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Author Topic: X-piratez succession game  (Read 74666 times)

Robsoie

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Re: X-piratez succession game
« Reply #285 on: September 01, 2019, 04:08:43 am »

That sounds like a good month and wow at that score !

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Rolan7

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Re: X-piratez succession game
« Reply #286 on: September 01, 2019, 04:27:47 am »

Yeah thanks y'all, pretty happy with how this went.
oh and robsoie sorry about getting your gal super-hurt, she was in the Savage "armor" for some reason so I went YOLO.  She was fairly effective with it!  Just fragile.

@Iduno
I do know about charging into melee heh- I use it a lot in my own run, but I guess it feels a little gambly for ironman.  Plus with the chainmail (which I'm loving) energy regen is a bit low for such tactics.  And I'm awful about remembering to bring/use beer, except on Escape Tower.

Also I've totally seen a tank on a Humanist pogrom...  Though I'd never seen this force composition of mostly-activists with a few instructors and military police.  I've seen armored cars too, pretty sure it was Humanists there too.  Freakin scary, though panzerfausts rock.

Cattle prods are a little tricky with the 20 TU cost, size, and 2-handedness but yeah they do hit very effectively.

and I did sell a bit of the beer.  Headcanon:  "Selling" stuff is often sold to the crew (they have salaries, after all).  All those casino vegetables are probably getting eaten on base.  Not to mention the various smokes and alcohols~

btw I think we have 420 sectoweed lol

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First off, some more construction on Ching Shih 2nd.  Extractors are nearly as good as workshops and considerably cheaper, workshops just unlock certain recipes.  Since I'm mostly thinking about simple profit (for now) extractors and stills should be fine.  The plantations are mostly placeholders as usual.  A Large Prison would help clear up space at home and be a good spot for Courtesans, on top of the defensive potential (I assume, seeing as we don't have a blueprint yet).  And a Large Barracks would just be so nice.  Maybe some manner of 2x2 workshop - we'll see, there might be a third base by then anyway.

Skipped some unremarkable research...
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Intercepted this civilian-looking craft, but it actually fired back a little!  Some highwaymen with delusions of grandeur.  And a grenade launcher, but they didn't get a shot off~  +1 small ship engine.

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Apparently drinking it doesn't work.  Now we know that.
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Shoot down a sharp guy with some "tough" escorts.  A freakin billhook?  Easy loot.

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Now we can pretend to be dogs!  Barkbark!
Library complete!

Weird, a ship lands nearby before we even spot it.  We pay it a visit
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Oh hey, that's an antitank rifle.  OH SHIT that's an anti-tank rifle!
Everything seems to be in order good day (I sorta wanted the rifle, but the agent wasn't alone and I don't tend to attack the government troops.  I think we can buy it anyway)

"Plotting" turned out to be... story construction and pacing.  Something that's completely alien to me :P
It does give us a nifty option, though, to *Stop Targeting Civilian Traffic*!  I am obviously in favor of this, but I'll leave it for the next captain to actually make the decision.  (Comes with an infamy bonus too IIRC)
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Yessss another way we're better than mere bandits :D  We need to build this immediately!
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Uh... somewhere.  Dangit I don't want to deconstruct a prison *again*, having three is very nice.  But to replace a storeroom I'd have to hire workers, and we'd lose 5 runt capacity as well.  Hnn...  I guess the dojo should go.  It's mostly useful for newbies, and we still have that option at Ching Shih.  The Onsen itself also provides a few training slots.

Heh, costs 50 sectoweed.

Another Necropirate-looking craft drifts by, again we're unable to pierce its hull.  But Zaxx gives a lead on another corrupt priest, which is always a fun milk run.  No chainmail allowed, but a lot less resistance than a normal temple.
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Rocks... rocks aren't loot.  Put them down.

Hehe pillow books take 690 work hours to make.
Not profitable, sadly.  Require porn worth $1800, sell for $9000, so that's roughly $10 profit per runt-hour.  Whereas Grog is ~4400 profit for 240 hours, close to $20 an hour.  Woah, they give a *lot* of research though!  And a bonus if we complete the pantheons?  Sure then, let's manufacture some culture out of... porn!

The necropirate ship is so slow the runts actually complete repairs and rearming in time to re-engage and crash them!  I'm not too excited about fighting necropirates, but I don't like them flying around our base.

We finish negotiations with the Bugeye ambassador, allowing us to recruit them.
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Hm, hits harder than the charger laser and is more accurate.  Slow but seems like a good trade off, particularly against armor.  Not enough bits to make one yet though.
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Cleaves tech?  Except not really, apparently.  Seems like a crude weapon.

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They're mostly armed with simple flintlocks, ah takes me back.
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What an ugly ship.  How was this flying?
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AGH HOUNDS
They don't get through my chainmail though, and their armor's only tough in the front.
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Craaap, Honorable Mugs tried to wrestle one with a blunderbuss but failed and took all four barrels to the chest.  And apparently I forgot to equip bandages DX  Two gals are back at the ship patching up minor injuries, but now I just have to finish this before Mugs bleeds out.
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Damn.
EuchreJill also takes a quadruple blast, also at point blank, but the shield protects her.
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This suuucked.  I mostly blame it on everyone sprinting up to the north, then charging the ship in the west, in chainmail.  Everyone was too exhausted to wrestle properly, and the handcannons ran out.  And the bandages weren't equipped for whatever reason... bluh.
On the bright side, Iduno's now a boss gal
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RIP

Another small ship lands nearby, so we check it out.  Trade guild this time! 
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"Expendable Robsoie" did a shitload of drugs, ripped her shirt off, and ran screaming into the darkness.  This didn't go particularly well for her, but it went even worse for the ship's captain (fortunately she used the baton instead of the fuckoff-axe).

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Oh weird, never seen one of these guys.  Looks... creepy.
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Ah I see, it's some sort of ferry service.  More hostages~
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Yoink!  And Robsoie will be fine... I think.  She's still twitching at least.  (Sorry XD  I assume you chose that outfit.)

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This is an excellent plan that cannot possibly go wrong!  More importantly we finally have a use for the dark ones in prison.

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OHNO
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Dammit, Academy!  Actually I'm a bit relieved it's them, should be pretty easy (probably didn't need to hand out all those panzerfausts).  And I guess this means they're taking us seriously.  But if they think they can stop us, they still have a lot to learn!
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Oops... turn 1 victory.  The only wound was to a dog, and he's a good boy who's gonna pull through.  We didn't bother trying to capture, existential threat and all.

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Always time to redress a wrong.
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Strange road system.  The streetlights are kinda spooky, particularly since the pools of light are naturally dangerous.
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Apartment buildings are always pretty tedious, but the Alliance is appreciative.

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Ha, I didn't know these had a combat use.  technically
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huh.  I thought we just claimed the most badass title that didn't draw laughter.

Still finishes in Ching Shih, grog around the world!

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This is so silly I love it.  What are we, super mutants?  wait
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That ferry also had a user's manual in it, so uh... now we have it's details I suppose. 

Blood rituals and bandit town... nah.

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We finally get some details about our mysterious benefactor(s).  Even though we had to bully some Lokks to get it ):  And we still don't *really* know anything.  Fact is, we're dependent on them, whoever they are.  Can't say I'm happy about that.

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Hunting trip!  Guh, these things be ugly.  Glad it's daylight.
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Damn, they're even faster than they look!  And Quick me clumsily reaction fired into Good me's freakin arm, thanks for that.  Wish we could tame these things, they sprinted practically across the map.
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Took some alive anyway, good reactions training with the batons. 

Ohno another attack, at Teuta this time! 
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Blast!
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I'll stop them!  Me, my army of dogs, and y'all can pick up some panzerfausts too just in case.  We're actually in pretty great shape.
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Ha, okay, sure XD  I just handed out a dozen panzerfausts for *ratmen*.
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though I mean... that does work~
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Eehehe aw bad picture.  guess I gotta do it again
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"Boss Gall" Freckled Bee missed five out of six shots against the rat 2 steps from her... 73 firing skill... fortunately his friend back then reaction fired into his back.
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I will say one thing for ratmen, they have good dogs.  One of their base dogs even tanked some reaction fire and took out one of ours ):

Young Uber shares some interesting wisdom, that appearing nonthreatening can be useful in combat.  So frivolous clothing actually boosts reactions, as the enemy might hesitate a bit longer (and reactions are an opposed check).  Her demonstration was too lewd to recount.

Couple days later, we learn... persuasion!  This lets us recruit and "recruit" various people who were too stubborn before.  We can even deprogram Humanists, which is kinda heartwarming (:

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We check out a "very small" ship landed nearby, only to find dark ones!  At night.  Amusingly an imp set this cacodemon on fire, then a chaingunner finished it off for us.  Guess monster infighting really is a strat.  Still, screw this noise, we ran.  I also learned that cacodemons have *amazing* night vision.

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The scarab got a look at the "ship" as it flew away.  Some sort of beacon, easily blown to pieces.

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Chainmail is amazing and all, but it'd be pretty great to forge lightweight tac vests of our own instead of gambling for them.  Now we can!
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We also mess around with the 3D printers a bit.  The Academy engineers we've been holding on to refuse explain their operation... for now.

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Aaaand we finally did it, we're back to school!  Not the Academy though, no, this is a much better school.  With blackjack and hookers!  But definitely not schoolgirls in bikinis because that's gross wtf.  honestly seems like something the Academy would do.
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The possibilities!  Dangit.. Obviously we want the hyperwave decoder ASAP, since it takes forever to build.  The surgery room is important too to keep recovery down.  And Pharmacology doesn't just let us produce expensive medical supplies, it may lead to ways of "convincing" these meanie engineers to play along!  It's not like we can just hit them, they'd lie.

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Stopped some more Academy experiments, getting equipment for our upcoming surgery rooms.

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Undersea adventure, not a plastic vessel this time but old-world treasures~

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One of the humanists makes some suggestions to "encourage" our volunteers, clearly misunderstanding our arrangement.
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We also fashion some safety goggles from aqua plastic, completing that "rad scientist" look!

We take down another civilian car.  The Lokk'nar Scarab pilots report that the "everyone totes died in the crash".

The onsen finishes! 
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Evil Me wants to celebrate with a hellerium bath, but we convince her that this is *like* that, but a lot less caustic.

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55 Escape Tower, always fun!  And looks like we've got a female spellcaster this time, so-called "noblewoman".  We can always use more hypno-panels.
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Hewwo OwO
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I forgot these are so good for score, too.  Mainly love the hypnopanels and the fun of cracking open the bus.  I actually brought a stun grenade but I got impatient heh.

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I feel like the Guild doesn't trust the Academy.  They shouldn't.
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He tells about some of the marvels of non-Academy medicine.

Whee gambling and storage management~
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Bam, hyperwave decoder!  We've got enough slave AIs, too.  To be smart though, I think we should start construction on the 6th - that'll finish them just after the next month starts.  They're also very expensive, so I'd rather see the monthly report first.

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Down with armor!  except our armor.  These rounds don't work in many weapons but I guess they make shotguns relevant.

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Now *these* rounds fit in all sorts of stuff, and are freakin great.  Mmm, minigun flinging plastasteel rounds...

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And the monthly report!  Not as auspicious as last month, but we spent a lot of time "in school" so to speak.  Not just surviving, but figuring things out.  Even inventing things ourselves.
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Group birthday party!
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And a last bit of research, called "Chainsaw Good" for some reason.  Kinda silly as a weapon, but has inspired us to look into similar "Power Tools" for better tinkerin'.  Or vibro blades!

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Queen Teuta.  Air Filtration is being researched, for a large barracks - very much needed.
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Ching Shih 2nd.  50 workshop capacity currently unused, but when that barracks finishes, there'll be room to hire 50 more runts for booze-makin'

so yeah.  Maybe start the decoders on the 5th or 6th, and buy 50 runts around the same time as that barracks finishes.  Other than that uh... We're close to Large Barracks research but whatever priorities are good!
And *Stop Targetting Civilian Traffic* is available if ya like!

oh and don't worry about all the images, the python I wrote makes the task not take any longer per image.
oh right the save
I don't trust our benefactor
goodnight
« Last Edit: September 01, 2019, 04:29:19 am by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Robsoie

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Re: X-piratez succession game
« Reply #287 on: September 01, 2019, 04:45:10 am »

oh and robsoie sorry about getting your gal super-hurt, she was in the Savage "armor" for some reason so I went YOLO.  She was fairly effective with it!  Just fragile.

It was all her strategy to get back to the safety of the sick bay like she did on my turn.
:D
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Rolan7

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Re: X-piratez succession game
« Reply #288 on: September 02, 2019, 12:51:40 am »

Yes well hmm, seems she might have a bit of a buff?  Maybe?
(and I only wanted to be a runt until someone made me hilariously redundant  :'( :P)

New version, I'm sleepy but wat
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Rince Wind

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Re: X-piratez succession game
« Reply #289 on: September 02, 2019, 03:00:40 am »

Something that isn't mentioned because it is nothing Dioxine can influence : you cannot move buildings around anymore. It has been cut from the exe.
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Iduno

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Re: X-piratez succession game
« Reply #290 on: September 02, 2019, 11:34:36 am »

@Iduno
I do know about charging into melee heh- I use it a lot in my own run, but I guess it feels a little gambly for ironman.  Plus with the chainmail (which I'm loving) energy regen is a bit low for such tactics. 

I only mentioned it because you were like 1 square from the enemy in that picture when the gal got shot. Closer is safer in that case (if you can't hide behind a building, tree, or ship). I'll agree that chainmail and running aren't a good combination. You can get maybe one turn of running in if all of the enemies are in one area, none if you need to check the whole map.

And all of my uniforms (excpet swimsuit, bikini, etc.) have both beer and bandages. Just bandages if there's no belt. I put them in the quick slot, because I know they're getting used.

And pillow books are a different kind of decrypted data disk. More fast research (1-2 brainer days instead of 7-ish for a hostage, or 20-ish for researching an object from our vaults). I'm guessing you knew that, but it's good for whoever is next to know.

Spoiler (click to show/hide)
The scarab got a look at the "ship" as it flew away.  Some sort of beacon, easily blown to pieces.

That is an imperial beacon. Follow it to an interesting mission (not exactly easy, though) like Reticulan Bases. Great loot if we can take them. Do we have Radiator Shirts yet? Those + chainmail means plasma and laser hits have a decent enough chance of doing little to no damage.


Something that isn't mentioned because it is nothing Dioxine can influence : you cannot move buildings around anymore. It has been cut from the exe.

Do you mean the custom starting base (choose the locations of the buildings instead of getting whatever the game hands you) or something else?
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Rolan7

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Re: X-piratez succession game
« Reply #291 on: September 02, 2019, 11:50:27 am »

Oh true but I think that gal was crouched (almost a requirement for MGs) which makes doing a final sprint to melee more costly.  I really thought the machine gun would do the trick heh.

Not carrying bandages was me getting lazy/sleepy XD  Not using stamina-restoring items is a habit I'm working on.

And yep, good reminder!  We have a big pile of pillow books to research for score/lore.  Tons of directly useful things to research recently unlocked as well though, so it's a choice of course.

(also I swear sometimes data discs seem to take 2 days, other times 1?  Which is ridiculous, it must be 2.  Perception is a funny thing.  I could just look but meh)

Something that isn't mentioned because it is nothing Dioxine can influence : you cannot move buildings around anymore. It has been cut from the exe.

Do you mean the custom starting base (choose the locations of the buildings instead of getting whatever the game hands you) or something else?
Noooooo D:
There's, well there was, a really useful option to ctrl-click a base facility and relocate it.  It cost a third of a million dollaroos so I considered it balanced.  Why the heck would they remove that D:  I was kinda counting on it to help "defragment" our bases once large facilities become available.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Iduno

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Re: X-piratez succession game
« Reply #292 on: September 02, 2019, 12:22:39 pm »

(also I swear sometimes data discs seem to take 2 days, other times 1?  Which is ridiculous, it must be 2.  Perception is a funny thing.  I could just look but meh)

Like weapons, research also has the 0-200% progress applied daily. I assume it taking 2 days means one day had 0% progress. Although I just looked it up, and apparently it is (or was last time the wiki was updated) 2 days. Even now, there are things I need the wiki for that the html bootypedia doesn't provide.
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Rince Wind

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Re: X-piratez succession game
« Reply #293 on: September 02, 2019, 01:43:11 pm »

Yep, I meant the ctrl+click to move buildings around that Rolan7 mentioned.
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Robsoie

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Re: X-piratez succession game
« Reply #294 on: September 03, 2019, 06:57:40 am »

I wonder how the new damage type will rebalance things.
Some useless weapons may become less useless ?
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Rince Wind

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Re: X-piratez succession game
« Reply #295 on: September 03, 2019, 01:38:37 pm »

I haven't tried it yet.
I am a bit sceptical about the weirdgals as well. I don't use voodoo clothes often and dedicating a gal to them (I suppose she won't be able to wear regular armor anymore) seems like quite an investment.


Anyway, who is next? EuchreJack or Robsoie?
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Robsoie

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Re: X-piratez succession game
« Reply #296 on: September 03, 2019, 03:51:54 pm »

So i assume we upgrade to the new version ?
Didn't noticed Rolan7 had fiished the turn, looks like i skipped a part of his report. Nice two months went faster than expected.

It should be EucheJack next.
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Rolan7

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Re: X-piratez succession game
« Reply #297 on: September 04, 2019, 03:16:27 am »

(also I swear sometimes data discs seem to take 2 days, other times 1?  Which is ridiculous, it must be 2.  Perception is a funny thing.  I could just look but meh)

Like weapons, research also has the 0-200% progress applied daily. I assume it taking 2 days means one day had 0% progress. Although I just looked it up, and apparently it is (or was last time the wiki was updated) 2 days. Even now, there are things I need the wiki for that the html bootypedia doesn't provide.
I had no idea about that, thanks for pointing it out!  It was the weirdest thing to try to notice, since there's so much else that goes on from day to day, and I tend to be listening to distracting things in my personal game.  Or writing logs in this one, heh.

Yep, I meant the ctrl+click to move buildings around that Rolan7 mentioned.
RIP  :'(
Though I haven't actually confirmed it yet (liiiiiittle bit burnt out on X-piratez just now, you understand).

I wonder how the new damage type will rebalance things.
Some useless weapons may become less useless ?
I was surprised but I suppose I get it.  Piercing is presumably for bullets now, much like the (crappy) AP damage in original X-COM.  I would guess that stabs might avoid more armor, but lack the armor-shredding ability of high-damage Piercing bullets.
But that's just a theory.

Spoiler (click to show/hide)
The scarab got a look at the "ship" as it flew away.  Some sort of beacon, easily blown to pieces.

That is an imperial beacon. Follow it to an interesting mission (not exactly easy, though) like Reticulan Bases. Great loot if we can take them. Do we have Radiator Shirts yet? Those + chainmail means plasma and laser hits have a decent enough chance of doing little to no damage.
So weird thing, you're definitely right about that.  Sorta.
But I was chasing this thing after it took off from a Dark Ones landing.
Spoiler (click to show/hide)

So I assume we upgrade to the new version ?
Didn't noticed Rolan7 had finished the turn, looks like I skipped a part of their report. Nice two months went faster than expected.

It should be EuchreJack next.
FTFY  I'm nonbinary and prefer they/them hence, presumably, my glorious redundancy on the roster!
And oops I actually forgot about EuchreJack, I thought you were next!  But whichever, I feel like we're making good progress here.  Probably ready to construct the Flagship and start truly patrolling the skies, perhaps even with a new base launched in a month or two.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Iduno

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Re: X-piratez succession game
« Reply #298 on: September 04, 2019, 11:42:15 am »

I'm nonbinary and prefer they/them hence, presumably, my glorious redundancy on the roster!
And oops I actually forgot about EuchreJack, I thought you were next!  But whichever, I feel like we're making good progress here.  Probably ready to construct the Flagship and start truly patrolling the skies, perhaps even with a new base launched in a month or two.

I was wondering if that was the joke.
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Robsoie

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Re: X-piratez succession game
« Reply #299 on: September 04, 2019, 07:01:52 pm »

Looks like there are some problems with the new version of xpiratez :
https://openxcom.org/forum/index.php/topic,4058.3345.html

Hmm, wonder if we should update for the succession game , continue on what we have or wait for a fixed version ?
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