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Author Topic: Refit and Repair, Nemorland, Spring, 1890, Production & Deployment Phase.  (Read 20637 times)

TricMagic

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Design Phase.
« Reply #60 on: July 22, 2019, 08:51:21 am »

What with the GM setting a deadline for this turn, we should get round to voting. I'm not sure if the Polygonal Fort would count as a Ship design (cos it's a gun platform) or a technology. Feel free to move it if you know.

Quote from: 6 Dice available
Technologies (3 Dice)
() Public Education System :
(1) Blackbutt Torpedo : Kashyyk
(1) Warrent Officer Corps : Kashyyk
() Harvey Armour :
() Advanced Naval training Schools :
() Nemorland Naval Academy's School of Nautical Engineering : (1) TricMagic

Ships (4 Dice)
() Freedom-class Protected Light Cruiser :
() Aegis-class Coast Defence Ship :

Other (? Dice)
() Polygonal Fort, Type A :

Is there a reason two of them say 4 dice rather than 3?
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Kashyyk

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Design Phase.
« Reply #61 on: July 22, 2019, 08:56:27 am »

Go read the paragraphs in the Rules about the Design Phase. It'll explain there.
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Madman198237

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Design Phase.
« Reply #62 on: July 22, 2019, 10:22:48 am »

Quote from: 6 Dice available
Technologies (3 Dice)
() Public Education System :
(1) Blackbutt Torpedo : Kashyyk
(1) Warrent Officer Corps : Kashyyk
() Harvey Armour :
() Advanced Naval training Schools :
() Nemorland Naval Academy's School of Nautical Engineering : (2) TricMagic, Madman

Ships (4 Dice)
() Freedom-class Protected Light Cruiser :
() Aegis-class Coast Defence Ship :

Other (? Dice)
() Polygonal Fort, Type A :

Step Zero is to reduce the debuff to designing things as much as we can. Not sure what else I'd like to do, honestly. Maybe warrant officers, but maybe I'll rewrite something because we CLEARLY don't have enough of those yet :P


Quote
I need a name for this
Nemorlandian ships have always specialized in being durable. Our ships survive much more damage than any other ships. Our engineering department has drawn up a standardized method of laying out the internal structure of a ship, so that the hull and structural pieces of the ship is reinforced so that damage to then will not begin twisting the hull or otherwise spreading damage through the frame of the ship. Our ships will be subdivided by bulkheads and watertight doors so that flooding will not spread far enough to capsize or sink the ship until multiple compartments have completely filled with water. Integrated into this new method of ship construction is a powerful pumping system capable of clearing enough water to make repairs or continued operations feasible even with multiple holes in each section. Integrated into the layout of the ship are rooms where there are wall panels that can be removed to give access to firefighting, pumping, and medical equipment, so that damage control teams are never far from the things they need to keep the ship afloat.

Magazines in this standard layout are covered in devices to ensure the safety of the crew: The bridge, gun crew, magazine handlers, and a damage-control station just outside the turret's barbette all have the ability to flood the magazines remotely in case of damage that threatens to start a fire or explosion, while the hoists are fitted with flash-proof doors that are mechanically synced to the hoist to open as a shell is hoisted up. Doors are likewise flash-proof, designed to resist the force of a flash fire that consumes the entire propellant complement of a given magazine if at all possible.

Armor is mounted inside of an external hull---this hull is composed of non-armor-grade metal merely meant to give the ship a hydrodynamic outer shell. The armor belts of any ship provided with a substantial belt is recessed, meeting the outer hull at the top of the deck and inclined from the vertical so that the armor plate will tend to deflect shells down to the water's surface, away from the vital components of the ship. This arrangement is pretty much only for armored cruisers and larger vessels, smaller ones don't have enough armor to warrant the additional construction work.

This engineering work will make it effortless to apply all of these useful traits to any warship we need them in, while giving us great experience in making exceedingly durable ships that are hard to disable.
« Last Edit: July 22, 2019, 11:48:47 am by Madman198237 »
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Jilladilla

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Design Phase.
« Reply #63 on: July 22, 2019, 11:16:21 am »

Come now Tric, Madman; Kashyyk went through all that effort to arrange the votebox in a particular way and you two screw with the formatting immediately.

Quote from: 6 Dice available
Technologies (3 Dice)
() Public Education System :
(1) Blackbutt Torpedo : Kashyyk
(2) Warrent Officer Corps : Kashyyk, Jilladilla
() Harvey Armour :
() Advanced Naval training Schools :
(3) Nemorland Naval Academy's School of Nautical Engineering : TricMagic, Madman, Jilladilla

Ships (4 Dice)
() Freedom-class Protected Light Cruiser :
() Aegis-class Coast Defence Ship :

Other (? Dice)
() Polygonal Fort, Type A :
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TricMagic

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Design Phase.
« Reply #64 on: July 22, 2019, 11:25:09 am »

Opps. Are we saving any dice for later, or voting for two things? How many dice do we have?
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Jilladilla

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Design Phase.
« Reply #65 on: July 22, 2019, 11:42:33 am »

Opps. Are we saving any dice for later, or voting for two things? How many dice do we have?

Kashyyk put it in the title of the votebox Tric....
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TricMagic

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Design Phase.
« Reply #66 on: July 22, 2019, 11:45:46 am »


Quote from: 6 Dice available
Technologies (3 Dice)
(1) Public Education System : TricMagic
(1) Blackbutt Torpedo : Kashyyk
(2) Warrent Officer Corps : Kashyyk, Jilladilla
() Harvey Armour :
() Advanced Naval training Schools :
(3) Nemorland Naval Academy's School of Nautical Engineering : TricMagic, Madman, Jilladilla

Ships (4 Dice)
() Freedom-class Protected Light Cruiser :
() Aegis-class Coast Defence Ship :

Other (? Dice)
() Polygonal Fort, Type A :
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Failbird105

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Design Phase.
« Reply #67 on: July 22, 2019, 01:15:11 pm »

Quote from: 6 Dice available
Technologies (3 Dice)
(1) Public Education System : TricMagic
(1) Blackbutt Torpedo : Kashyyk
(3) Warrent Officer Corps : Kashyyk, Jilladilla, Failbird
() Harvey Armour :
() Advanced Naval training Schools :
(4) Nemorland Naval Academy's School of Nautical Engineering : TricMagic, Madman, Jilladilla, Failbird

Ships (4 Dice)
() Freedom-class Protected Light Cruiser :
() Aegis-class Coast Defence Ship :

Other (? Dice)
() Polygonal Fort, Type A :
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Aseaheru

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Design Phase.
« Reply #68 on: July 22, 2019, 03:11:38 pm »

The fort would be three dice. Sadly, we lack technology for it.

As for ANTS vs warrant officer training, ANTS is warrant officer training with the basic officer training someone asked for. Also fluff. Much fluff.

Quote from: 6 Dice available
Technologies/Projects (3 Dice)
(1) Public Education System : TricMagic
(1) Blackbutt Torpedo : Kashyyk
(3) Warrent Officer Corps : Kashyyk, Jilladilla, Failbird
() Harvey Armour :
(1) Advanced Naval training Schools : AseaHeru
(5) Nemorland Naval Academy's School of Nautical Engineering : TricMagic, Madman, Jilladilla, Failbird, AseaHeru
() Polygonal Fort, Type A :

Ships (4 Dice)
() Freedom-class Protected Light Cruiser :
() Aegis-class Coast Defence Ship :

Other (? Dice)
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TricMagic

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Design Phase.
« Reply #69 on: July 22, 2019, 03:17:05 pm »

Quote from: 6 Dice available
Technologies/Projects (3 Dice)
(0) Public Education System :
(1) Blackbutt Torpedo : Kashyyk
(3) Warrent Officer Corps : Kashyyk, Jilladilla, Failbird
() Harvey Armour :
(2) Advanced Naval training Schools : AseaHeru,  TricMagic
(5) Nemorland Naval Academy's School of Nautical Engineering : TricMagic, Madman, Jilladilla, Failbird, AseaHeru
() Polygonal Fort, Type A :

Ships (4 Dice)
() Freedom-class Protected Light Cruiser :
() Aegis-class Coast Defence Ship :

Other (? Dice)
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Vostok

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Design Phase.
« Reply #70 on: July 22, 2019, 04:18:33 pm »


Quote from: 6 Dice available
Technologies/Projects (3 Dice)
(0) Public Education System :
(1) Blackbutt Torpedo : Kashyyk
(4) Warrent Officer Corps : Kashyyk, Jilladilla, Failbird, Vostok
() Harvey Armour :
(2) Advanced Naval training Schools : AseaHeru,  TricMagic
(7) Nemorland Naval Academy's School of Nautical Engineering : TricMagic, Madman, Jilladilla, Failbird, AseaHeru, Vostok
() Polygonal Fort, Type A :

Ships (4 Dice)
() Freedom-class Protected Light Cruiser :
() Aegis-class Coast Defence Ship :

Other (? Dice)
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piratejoe

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Design Phase.
« Reply #71 on: July 25, 2019, 04:11:13 am »

Nemorland Naval Academy's School of Nautical Engineering
Too long has our nation been full of the uneducated. This is crippling our engineering department's ability to actually work out designs. We cannot rely on a few educated geniuses to draw out an entire ship in detail, from the largest armor plate to the smallest bolt. We must have project leads capable of separating the work into parts, and the ever-underappreciated work of the engineering intern, who must find the right bolt to put in the right spot to hold the whole ship together.

In order to supply ourselves with these valuable interns and engineers, we have formed the Nemorland Naval Academy's School of Nautical Engineering. Teaching students from families who can't afford an education, these academies make use of the best of our engineers. Selection for the academy is done via entrance exam: Candidates wishing to apply take an exam at their local recruiting office or whatever, which sends their (nameless) exam to the Academy while keeping an identification paper that lists the number of the exam paper. The Academy reviews the exams sent from each center, accepts candidates, and sends the exams back. Each center then sends their candidate onwards to the Academy, the people responsible for accepting students and checking the exam never knowing whose exam is whose. This makes it much harder for corruption to take root, and much more obvious when it does.

The Academy is filled with the very best of our engineers, who pass on their knowledge to the next generation primarily through hands-on experience. Classes go over previous designs of our nation or of other nations, and challenge students to explain why decisions were made at the time, or make them better. Advanced classes cover current projects, working with students to gather their ideas and hone their skills.
Effectiveness: 6 | Cost: 1 | Bugs: 2

The Nemorland Naval Academy's School of Nautical Engineering is exactly that, a school for nautical engineering. It will be opened to the public, and give free education to the poor who lack it...At least, so long as they do well on the entrance exam...

Yeah this was going to be filled with more people from middle and upper class than the poor from the start, wasn't it?

Luckily, the actual teaching facilities at the school are extremely skilled at what they do, and the education there is actually top notch compared to other universities and academy's. Anyone who can pass the school is practically guaranteed a expert in their field, and made into the kind of people we need to get our ships, guns, and other designs up and running at peak efficiency...At least, it would if there weren't a few issues.

First off is a fairly obvious one, the cost. There really was no expense spared for the Naval Academy, and for obvious and good reason. However, that makes it eat into our budget a bit, though arguably, it is worth it to make our engineers the best of the best superior to all the rest. But, this leads into the other issue. Actually passing and getting accepted into the Academy. The entrance exam alone is also quite difficult, leading to practically none of the people the academy was meant to teach, the poor uneducated, being able to actually get accepted. However, at the very least its not too difficult that the small amount of middle class as well as the upper class can actually get accepted.

Lastly, the Academy churns out truly some of the best minds of our generation, however as with the entrance exams, most of the teaching there is, as one engineer put it, brutal and unforgiving. Usually however, most people don't actually make it to the end of the classes, however even those who don't make it to the end and fail the later classes usually learn enough to become good interns or lesser project engineers. And those that do actually reach the end of the courses are able to grace our team with new geniuses.

On the bright side as well, due to just how difficult the exams are, along with the simple measures put in place to fight it, corruption isn't that much of an issue.

Regardless, the Academy, so long as its running, is likely to keep the upper parts of our engineering team free of those who don't deserve to be there. But unfortunately, while the Academy helps majorly, we likely will still need to hire some people we'd rather not. Though, with their number reduced, we likely can work much more effectively...So long as the Academy runs...


It is now the Revision & Refit Phase of Pre game Turn 1. You have 3 dice remaining to spend on Revisions or Save for the next turn.

(If you want to do the other design as well, just vote for it again. Seeing how its pre game, there's no issues in going back to the design phase. However, please make it more clear if you want to do only one or two designs in the future.)

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ships (click to show/hide)

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Kashyyk

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Revision & Refit Phase.
« Reply #72 on: July 25, 2019, 04:28:14 am »

Two different revisions, each targeting one of the issues with the Naval Academy. I think they will work quite well together, and should resolve both the high dropout and the reduced entrance.

Quote from: Equal Opportunities Initiative
The entrance exam is a gruelling process, that successfully identifies students with the required base knowledge and aptitude to work with. However, that naturally disadvantages everyone who does not have the pre-requisite knowledge base.

Thus, an alternative exam will be designed, which will be intended purely to identify those with natural, untaught talent for relevant engineering skills. Those who pass this test will be eligible for a foundation course that will provide them with all the knowledge necessary to excel at the original Academy test and the teaching that follows.

Quote from: Varied Intensity Courses
Our naval academy takes the best of the best and makes them shine, but severely under serves everyone else. By separating each topic into parts (allowing for basic, intermediate and expert modules) that each build on the one before, a student can attain either a Certification, Fellowship, or Masters degree in their studies, depending on how far through the academy they choose to go. Anyone with a Certification should be able to perform a solid role as part of an engineering team, whilst Fellowship holders should be able to lead teams or work on more advanced problems and Masters are trusted with leading entire divisions or tacking the most cutting-edge of technologies.
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Jilladilla

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Revision & Refit Phase.
« Reply #73 on: July 25, 2019, 08:09:23 am »

While I do like the revision suggestions, I do ask everyone to consider holding off until the first actual turn before doing them. For doing even a single revision until then will cost us a pre-game design with its auto-completing nature. Still, it could be worth it.
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TricMagic

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Re: Refit and Repair, Nemorland, Pregame Turn 1, Revision & Refit Phase.
« Reply #74 on: July 25, 2019, 09:03:23 am »

Right now it's not really an issue. I would go VIC, as EOI as the potential for corruption to enter, where as now, that really isn't an issue.

Go VICtory. The School is at least fine at the moment. So maybe Save them for.. Can we do two designs per turn if we have the Dice?
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