzes can be fitted instead of contact fuzes for airburst capabilities.  The 120mm airburst shell can function in a dual-purpose role, converting the weapon system into anti-air artillery (AAA).

Revision: 'Pomegranate' Fragmentary Hand Grenade
Quote
The 'Pomegranate' is an inexpensive fragmentary hand grenade.

As effective as we have in projecting explosives at a distance, our ground forces currently lack a good CQB option.  The Pomegranate is an easy modification of a 40mm Dozer grenade into a hand grenade.  Once armed, and the spoon released, the hand grenade detonates four seconds later.  The grenade is light enough to be thrown by our ground forces, while maintaining enough payload to produce lethal blast and shrapnel effects.
« Last Edit: October 16, 2021, 02:36:37 pm by ConscriptFive »
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Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #357 on: October 15, 2021, 07:35:58 pm »

Not sold on the Steamroller, I feel it'll be kinda niche and will need new construction to field.  If we're gonna do it, we might as well do it right.

A design from the last cycle, I had mentioned as using as a revision.

Quote from: Loop Incidence Query Utilizing Infrastructure Data (LIQUID)
The repeated failures on the development of spaceport infrastructure is one that has begun to grate on our nerves, especially as the enemy begins to field more competent warships.  While (some) designs of the engineering department ensure we may continue to field generally superior warships, the problem that comes as part of that is being able to field enough of them to continue to claim superiority.  And right now our ship supremacy is a tenuous hold. 

The intent then is on top of our failures is to learn everything we can in trying to fix that which has and will go wrong in previous and future designs.  The attachment of sensors to every crucial part in order to create better models of the structure, and piece together the causes of failure for our engineers and the models to improve upon.  New attempts will begin at erecting the structure, with the additional data collection informing us in minute detail of what does and does not work.

Slackers will still be terminated.
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #358 on: October 16, 2021, 06:43:58 am »

Quote from: Modular ANTS Transporters
Our ANTS system at Alpha has always underperformed. First due to problematic coding, and later, due to the limits of being nanoscale.

However, that can be solved simply enough! We shall design a series of autonomous vehicles, ranging from shoebox size up to a HGV. Each will be able to carry a variety of payloads in their modular storage bay, such as ANTS containers, ANTS replication feedstock, the output of an ANTS colony or hanger bays for smaller MAT vehicles.

This will allow resources to be harvested by an ANT, and for it to then be passed up the chain to more and more efficient transportation vehicles, and once the ANTS are complete, they themselves can be moved to a new harvesting site more efficiently.
« Last Edit: October 16, 2021, 10:32:21 am by Kashyyk »
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Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #359 on: October 16, 2021, 12:02:06 pm »

Quote from: Votebox
'Steamroller' 120mm Magnetic Cannon Mortar (0):
'Pomegranate' Fragmentary Hand Grenade (1): Carefulrogue,
Loop Incidence Query Utilizing Infrastructure Data (LIQUID) (1): Carefulrogue,
Modular ANTS Transporters (0):
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"
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