PeakmetalsA regular old fortress, right?Preface:I'm back, guys, and with a new computer at that! I've decided to abandon
Badwild mostly just because I'm sick of evil biomes, but also because I have a cool idea for a new fort, one I've been waiting a while to do. Part of this idea is that it will be a longterm fort. That portion should be so much easier on me than my other longterm forts, mostly because this computer is literally 5x faster than my old one, and I still have the same FPS hoarding attitude. My cap will be set at 20, though I might bump it up to 30. I enjoy little forts, so I don't really ever intend to pull an Archcrystal and crank it way up. The second part of this idea is that the third part is a secret. I have a long, overreaching goal I aim to accomplish in this fort, and it's your job to guess what it is! I'll state it when it becomes impossible to hide, but that'll be a while, and the ball should already be in motion long before that. Oh yeah, and you're fully welcome to speculate, but I won't confirm or deny anything, so, good luck.
With all that said, lets hand it off to our overseer, Kadol Constructdrummed!
Overseer's LogPreface:
This journal shall serve as a log to record the happenings of the fortress I and my companions aim to found, so named Peakmetals. I will attempt to go into detail of major events and provide ample documentation where needed. In addition, I will continue this so as long as I remain alive, even if I cannot write from the perspective of overseer. If it is possible, I will encourage future leaders to take up this project in order to prevent the history and details of their reigns from being forgotten.
1 Granite, 100On this date, my request to found a new fortress in the mistakenly ominous sounding Hill of Skulls, a nearby prarie, was accepted at long last! It would have been a great shame to be rejected, as I had already begun preparing for the journey and gathered a humble crew of pioneers to join me. Nonetheless, I seriously doubt the request had a chance of being rejected; our kingdom, the Tin Tours, has been ruthlessly crowded out by The Socketed Board, another group of dwarves, and is frankly in rather dire straits economically: a new fortress can do little but lift the burden our Eastern oppressors have put on us by taking our lands. But enough of politics, I have hand-picked the site of our fortress for mineral wealth, which, as noted before, is in the Hill of Skulls just to the South of The Crest of Gears that we call home. For reference, I have obtained a map from one of the finest cartographers in the land and marked the site with a yellow X.
For the journey, I have prepared food, medical supplies, and raw materials to jump-start metalwork on the ample ores that should be in the area. I have also made note of the areas of expertise and names of myself and my compatriots, that none would be forgotten with time.
Not included in the supplies are the two cats brought along to keep vermin out of the food stores.
15 Granite, 100After a rather boring trip on the road, a trip during which I began this log, we have finally arrived! I've already been here several times before, what with its proximity to the mountains, but it's fulfilling to see it again, for real this time. I managed to extort a favor from that cartographer, so I was able to get a second map of the untouched surroundings of the site.
It's not very impressive, but every dwarf knows that the surface is not what makes a site worthwhile. Besides, maybe being uninteresting will keep goblins and other greedy dwarves away a little longer while we establish ourselves.
Enough writing, though. Fikod doesn't even know where to dig, and nobody else knows what they should be doing either, so I'll have to actually do my job instead of just sitting here in the wagon with a book.
Strike the earth!