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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 30066 times)

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #390 on: September 11, 2020, 07:59:49 am »

Quote from: Votebox
Quote from: Plan Votes
Plan Finishing Blow: (4) TricMagic, Happerry, auzewasright, SC777

Quote from: Ship Naming Vote
TricMagic's Naming Scheme: (2) TricMagic, Happerry
Blood Librarian's Naming Scheme: (3) Blood_Librarian, auzewasright, SC777

Quote from: AC #2 Name
Ruby's Knowledge: (2) Happerry,TricMagic
Levis's Levity: ()

Quote from: Warbidon Yesterday at 10:42 PM
but the AC never had one of those to begin with
we aparently only have 1 Amalogus Carrier, so that is fine.
Finishing blow makes a AC.
hmm.
@TricMagic  wanna reference some obscure baystation forum thread and be "Levis's Levity"?

All ships shall be named. BGest to get this one done before update, since Warbiddon hasn't proposed one till now.

[In case no one actually votes for an AC name, I'll leave it there for now./i]
« Last Edit: September 11, 2020, 01:58:49 pm by TricMagic »
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #391 on: October 03, 2020, 11:46:14 pm »

Turn 8 Strategy Phase: Planetary Technate

Military Report
Planet G has been reclaimed, but now our control of Planet F is under threat. The enemy's massive new combat vessel is also a very large threat to our space forces, who still lack any truly good combat vessels. The Peitho class is far better suited to combat than an Amalogous, larger and more powerful than a Chord, and far and away superior to a Degree. Alternative possibilities must be investigated if we are to avoid crumbling before the new weapon the enemy has unveiled.

Home Front
With G retaken, the populace breathes a small sigh of relief, with some worry when the news of the assault on F reaches the public. For now, the military arm of the government has kept any reputable information on the enemy's new warship from the Grid, leaving only unsubstantiated rumors and unofficial reports of its existence. Fear is growing, and a response is necessary.

Your ship names votebox and "plans" are so convoluted and have so many errors that I am not willing to try and parse them now. I'm sort of sorry, but not very. Please just straighten that out and make it more intelligible (and your plan is still calling Chords "Missile Corvettes", BL).

----
Ahahahahahahaha yeah that *might* have been longer than I wanted it to take. Oh well.
----
 


Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
« Last Edit: January 04, 2021, 11:41:14 pm by Madman198237 »
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #392 on: October 04, 2020, 10:11:34 am »

SID Starship Interceptor Destroyer Balor Production Model

Prototyping the Balor has been shaky, but we now know what not to do. Plans are in development for a lightly armored structurally sound craft, with the various supports not breaking when subjected to the speeds expected and modeled. The evrasium-based Starfire Drive once more has been gone over by the team responsible for getting the Starfire Power Plants up and running, the Magnetohydrodynamic generator active and working, and the Balor Design Team has developed the Direct Fusion Drive to work as intended with their help.

Drop tanks noted to be useless, and so have been removed from the design, while augmented maneuvering software developed making use of the CEASEFIRE's advancements in target tracking has been added, as well as the CEASEFIRE itself, to make it's shooting very accurate even when moving at the speeds projected. EWAR capabilities remain off the design table. The three Oculus lasers are in optimal positions at the front, far more suited to the Balor than the Chord of the past. The Balor will undoubtedly replace the Chords of yesteryear as a Speed 3 Craft built off the prototypes of the previous Cycle.



Babel-class EWAR/Survey Ship

The Babel class is built with light armor and small size, resembling an octagonal tower, with only a single OKSPD engine. Overall, it's a very cheap spaceship meant for scouting, and very quick as well.

The primary role, however, means that it's size does not equate to its danger level. It uses the power generated by the engine for its huge communications array and uses it to hack enemy ships and interface with allies. Through the use of FROGI's advancement, as well as advances brought about by the success of CEASEFIRE in computing hardware, the system can be linked, controlled, and modified far more directly, allowing the best of our hackers to use the LOG(Linked Octagonal Grid). The LOG allows singular actions performed by multiple operators. They enter a type of virtual space while linked to the Linked Octagonal Grid, and can work on single targets together without getting in each other's way, as well as share data with other groups. Processing and action speed have never been higher. These hackers aboard the Babel can use this to wreck enemy systems with ease, and its range is wide enough to operate within whatever planetary system it's within while out of reach of all but the fastest ships. Multiple Babel can also link together to pool their abilities through that same broadcast. Other than the light armor and LOG, Babel also uses LADAR to see ahead of them and around, which helps with LOG targeting and avoiding others. The creation of CEASEFIRE also allows the addition of software towards ship trajectory predictions to help evade combat before it occurs. These ships are the EWAR masters, serve as a method to monitor planetary systems for a low cost, and can act to maintain a communication network.

Overall, for this project, the creation of the communications array and LOG are the main parts. Babel's capability to act far outside the enemy's ability to target while serving its role in the system it travels to as both a forward scout and EWAR ship is perfect for support to our information gathering and protecting other ships. It doesn't have any weapons, but the ability to hack and disrupt the enemy it's it's own type of warfare.



Quote from: Shipyard Votebox
Balor Production Model: (1) TricMagic
Babel EWAR/Survey Ship: (1) TricMagic

Time to bring our damaged ships in, and send the next generation out.
« Last Edit: October 05, 2020, 05:46:43 pm by TricMagic »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #393 on: October 06, 2020, 03:14:05 am »

Strike Destroyer Marduk
The LD Marduk is a vessel line that utilizes the many lessons learned by the Chord to hopefully overthrow the "venerated" design schema and its outdated dirt-eater notions in favor of a variant adapt for the rigors of interplanetary combat. The craft is equipped with a fusion reactor with a more economical performance profile that can sustain speed 2 out of combat. it is lightly armored, designed with a focus on structural integrity required for intensive maneuvering burns. it is equipped with a  Hip'n'Hop™ Jump Thrusters designed to provide  split-second thrusts in any direction of the orbital theater once every few seconds to allow for the maneuvering mass/gas to exchange heat with the reactor. Most of its remaining mass is dedicated to the bulbous three laser system mounts out of its trilaterally symmetrical bow, which are gyrostabilized & afforded with extra armoring as to prevent a detonation from a glancing blow. Lessons learned from the Amalogous are put to use along with cybernetic-aided programs to generate a structure schema that required the absolute minimum of mass without compromising durability. 

The Marduks purpose is to harass the enemy, to harry at the enemy with a platform that is too fast to approach, to agile to hit, and to keep them tethered to their ITCs at the risk of losing the ground war. Although undergunned compared to the Chord, it favors a war of attrition, a death from a thousand cuts rather than a decisive strike.

The introduction of combat-ready solid-state lasers with no chemical compound requirement would easily compliment it's role with only a retrofit to remove chemical reserves to be replaced with heat-management systems and super capacitors to increase its combat capabilities.

Vessels of the Marduk are to be named after Storm gods, preferably ones who are also warriors in their mythos. Physically, its a three-sided wedge that tapers at the front and ends in a blunt point for emergency re-entry. in its three sides, towards the front, are bulbs that contain the admittedly vulnerable optics for the laser systems. on the wider end are the largest thrusters, there are also thrust systems which pinprick out throughout the entire ship. it is also a hellish vessel to crew, as its very nature requires high-G maneuvers, and a navigator with a sense of absolute direction or honed computers to run at its best. It is not a spacers game to pilot this craft, which makes it perfect for crews native to the soil who have strong bones to saddle up a silicon weave of computers for the best compromise in the face of mounting casualties.

Quote from: Shipyard Vote Box
Balor Production Model: (1) TricMagic
Babel EWAR/Survey Ship: (1) TricMagic
SD Marduk: (1) Blood_Librarian
Edit: removed the introduction of a point defense laser system to the design.

I plan to design some type of ship mounted cannon that uses evrasium to accelerate heavy slugs,"Kinetic Accelerator", as well as armor plating that uses evrasium to create.
« Last Edit: October 09, 2020, 12:42:00 am by Blood_Librarian »
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #394 on: October 07, 2020, 10:49:53 pm »

Discordance Combat Corvette
Based off the design of the venerable Chord, and also taking all the troubles the Chord has had in combat as a list of what not to do, the Discordance is much the same as the Chord on the surface. It is, however, smaller, taking in the lessons learned in the war to create a more properly sized combat craft for its weapon loadout, carrying the same three lasers as the Chord does on a noticeably less bulky hull as well as possessing a nose mounted RAKE launcher to give the enemy gunners more things to worry about and distract them in combat. After all, any railgun being used for point defense is one not shooting at a friendly ship. As well the Discordance is designed from the start with an eye towards defending against railgun attacks, presenting sloped surfaces that cause railgun shells to glance off instead of pitting them directly against the vessels armor. The designers are confident that a combination of superior design and less materials used will result in a vessel that is, at the bare minimum, as good at combat as the Chord while also being cheaper, and therefor should be a noticeable and effective step up in how good the space forces are.

Space Mining Station
While there has been some impressive leaps in industrial capacity as the war has gone on, so far the Planetary Technate's Industry has mostly been centered around the planet it has colonized. However, a star system has much more resources then a planet does, if only we could access them. The generically named Space Mining Station is an attempt to allow the Planetary Technate to access the resources of its home system and provide a base platform and valuable experience in space station design and construction for later growth into more at risk systems. The station itself looks like a big pod on top of a cluster of smaller pods on top of a stalk. The big pod is the primary living and working area of the station, holding living quarters, the needed infastructure to allow for long term inhabitance of the station (if with off station logistical support required), and a large cargo bay and smelter for storing and refining mined resources. The lower small pods are shuttle bays, either for mining shuttles, cargo shuttles, or gas giant atmospheric dipping shuttles that siphon useful gases from gas giants, or passenger shuttles, while the lower stalk is where larger, longer ranged ships dock, such as the cargo moving vessels that will resupply the station and take what resources it has harvested home for use in the war.

Quote from: Shipyard Votebox
Balor Production Model: (1) TricMagic
Babel EWAR/Survey Ship: (1) TricMagic
SD Marduk: (1) Blood_Librarian
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (1) Happerry
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #395 on: October 08, 2020, 08:58:39 am »

Mass Acceleration Drive Newton Eclipser Spatial Straight

MADNESS, based on the Mass Acceleration Drive. (The one responsible for this has been fined.) The idea was to make use of Evrasium's Force to create a railway between systems, a straight path through multiple rings which boost ships that pass through them, multiplying their velocity. This would greatly shorten time between systems.

How to do so though? Experiments with Evrasium tended to end badly before they got better. However one stumbled on a way. By breaking apart Evrasium through a supercold liquid, the resulting fragments could then be run through fusion to create a metal that has a weird effect when used together with other pieces. While extremely difficult to work, when made into a ring with proper spacing between pieces, a section of space took on the needed effect. Anything that went through it would have it's velocity multiplied, and without any strain to living organisms. This is due to the effect following liner progression, it simply moves matter to the state where it's velocity is at double the rate it passed through.

Of course, The Mass Acceleration Drive is a project that cannot be replicated without dedication. However we should be able to link our Homeworld and Planet G without issue, bypassing I and H and making the trip in the same time it would take to move between G and I/H. A straight shot at high speed that will let us reach out into the middle systems with current engine technology. However, it is extremely unlikely we can replicate MADNESS' feat again, as the requirement for open space between the two systems means it is not cost efficient to link any planets we can already travel to in that time. And there are obvious issues with linking C and their Homeworld in that we can't do the work when being harassed.

Part of MADNESS' rings happens to be good communication software and computing to stay on target, but commands can also be used to disable them by moving them out of alignment through their thrusters. This means the enemy can't actually use them to reach our Homeworld, but we can use the rings before the one at G to reach that planet quickly. A good safety, though one that will make using the system difficult if the enemy does eventually push us to our Homeworld. It should be noted that MADNESS can't use OKSPD due to an effect caused by interaction with the engine and ring setup.

Newton is probably crying in his grave by the way.
« Last Edit: October 08, 2020, 09:09:33 am by TricMagic »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #396 on: October 09, 2020, 01:01:03 am »

Archer Missile Launcher Systems (Archer MLS)
the Archer MLS is a series of ship-mounted missile platforms and launch systems, juxtaposing our capabilities in moving objects with evrasium as well as our evolving missile technology. Two seperate missile launch systems are developed, one for larger two-stage missiles, and smaller payloads delivery systems for "decoy" missiles. These missile systems are primarily intended to be installed into existing missile platforms. their fire-rate and loading capacity is increased compared to previous generation launch platforms.
The overall missile count is substantially increased: the amount of "primary" warheads that are put out are kept the same or increased slightly. these warheads are emplaced on a two-stage missile system, the first tage cruises towards the target until it gets into very close ranges, with a slower speed  for a overall less detectable thermal flare. Once the range is reached, the second stage is activated and  the semi-active homing systems engage: the target of the missile, already lit by a active radar sensor onboard the launcher craft, is subject to a cutting edge high-speed warhead guided by a passive radar sensor, which seeks the target which is painted by the launcher craft.

By differentiating our method of guidance( cutting down the active homing system to a semi-active system saves weight on the missile) as well as introducing a second stage should reduce or negate their point defense capabilities, especially in combination with the secondary missile launches.

the secondary missile launchers fire off a missile similaiar to the primary's, but much smaller. they are built to have equivalent acceleration and emission characteristics, and include basic ECM ECM systems such that targetting the missile volleys will be more difficult. The decoy missiles are not equipped with a evrasium warhead, but a very light, anemic HEAT warhead (more to balance out the mass to mimic the primary systems) so as to perform its job as a decoy missile effectively.

Quote
Balor Production Model: (1) TricMagic
Babel EWAR/Survey Ship: (1) TricMagic
SD Marduk: (1) Blood_Librarian
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (2) Happerry, Blood_Librarian
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
« Last Edit: October 17, 2020, 04:57:41 pm by Blood_Librarian »
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #397 on: October 19, 2020, 06:57:45 pm »

You guys still need to settle this five-way tie before I can move on.
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #398 on: October 19, 2020, 07:16:27 pm »

Zinariya's Harvest Mining Station
While there has been some impressive leaps in industrial capacity as the war has gone on, so far the Planetary Technate's Industry has mostly been centered around the planet it has colonized. However, we have control of other planets that have yet to be tapped. Enter the Harvest Mining Station, made in a pod and module style. From living quarters and water/air cleaning modules to the Evrasium power centers, cargo centers and spacepads along with mining stations, each piece of the puzzle needed can have the parts made, shipped, and assembled on site at H(henceforth named Zinariya) with additions being added as the project ramps up. Processing factories to pre-refine the gathered materials are a bit more difficult, but doable once the rest is set up. Our main goal is the collection of materials for spaceships, as with the war reaching a critical point, they are quite needed. And with this, we will have them.

Of course, we also need to look into protecting our assists. Fortifications, anti-air gun designs we have, and the PUMPs for personnel will all help with this. Ideally we'd also get an on-site Slaughterfield, but that is unlikely without funding from the rest of the GRID. Fortifications will mostly be done on an at-need basis as the complex expands, as well as Barracks/Security modules brought in for any military forces assigned to Zinariya. The HMS is designed to expand as needed, and serves as the start of our long-term base on the planet.


More to be had at an untapped planet than around a area already at it's limit. And having solid ground to mine is bound to return more than space rocks, while still allowing work in controlled vacuum conditions. And supplies are automagical, so the argument of distance, transport, and supply is not considered.

Also naming a planet(if the GM doesn't mind), though other suggestions are appreciated. Zinariya is Gold in Hausa, an African language starting with an H.

Quote from: Votebox Locks
Balor Production Model: (1) TricMagic
Babel EWAR/Survey Ship: (0)
SD Marduk: (1) Blood_Librarian
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (2) Happerry, Blood_Librarian
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
Harvest Mining Station: (1) TricMagic

Still pushing SPD 3, and not helping with tiebreaking. An alternate to doing yet more stuff near our homeworld, which might want a name of it's own?(Unless I just forgot it.)
« Last Edit: October 20, 2020, 08:13:26 am by TricMagic »
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m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #399 on: October 19, 2020, 11:05:00 pm »

Bebop-Class Assault Cruiser
The Bebop Assault Cruiser is a direct response to the existence of the Peitho.
A little over twice the length of the Chord, and boasting 13 Oculus Laser cannons, the Bebop is exceptionally well armed even for it's size. we sadly still have to use the OKSPD, 4 of them to be precise, but the powerplant is actually a Starfire Reactor, thanks to economies of scale lessening some of it's problems and worsening some of the problems associated with the AER, though we've set up the structure to be able to relatively easily converted to our speed 3 drive. as for armor, it uses the same composite armor as the Chord, if substantially more of it due to it's raw size and added protection. As one would expect for such a heavily-armed vessel, the Bebop also implements CEASEFIRE technology to maximize damage.
All Bebop-Class vessels are named after famous Bebop musicians
« Last Edit: October 21, 2020, 08:52:23 am by m1895 »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #400 on: October 19, 2020, 11:57:32 pm »

Quote
Balor Production Model: (2) TricMagic, Blood_Librarian
Babel EWAR/Survey Ship: (0)
SD Marduk: (0)
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (1) Happerry
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
Harvest Mining Station: (1) TricMagic, Blood_Librarian
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #401 on: October 20, 2020, 12:17:52 am »


Quote
Balor Production Model: (2) TricMagic, Blood_Librarian
Babel EWAR/Survey Ship: (0)
SD Marduk: (0)
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (1) Happerry
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
Harvest Mining Station: (1) TricMagic, Blood_Librarian
Bebop-Class Assault Cruiser: (1) Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #402 on: October 20, 2020, 12:19:49 am »

Quote
Balor Production Model: (2) TricMagic, Blood_Librarian
Babel EWAR/Survey Ship: (0)
SD Marduk: (0)
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (2) Happerry, m1895
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
Harvest Mining Station: (1) TricMagic, Blood_Librarian
Bebop-Class Assault Cruiser: (2) Happerry, m1895
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #403 on: October 20, 2020, 08:05:36 am »

Quote
Balor Production Model: (2) TricMagic, Blood_Librarian
Babel EWAR/Survey Ship: (0)
SD Marduk: (0)
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (2) Happerry, m1895
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
Harvest Mining Station: (2) TricMagic, Blood_Librarian
Bebop-Class Assault Cruiser: (2) Happerry, m1895

Fixed the number...

I wake up to find the ties have been reduced to 4. I like the Bebop if only for the name, but expense comes with it. The Balor only costs so much cause it is a complete wreck of a design needing constant repair, therefore not worth making at all in the first place. A redesign from the ground up using the mstakes the first prototype went through to avoid sai mistakes makes plenty of sense. Failure leading to Success.

Also making a few edits to HMS for defense modules and fortifications, just so we don't lose control of the planet.. Need to ask MM about that.


I'd be worried if we built it on the middle planets, but... Do we even know what they have near theirs? For all we know they did these projects already, and no way we can interrupt them.
« Last Edit: October 20, 2020, 08:16:41 am by TricMagic »
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Shadowclaw777

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #404 on: October 21, 2020, 08:25:18 pm »

Quote
Balor Production Model: (2) TricMagic, Blood_Librarian
Babel EWAR/Survey Ship: (0)
SD Marduk: (0)
Discordance Combat Corvette: (1) Happerry
Space Mining Station: (2) Happerry, m1895
MADNESSS: (0)
Archer MLS: (1) Blood_Librarian
Harvest Mining Station: (3) TricMagic, Blood_Librarian, SC777
Bebop-Class Assault Cruiser: (3) Happerry, m1895, SC777
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