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Author Topic: Refit and Repair, Nemorland, Spring, 1890, Production & Deployment Phase.  (Read 20584 times)

Kashyyk

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Re: Refit and Repair, Nemorland
« Reply #15 on: July 16, 2019, 09:11:40 am »

Whilst I'm not overly fond of this plan, it does seem to best match the everyone's preferences.

Quote from: Perk Votes
(1) Last plan, I Swear! : Kashyyk
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Jilladilla

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Re: Refit and Repair, Nemorland
« Reply #16 on: July 16, 2019, 09:25:43 am »

Let's do this... Anyone of us artistic and willing to do a flag?

Quote from: Perk Votes
(2) Last plan, I Swear! : Kashyyk, Jilladilla
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Failbird105

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Re: Refit and Repair, Nemorland
« Reply #17 on: July 16, 2019, 10:16:58 am »

Quote from: Perk Votes
(3) Last plan, I Swear! : Kashyyk, Jilladilla, Failbird
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Shadowclaw777

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Re: Refit and Repair, Nemorland
« Reply #18 on: July 16, 2019, 05:15:53 pm »

Quote from: Perk Votes
(4) Last plan, I Swear! : Kashyyk, Jilladilla, Failbird, SC777
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Aseaheru

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Re: Refit and Repair, Nemorland
« Reply #19 on: July 16, 2019, 05:35:45 pm »

 I can live with this.


Quote from: Perk Votes
(5) Last plan, I Swear! : Kashyyk, Jilladilla, Failbird, SC777, AseaHeru
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TricMagic

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Re: Refit and Repair, Nemorland
« Reply #20 on: July 16, 2019, 05:56:18 pm »

naps.

What is this anyway? Sleepy.
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Aseaheru

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Re: Refit and Repair, Nemorland
« Reply #21 on: July 16, 2019, 07:23:13 pm »

 Boats. 1890s boats. Big boats, small boats, overpowered boats, pirates, boats, potential low-level civil wars, boats, Hood knockoffs, boats.
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Wozzy

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Re: Refit and Repair, Nemorland
« Reply #22 on: July 16, 2019, 08:14:30 pm »

I would prefer Hidden Flaws over Poor Education, but I assume no one else really likes to gamble that much.
Quote from: I only picked 4
+3 Major Naval Power
+1 Rapid Econ Growth
-3 Hidden Flaws
-1 Small Shipyards

Quote from: Perk Votes
(5) Last plan, I Swear! : Kashyyk, Jilladilla, Failbird, SC777, AseaHeru
(1) I only picked 4 : (Wozzy)

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Aseaheru

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Re: Refit and Repair, Nemorland
« Reply #23 on: July 16, 2019, 08:19:39 pm »

 mostly because theres no way of mitigating it, and we plan on building alot of ships. One bad roll for a flaw that we cant find, and ohwell, there goes a significant chunk of our navy.
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Man of Paper

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Re: Refit and Repair, Nemorland
« Reply #24 on: July 16, 2019, 09:33:14 pm »

I want a privateer raiding "special" forces navy but I guess this naval power thing has momentum. Doing a good, solid, historically effective for the period start is laaaaaame.
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Aseaheru

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Re: Refit and Repair, Nemorland
« Reply #25 on: July 16, 2019, 09:36:03 pm »

 Yeah, I wanted nightfighting marines myself.
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Man of Paper

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Re: Refit and Repair, Nemorland
« Reply #26 on: July 16, 2019, 09:52:10 pm »

Quote from: Cool Dudes Who Are Everyone's Friends
-3 Newly Created Navy
-1 Some Corruption
+2 Night Fighting
+1 Skilled Marines
+1 Rapid Economic Growth


Quote from: Privateers Who Are Nobody's Friends
-3 Interservice Rivalry
-2 Major Corruption
+2 Attention to Detail
+2 Night Fighting
+1 Skilled Marines

I just really want to be the team that nabs Interservice Rivalry, because nothing gets me curious more than a Gm saying don't do this. Been that way since my first game of D&D nearly two decades ago. I propose we attempt to capture enemy shipping and sell the glorious prizes. A return to the glory days on the waves! Notably, attention to detail does not specify ships, so marine equipment could very well be affected unless the GM states otherwise.

Quote from: Perk Votes
(5) Last plan, I Swear! : Kashyyk, Jilladilla, Failbird, SC777, AseaHeru
(1) I only picked 4: (Wozzy)
(1) Privateers Who Are Nobody's Friends: MoP
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Wozzy

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Re: Refit and Repair, Nemorland
« Reply #27 on: July 17, 2019, 07:23:59 am »

mostly because theres no way of mitigating it, and we plan on building alot of ships. One bad roll for a flaw that we cant find, and ohwell, there goes a significant chunk of our navy.
With that logic, Poor Education is also a horrible choice since it stunts certain research forever. At least less horrible bugs that don't result in exploding ships can be fixed when they are found.
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TricMagic

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Re: Refit and Repair, Nemorland
« Reply #28 on: July 17, 2019, 07:25:05 am »

You actually make a good point about small shipyards—they are definitely easier to work around than some of the other options. I’m not enthused about being limited to 4kt early on, but it’s workable.

Quote from: “last plan, I swear!”
+3 Major Naval Power
+1 Rapid Econ Growth

-1 Minor Corruption
-2 Poor Education
-1 Small Shipyards

Quote from: Last Minute Plan for Global Domination, to unite all under our Nation
+3 Major Navel Power
-2 Poor Education
-1 Small Shipyards

Quote from: Ahead of you, ahead of Ourselves
+3 Technology Leader
-2 Poor Education
-1 Small Shipyards

The first is a call against corruption. Poor Education can be migrated. The Second is to forever be ahead of our time. That is very useful, since we can likely just build a great education system to migrate the flaw. Likewise, we can make better ships.


Quote from: Perk Votes
(5) Last plan, I Swear! : Kashyyk, Jilladilla, Failbird, SC777, AseaHeru
(1) I only picked 4: (Wozzy)
(1) Privateers Who Are Nobody's Friends: MoP
(0) Last Minute Plan for Global Domination, to unite all under our Nation:
(1) Ahead of you, ahead of Ourselves: TricMagic


Nin. We can make schools to educate them. It is the future of the nation after all.
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Man of Paper

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Re: Refit and Repair, Nemorland
« Reply #29 on: July 17, 2019, 07:30:46 am »

I don't want any plan with poor education, because I feel like if all things are equal we'll outright lose due to our captains and crew being outsmarted and out maneuvered. Dumb dudes are also probably not gonna calculate long-range shelling and torpedoes too well either. Some idiot navigator might get a ship lost at sea or something.
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