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Author Topic: X-piratez succession game  (Read 74902 times)

Robsoie

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Re: X-piratez succession game
« Reply #390 on: October 07, 2019, 12:53:32 pm »

Well played that's another great month !
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Darkening Kaos

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Re: X-piratez succession game
« Reply #391 on: October 07, 2019, 11:13:16 pm »

     @Rince Wind: I think you might have uploaded the wrong save file, it comes up as March, instead of September.

     False alarm: I accidentally put the save file in the wrong sub-directory.  Carry on …
« Last Edit: October 08, 2019, 12:09:09 am by Darkening Kaos »
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Rince Wind

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Re: X-piratez succession game
« Reply #392 on: October 09, 2019, 10:15:24 am »

     @Rince Wind: I think you might have uploaded the wrong save file, it comes up as March, instead of September.

     False alarm: I accidentally put the save file in the wrong sub-directory.  Carry on …

So you are doing a turn now? Since the OP is not updated with the turn order anymore it is all a bit confusing. :D
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Iduno

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Re: X-piratez succession game
« Reply #393 on: October 09, 2019, 11:09:47 am »

     @Rince Wind: I think you might have uploaded the wrong save file, it comes up as March, instead of September.

     False alarm: I accidentally put the save file in the wrong sub-directory.  Carry on …

So you are doing a turn now? Since the OP is not updated with the turn order anymore it is all a bit confusing. :D

I hope so, it's weird being the only one whose name doesn't start with R. There are what, 3 of you playing whose names start with R?


Ok, that was unclear. Those are not dangerous, but not worth taking alive either. Dangerous are people with a shotgun, an igun or something similar.

Spoiler (click to show/hide)
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Rince Wind

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Re: X-piratez succession game
« Reply #394 on: October 09, 2019, 11:51:06 am »

If you use Lokks with a coat, then yes, shotguns are dangerous.
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Darkening Kaos

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Re: X-piratez succession game
« Reply #395 on: October 09, 2019, 10:06:06 pm »

     @Rince Wind: I think you might have uploaded the wrong save file, it comes up as March, instead of September.

     False alarm: I accidentally put the save file in the wrong sub-directory.  Carry on …
So you are doing a turn now? Since the OP is not updated with the turn order anymore it is all a bit confusing. :D
I hope so, it's weird being the only one whose name doesn't start with R. There are what, 3 of you playing whose names start with R?

     Oh, nope.  I thought it was requirement of only R-named people taking turns.... I was just checking out progress, I am actually trying to get ahead in X-Com Files - you know, three steps forward, two back, then another sideways..

 
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Rince Wind

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Re: X-piratez succession game
« Reply #396 on: October 10, 2019, 07:05:13 am »

Sooo it is Iduno then?
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Iduno

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Re: X-piratez succession game
« Reply #397 on: October 10, 2019, 09:37:12 am »

Sooo it is RIduno then?

I can take another turn when I get home, unless someone else signs up before then. It is now. Today's game brought to you by Franzia. Quantity over quality. Also, some extra-dodgy bar-be-que I had at lunch today.

I started by touring our bases because I don't remember what was going on to update a few things.
Spoiler (click to show/hide)

I also found a good place in Australia to build a base. Would we prefer it here, or save 200k by building it in Antarctica, which is also a more inhabitable continent?
Spoiler (click to show/hide)

Do we want a power station built at the Queen Teuta base? We can afford to replace one of the barracks, and there's one that's not placed in a great...place for defense. Or anything (maybe a workshop) to fill in the last space at Ching Shih?

I've renamed out Predator. May it serve us fine for several years, before shooting itself with star god plasma weapons while nobody is looking.
Spoiler (click to show/hide)

I've also found us a new looting opportunity, and it gives bounty tokens. Load up the Deliveroo, and strap on some chainmail. We also will have a new power station at Queen Teuta in 14 days and another extractor at Ching Shih at the end of the month. It's cheaper than a workshop, and we won't have the living space until we learn to build better barracks.
« Last Edit: October 10, 2019, 06:31:47 pm by Iduno »
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Rince Wind

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Re: X-piratez succession game
« Reply #398 on: October 10, 2019, 05:07:58 pm »

If we build the Australia Base in New Zealand we won't be able to cover Australia proper unless we compromise somewhere else. Not that we really need to play an optimal game, but that would mostly cover water.

I don't care about 200k, but Antarctica and the Arctic are good interceptor spots, because then you can get everywhere in a reasonable amount of time.


Ha, I always forget training.


What would we want the power station in Queen Teuta for? That is more important for a production base. Don't we need ship engines for it anyway, which are in short supply at the moment?
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Rolan7

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Re: X-piratez succession game
« Reply #399 on: October 10, 2019, 06:24:06 pm »

It's 3 normal ship engines yeah, and it doesn't unlock local production of energy weapon ammo, but it's also a sizeable chunk of income from selling excess power.

Eh let's see...  100k/month for a plantation, 220k/month for a power station.  Ship engines are bought for a reasonably upcharged 1250k, but in excess (not our situation) are worth 200k.  I think a bit more if you bother to disassemble them for hellerium and grab the superconductors, but I haven't done that math to factor in runt hours which are of fluctuating value.

25k per tile, versus 220k per tile, but you pay about 600k opportunity cost upfront compared to the 175k of a 4-tile plantation.  Power stations are clearly the better deal - but only if we have an excess of ship engines.  Which obviously isn't the case, and not just because I'm bad at interceptions.  They'll probably be fairly dear for some time.
« Last Edit: October 10, 2019, 06:37:09 pm by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Iduno

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Re: X-piratez succession game
« Reply #400 on: October 10, 2019, 06:33:46 pm »

It's 3 normal ship engines yeah, and it doesn't unlock local production of energy weapon ammo, but it's also a sizeable chunk of income from selling excess power.

Eh let's see...  100k/month for a plantation, 220k/month for a power station.  Ship engines are bought for a reasonably upcharged 1250k, but in excess (not our situation) are worth 200k.  I think a bit more if you bother to disassemble them for hellerium and grab the superconductors, but I haven't done that math to factor in runt hours which are of fluctuating value.

25k per tile, versus 220k per tile, but you pay about 600k opportunity cost upfront compared to the 175k of a 4-tile plantation.  Power stations are clearly the better deal - but only if we have an excess of ship engines.  Which obviously isn't the case, and not just because I'm bad at interceptions.  They'll probably be fairly dear for some time.

Actually 2 engines. We had one, and I bought a second one. Interceptions are much less likely to get you engines than capturing landed ships. We need more radar coverage, and maybe a blimp base. We can't afford anything like that yet, but the extra 2 plantations and power station should help with that (480k/month?). We can also build a casino eventually, but we need space and a lot of money for that.
« Last Edit: October 10, 2019, 10:10:46 pm by Iduno »
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Rolan7

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Re: X-piratez succession game
« Reply #401 on: October 10, 2019, 06:36:47 pm »

Oh weird, yeah it's two.

I also forgot the 700k cash cost on top of the ships, which completely changes the math.  It's still better long term, of course, but not so cut and dry.

I've been pretty lucky with ships surviving my interceptions, but disabling the missile launchers helps with that.  Mostly getting small fry with semi-useless small engines though.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Rince Wind

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Re: X-piratez succession game
« Reply #402 on: October 11, 2019, 03:09:08 am »

Small engines never explode anyway.
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Iduno

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Re: X-piratez succession game
« Reply #403 on: October 11, 2019, 11:09:44 am »

Small engines never explode anyway.

Huh. I think Megapol might be a decent source of early-game engines. I think they land? Unlike ambulances.

If we build the Australia Base in New Zealand we won't be able to cover Australia proper unless we compromise somewhere else.

What would we want the power station in Queen Teuta for? That is more important for a production base. Don't we need ship engines for it anyway, which are in short supply at the moment?

I was mostly joking by suggesting Austria and New Zealand are the same place.

Queen Teuta is kind of a weird hybrid research/production/interceptor base. Also, it's got good income for being a normal-sized building.

Look upon my works and tremble!

Jack sent us to some terrible tunnels to hunt down some low-level bandits who live in the walls of these tunnels. I assume nobody else is doing it because they got tired of getting shot in the back after "clearing" and area. We don't mind getting shot because we have decent armor.

Spoiler (click to show/hide)

Research:
Spoiler (click to show/hide)

Warehouse Wars
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Losing those stats is a pain, but also Stardust needs that bravery, and more importantly another point of VooDoo power. She'll get signed up for our Weirdgal project when she's healthy again (possibly after gladitorial training to re-gain the stats).

Let's finish off the academy gals we shot down earlier, and show Mom we're not afraid. (Also, update the uniform "Chainmail Train Stats" to include an extra fan for Tac Armor, in case of heat).
Spoiler (click to show/hide)

Comms Tower!
Spoiler (click to show/hide)

Lokk'Naar Farm? !!Fun!! Make sure to send Robsoie on this one.
Spoiler (click to show/hide)

Research!
Spoiler (click to show/hide)

Wizards.
Spoiler (click to show/hide)

On the research front: For school graduation, we're working on medical examination, then we just need exosuits (from heavy machinery training, from human powered armor) to get school graduation, which will really open things up. There *is* a base we could assault to get powered armor, but we don't have so many gals that having 10 wounded would be great. Maybe towards the end of the month.

We shoot down a reticulan trade ship. They aren't our allies, are they? Whatever, we'll interrogate them about that back at the base, too. Also, due to recent injuries (about half from shakeups and gladiator training), we need to bring some Lokk'Naars on this trip. We need to start a recruitment drive. [Hopefully more Lunatics.]
Spoiler (click to show/hide)

Research, and we shoot down 2 more ships. It's been a busy week.
Spoiler (click to show/hide)

Spoiler (click to show/hide)

I wish we could nest spoilers. I think some of those mission posts got long.

I am also feeling the need for a production base (especially when we want more interceptors), and probably a money base (bunch of weed plantations). We did add onto the Mary Read Docks with plantations, so at least we'll make back part of the money needed to finish that base. We can have 4 hangars and a spa there. That'll end up needing to be our first choice for cryo prison, because interceptor bases will probably also bring back some hostages (unless we don't fly transports out of there?).
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Robsoie

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Re: X-piratez succession game
« Reply #404 on: October 11, 2019, 12:39:23 pm »

You have some great training methods, but i would never dare to go in so many battles with only pistols as i'm always worried about them not being damaging enough against most enemies.
In the same time that may explain why i get much less captured people than you :D
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