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Author Topic: X-piratez succession game  (Read 73724 times)

Robsoie

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Re: X-piratez succession game
« Reply #45 on: July 19, 2019, 11:14:56 am »

Forgot to mention that i left a lot of blue chips for gambling, didn't do it myself due to legendary bad luck, so i thought better leave that to someone with more luck :D
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Iduno

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Re: X-piratez succession game
« Reply #46 on: July 19, 2019, 01:52:30 pm »

Spoiler (click to show/hide)
Why would we ever need two prisons, I said.
Nice ransom, though I'd rather get it in blue chips...

I think we’ve all made mistakes. Part of community games is learning what other people do that’s better than what you do.

Carrying close to (or at) carrying capacity in missions increases strength, which helps with melee. I assume that's what Rocks (and ol' revolvers) are for.

I used to think this but it's a misconception.  Strength is a secondary stat like health/TU/stamina, so it gets an increase if the soldier took any meaningful action during the battle, like landing a hit.  (It's like vanilla that way)
[/quote]

Weird. It's always seemed like my strength quit going up when I wasn't carrying a heavy load relative to the current max, and started going up again after I'd loaded them down (usually after getting a uniform with more carrying capacity). Could be coincidence, I guess.
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Rince Wind

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Re: X-piratez succession game
« Reply #47 on: July 19, 2019, 03:19:04 pm »

Downloaded the save, not sure if I can play before sunday though.


Of course, I had to try it. And ehh, sorry Robsoie, you didn't survive your first mission. :(
You have been avenged though!
« Last Edit: July 19, 2019, 04:35:47 pm by Rince Wind »
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Robsoie

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Re: X-piratez succession game
« Reply #48 on: July 20, 2019, 04:50:05 am »

Even my character had my bad luck :D
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Rince Wind

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Re: X-piratez succession game
« Reply #49 on: July 20, 2019, 05:05:19 am »

*boom*
"Haha, thought you'd get away, didn't you?"

"Um, what are you doing there?"

"Just testing the latest batch of black powder bombs. Wouldn't want you gals to use them and then realize they don't work, right?"

"You are testing them on the prisoners?!?"

"Of course not! I mean, I'd love to see some action, just working here at the extractor might give me a nice tan and all, but going out with you lot ..."

"What is this, then?"

"Fresh paint!"

"And these bits and pieces?"

"Umm... props to make the testing ground more realistic?"

"You are not a good liar, are you?"

"I can be pretty convincing! I think."

"Tell you what, I'd like to spend some time down here,why don't we swap places for a while and you prove that you have it in you?"

"Are you serious?"

"Of course. I ... I don't like blood. And I think I'll have to throw up..."

"Wow, thanks!"

"Hurry, they are voting for the new captain at the moment."


...

And so I, a runt, swapped places with one of the gals. I arrived just in time to hear the last gal make her speech as to why she should be captain. I entered the stage to confused looks and held a rousing speech myself. Mostly aimed at the peasants, so I spoke of strength in diversity and so on. My idea turned out to be good, I got two votes, my own and that of the peasants (you didn't think they'd all get a single one, did you?), while the other gals all got one - their own.

Even while I was celebrating the head brainer arrived and made me sign some papers. I thought that it was my salary. Only found out later that I won't get any bonus for being captain and just allowed three of her friends to work here for rediculous wages and a hefty signing bonus. Oops. But it seems they all earn the same, so at least I am not worse than the previous captains. To protect our new brainers I asked to two new gals to escort them here as well.

Next thing I know I get a summary about Rifles, decent alround weapons. Also a rundown about society, though it fails to mention that we are flying over the top of the pyramid. I didn't get the pyramid thing anyway, what have some boring old triangle buildings to do with modern society? I wish the brainers would explain this for the laygal.

Told them all to find a solution to our overcrowded prisons, and they mumbled something about slaves. Sounds good to me!

Over in the Americas one of the gouvernments wants their taxes back. I refuse, and we settle for killing the self appointed tax collectors.
I am sending the bikes ... what am I talking about, I am leading them! (After a bit of rummaging through the stockpiles I found some nice stuff to put on board as well.)

...
Dammit these things are slow. I've been looking at this ocean scenery for ages. And the hideout just calls and says there is a gal in distress, some fools want to offer her to some gods in a blood ritual! It is only a bit further than the tax collectors, so I order the Speeder to take on those, we'll continue on a rescue mission.

...
Fucking speeder overtakes us, the peasants are waving and grinning.

They got some stuff from the storages as well, and are lead by TPFKA (The Peasant Formerly Known As) Captain Robsoie.
She is the first one to kill on of the Ruffians here as well! Not this one, but the other one was in the dark, so this is more of an example picture.
Spoiler (click to show/hide)


Then she wounds a highwayman with a double barreled shotgun. He doesn't like that at all, turns around and runs to where the shot came from, and fires. Both barrels, as Robsoie survived the first one somehow.
Mrs Fuller fills him with lead for that!
Spoiler (click to show/hide)


Because the Peasants are hopeless shots they use some grenades to kill and wound as well as their rifles, and after a while the last one dies. Most of the taxable population is dead as well though, so the gov isn't very amused. We got one of the ruffians alive and some stuff though.
Spoiler (click to show/hide)


Minna is promoted to bossgal. Minna? Why not me? I AM THE CAPTAIN!







« Last Edit: July 20, 2019, 05:11:20 am by Rince Wind »
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Rince Wind

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Re: X-piratez succession game
« Reply #50 on: July 20, 2019, 05:40:22 am »

Later that night we arrive at our destination as well. My ass hurts like hell from riding the bike all the time and it is good to get some workout.
Some weird dudes that look as if they would be more at home in a video game than in the real world have lit some fires around an altar thingy. And there she is! The guy next to her already has a knife out, so it seems we are right on time!
Spoiler (click to show/hide)


Those domestic shotguns are pretty terrible, so we grenade the closest one after a lot of missed and ineffective shots. He ... vanishes complety?
Spoiler (click to show/hide)


We kill some more, and we can even rescue  a wounded one, he'll come home with us and entertain some brainers.
Spoiler (click to show/hide)
(I am the gal with the aqua hatchet, btw.)


We kill the last one, a flawless miss ... WHY DIDN'T I LEARN ANYTHING?
Spoiler (click to show/hide)

Because I lead, because I have to tell the others what to do, and because ... well, it was my first time, ok?


The stuff seems to be mostly useless, but we rescue a gal! She refuses to join us (yet), because we have no rare earth elemental trinkets.


4th of July, the new brainers arrive, and they get to play with the possessed sarge and an execution trophy I found laying around.
I have also sold the bikes, because my ass still hurts. And they are soo slow, so I hope this new Airvan will serve us better, even if it has space for only 5 gals.
Henceforth it shall be known as the Pain Delivery Van!
I sold the bikes to the gals for a discount, so they have a stylish way to get to Jack's town.


The Brainers hand me a summary about explosives. They explode, I know that. But thanks, anyway. The execution trophy is NOT for the captains quarters it seems. We can hand them in to Jack to get some goodwill. Enough goodwill and he'll sell us stuff. Who would have thought?
To make space for more worthy prisoners a drifter and a ruffian are dragged to the lab.


A Ratman Cache! But the tunnels are too small, maybe we should hire some Lokk'Naar. If only we could.

The brainers tell me about the military shotgun, a way better weapon than the domestic one, even if it can't use rubber pellets. Too bad they had to disassemble our only military shotgun and have no idea how to put it back together. Well, go and bother some tough guy, then.


According to the sniping summary sniping rifles are not for everyone, only gals who can shoot very straight should use. Funny, I thought with that huge ass scope even a child could hit anything it wants, but the brainers say that it is more complicated than that. Now they are off to molest a B-Boy.


Ah ... now we are talking! Slaves will be a boon for our hideout!
Spoiler (click to show/hide)


I order a few of the prisoners to be turned into slaves to see how that turns out. Oh, btw, we stopped the X-Grog production at the beginning of the month and startet making Chateau, more money in that as long as we have apples.

The Tough Guy tells us about home. Ghost Gates is a place I would have left as well though, so we might just send him back to his family.
Spoiler (click to show/hide)



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Rince Wind

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Re: X-piratez succession game
« Reply #51 on: July 20, 2019, 06:43:25 am »

"Hello hello, this is Captain Rina Wind speaking. We found your village and will proceed to rob and plunder. Please proceed to our craft in an orderly fashion and with your arms raised. Or else!"

...

"Well, or else it is, it seems."

We found out about this ratman village, and so we are doing a reverse pogrom. Reverse because we are the good gals, of course.
Coconut shoots a cute dog AND I AM NOT USELESS!
I hack some ratman apart with my axe.
Spoiler (click to show/hide)

No, I am not insecure. I just killed a ratman, why would I be insecure?


Coconut is wounded by someone in a building, but our resident peasant kills the offender. Coconut herself really doesn't like dogs today and kills a second one. Or maybe because it is because she has the best long range weapon and could actually hit him.


Aww, while I kill the ratman leader the peasant is killed.


Some more rats die but one manages to hurt Plain Nightshade (she is one of the new recruits I hired) so badly she falls unconscious.

Coconut (who has switched to a domestic shotgun with rubber bullets) saves her and makes sure we'll be able to properly torture the shooter.
Rubber bullets are pretty good against these rats.
Spoiler (click to show/hide)


Really good, the last one falls to her as well. All three prisoners and two dogs are her doing. So she is almost the MVP her. But I killed the boss, so there is that.
Spoiler (click to show/hide)


We lost a peasant (and a decent one at that, including today she had 7 kills!), but other than that it went pretty well. Ok, two wounded, but that comes with the territory.
We got some old guns (sold the flintlocks immediately), a big purse, and quite a few apples!


A Drifter tells us about Mutant pogroms. He is no mutant, so the only way he would know so much about it is ... well, that seals it, we'll kill him.
Spoiler (click to show/hide)


We've also read a gun almanac, and this months episode featured a great centrefold of a beautiful gal with big umm... grenades?
Oh, and some fluff text about UAC Chainguns.
Spoiler (click to show/hide)


Light Machinegun, Scale Mail and we ask the Brainers about the deal with the tiny drill. It is NOT a sex toyk I can say that much. How do I know? Well ... hey, I just know, ok? Oh, also someone is looking through the recon expedition papers.

Huh, tiny drill was fast, and it has something to do with that old hunk of a ship hall that is taking so much space.
Spoiler (click to show/hide)


And while some peasants undertake some milita training we of the Pain Delivery Van are out and about to help some poor shipwrecked party (to their grave or our cells.)

I am the first to see someone that is not us, and she keeps mumbling about church and warmaiden stuff. Our peasant illuminates her with an arrow and damn! She is tough! She wounds me and a short while later Cemetery Ivanka (the other new recruit). I am fine, but Ivanka is heavily wounded.
Azura finally shoots her down and needs the whole drum for that. And she assures me that every shot hit!
Spoiler (click to show/hide)


She bleeds out quickly. Too bad.
A priest comes and wonders what all this shooting and fire is about (remember, the church likes fire!), and he falls to my pistol. Bleeds out just as quickly tough. Inbred thinbloods!
Spoiler (click to show/hide)


A gal in underwear is next, I try to knock her out, but her head is hard as a rock, I swear! Azura has to shoot her, while I get out of light.


We sneak around the fire and Salty shoots, then knocks out and bandages a Church Matron.


The rest dies as well. We try to capture them, but don't want to risk too much doing so.
Some wounds, but no deaths, I call that a success. I will accompany Ivanky to the medi...mess hall, not that I have to, I am fit to fight, but it was I who lead her into this, so the least I could do is pretend that my wound hurts as well.
Spoiler (click to show/hide)


We capture the matron, a self charging laspistol and some other stuff, but nothing really remarkable.


I am known as a veteran now, though, does that improve salary ... no? Well, asking is free.


Someone tells us about the light MG, so I quickly stop the brainers from disassembling the one we have!
Spoiler (click to show/hide)


The expedition obviously went to Cali Republic, the most TV Nation on earth. They do have a similar leadership selection process as we do, just our captains don't get killed after ... ... well, at least not intentionally.
Spoiler (click to show/hide)


The possesed sarge is a bit boring, to be honest:
Spoiler (click to show/hide)


Ratmen are midgets, thanks captain obvious!
Spoiler (click to show/hide)


But they have contacts with the smugglers? Why don't we?
Spoiler (click to show/hide)


We research Intricate Gunsmithing, Hellerium Charm and !Bandit Business!, and we interrogate a ruffian, a sharp guy and the church matron.


Sharp guy really is sharp, he knows about some courier mission the bigger factions undertake.
Spoiler (click to show/hide)


The brainers take a six shooter apart, we have enough of those.


Our "home gouvernment" has lost some agents in Konstantine! We're glad to help.
Let's see how the gals fare without my glorious leadershipt, I am still comforting Ivanka.


Ballers, and we can take out the first ones pretty easily.
Spoiler (click to show/hide)


The street is well lit, so two gals try to secure it together. That guy in the house only has a ball bat, so he has to come close.
Spoiler (click to show/hide)


He tries, I'll give him that, but he also dies.
The current peasant gets surprised by another ball bat wielding baller, but can pacify him despite her wounds. We do have a bit of a problem here though, because these guys keep waking up.
Spoiler (click to show/hide)


They manage to put the peasant to sleep and wound Azura a little while the others look for the one who is left.
They see something moving and follow it, but in the end he turns up at Azuras. She has had some beer to keep standing and running and sometimes knocking out, but she can slap him a few times and then carefully cut him up, but not too much. And the peasant wakes up just in time for the cleanup and the carrying everything to the van. Perfect!
Spoiler (click to show/hide)


So, we can get most of them home, only one is dead. We give one of the agents back to the gouvernment for a tasty 80k, but tell them we couldn't find any more of them. The brainers will want to talk to one.
Spoiler (click to show/hide)


The booty isn't very good, these ballers don't have much in the way of equipment.


The six shooter is neither good nor bad, but a bit boring.
Spoiler (click to show/hide)


It is the 16th of July by now, and we have found a church bootcamp!


---------------------------
This is as far as I played yesterday.




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Robsoie

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Re: X-piratez succession game
« Reply #52 on: July 20, 2019, 10:08:07 am »

Have you kept the airspeeder ?
I bought it mostly to try to shoot something for my character "story", unfortunately by the time i finally got some missiles (seagull) available there was no ufo appearing until the end of my month, i planned to resell it before doing the save but i just forgot, so if you want the money (and free hangar) for something better, don't hesitate to sell it.
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Rolan7

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Re: X-piratez succession game
« Reply #53 on: July 20, 2019, 11:44:00 am »

So generous of you to play nurse for poor Ivanka!  Glad you weren't seriously hurt :P
Shame about Robsoie though ):

Mmm, I wants that LMG.  IIRC it's heavy as balls but is the kind of "more dakka" heavy weapon which strips armor and does a lot of damage, and isn't *that* inaccurate if you kneel or get close with it.  Sexy sexy armor-buster and cover-destroyer.  Who needs explosives, I say~
'Course I'm just a runt, but maybe I will have been working out *hic* you don't know!!

Edit: Also, glad Coconut Monkey survived so far!  She was a big help in my turn.
« Last Edit: July 20, 2019, 12:59:18 pm by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Rince Wind

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Re: X-piratez succession game
« Reply #54 on: July 20, 2019, 01:23:49 pm »

I am still at work, so I can't look now, but I think we don't have any decent craft weapons apart from the launcher.

Ww should have a new gal joining soon, I just ordered a rare earth element. So we could upgrade a runt to proper gal. Again!
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Egan_BW

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Re: X-piratez succession game
« Reply #55 on: July 20, 2019, 04:34:16 pm »

Guess I'm PTWing this. Maybe I'd ask for a turn, but I should probably actually play the game normally at least once first, hehe. >_>
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Down at the bottom of the ocean. Beneath tons of brine which would crush you down. Not into broken and splintered flesh, but into thin soup. Into just more of the sea water. Where things live that aren't so different from you, but you will never live to touch them and they will never live to touch you.

Rolan7

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Re: X-piratez succession game
« Reply #56 on: July 20, 2019, 05:00:17 pm »

Hiya!  Yeah this total conversion is a lot harder than vanilla X-COM I'd say.  It's honestly weird playing it Ironman.  We're ramping up in power, to the point that we can actually replace our losses :P  Peasants may be roughly equivalent to X-COM recruits, but a lot more is asked of them XD
Here's the game, version J15 (from the Discord, I always forget there's a forum.
Here's the Bay12 OpenXCOM discussion thread which is mostly X-Piratez talk, specifically a discussion about early game strats.

Nngh I'm starting to really worry about my skill on the Battlescape.  But I'm sure it'll be okay, we've got growing cash flow and our base should be relatively safe from assault due to doggos.  For now, obviously.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Iduno

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Re: X-piratez succession game
« Reply #57 on: July 20, 2019, 11:29:55 pm »

Nngh I'm starting to really worry about my skill on the Battlescape.  But I'm sure it'll be okay, we've got growing cash flow and our base should be relatively safe from assault due to doggos.  For now, obviously.

I also rely on being better equipped than my opponents to make up for being generally terrible at the tactical bits.

I can't wait to go into a dark sacrifice and get jumped by half a dozen canny gals in ironman. That's almost as bad as finding out you're looting a temple full of zombies. I think there are 2 funky zombies and at least one strix in that mission, which is why I like to make a save before starting the mission in my personal game.
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Rolan7

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Re: X-piratez succession game
« Reply #58 on: July 20, 2019, 11:38:34 pm »

Heh for me I feel like it's usually "Medical Experiments" missions which turn out to be zombies.

Honestly though?  If I get a mission against Canny Gals here?  I'm probably going to skip/flee it.  Their camouflage is a B.
Same for ninja gals.  They aren't so bad with 5-turn autosavescumming, but I fear them.  Their camouflage and their blunderbusses.

Moonshine thoughts.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Rince Wind

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Re: X-piratez succession game
« Reply #59 on: July 21, 2019, 04:35:36 am »

You did not run from Ninja Gals. :P


Edit: Ok, why did you have to bring up zombie missions?
« Last Edit: July 21, 2019, 04:49:39 am by Rince Wind »
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