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Author Topic: SquadCraft: Tides of Dark Chocolate //END//  (Read 13206 times)

RoseHeart

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SquadCraft: Tides of Dark Chocolate //END//
« on: July 15, 2019, 09:31:28 am »


Galaxy Train

UNITS

KitRougard
Spoiler: CLASSIC PIZZA TIME (click to show/hide)

Kashyyk
Spoiler: KINDA FLUFFY (click to show/hide)

Failbird105
Spoiler: BARONESS OF CANDYLAND (click to show/hide)

Tyrant Leviathan
Spoiler: THE NEW BLOOD (click to show/hide)

(All)
Spoiler: MERCINARIES (click to show/hide)

Rules:
1. Post your actions in a spoiler, do not look at your opponent's spoilers until after the match. If you make changes after another player has posted an action, you should make a new post, and not edit the old one.
2. 24 hours afk until you are skipped and your Build Queue and fudge production will be paused. If you do not have any actions to perform, do not just wait for time to expire... post "wait" in a spoiler.
3. 48 hours afk until you are removed. If you become unable or do not wish to continue, do not just disappear... say that you are dropping out.
4. Weekends are excluded.

If you catch an error right away I will try to make it right. I will give a small evasion bonus to a missplaced unit.
I do enforce these limits as promised.

MANUAL

SquadCraft: Roguelike Turn-based Strategy
Spoiler: Basics (click to show/hide)
Spoiler: Army Submission (click to show/hide)


Please vote for this RTS inspired forum game on Top Forum Games. Spread the word!
« Last Edit: September 02, 2019, 07:44:36 pm by roseheart »
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'No.' is a complete sentence. —Mary Kate & Ashley

PraiseTalos

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Re: SquadCraft tournament
« Reply #1 on: July 15, 2019, 10:20:38 am »

Consider me and TheRealRedwolf in.
How many units?
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RoseHeart

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Re: SquadCraft tournament
« Reply #2 on: July 15, 2019, 02:50:25 pm »

Standard 3. Same army for the whole gauntlet.
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

Kashyyk

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Re: SquadCraft tournament
« Reply #3 on: July 15, 2019, 03:00:27 pm »

Sure, I'll play. When would you like me to PM stuff?
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Failbird105

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Re: SquadCraft tournament
« Reply #4 on: July 15, 2019, 06:33:43 pm »

Assuming the casual players aren't in by default, I'm interested.
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RoseHeart

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Re: SquadCraft tournament
« Reply #5 on: July 15, 2019, 07:34:46 pm »

Sure, I'll play. When would you like me to PM stuff?
Closer to the end of the regular matches is fine.

Assuming the casual players aren't in by default, I'm interested.
Confirmation is appreciated.
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

TheFantasticMsFox

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Re: SquadCraft tournament
« Reply #6 on: July 15, 2019, 08:54:45 pm »

Im down.
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RoseHeart

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Re: SquadCraft tournament
« Reply #7 on: July 15, 2019, 11:51:50 pm »

« Last Edit: July 16, 2019, 09:21:15 am by roseheart »
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

RoseHeart

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Re: SquadCraft tournament
« Reply #8 on: July 19, 2019, 12:43:36 am »

I want to start this as soon as I can. But first I need to do some rapid testing to make sure the end game is smooth.

So if you'd be interested in some live discord sessions. Say so here or PM, or go here:
https://discord.gg/ZSzdqrU

I may use poo poo artwork and other shortcuts, but I'll be back to my regular poo poo premium artwork when we roll it back on forums.
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

RoseHeart

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Re: SquadCraft tournament
« Reply #9 on: July 20, 2019, 02:51:09 pm »

The casual test matches, have concluded.

Unit registration is now open.
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

Failbird105

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Re: SquadCraft tournament
« Reply #10 on: July 20, 2019, 02:55:10 pm »

So just PM you the units as before?
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RoseHeart

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Re: SquadCraft tournament
« Reply #11 on: July 20, 2019, 03:05:48 pm »

Yes, feel free to tweak, reuse, make new units, or some combination. 3 units. No stats greater than 5.

If you just want to be vague and say "it has strong attacks" I can stat it out for you too... Anything if fine. But I will simplify things that would be too complex. Other than that, hit me with your best shot.

Fire away.


Also, going to use these turn requirements:

24 hours skip
48 hours removed
« Last Edit: July 20, 2019, 03:07:37 pm by roseheart »
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

Failbird105

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Re: SquadCraft tournament
« Reply #12 on: July 20, 2019, 03:33:55 pm »

Alright, and I take it you aren't going to be doing that 'make your own building' thing you mentioned at some point either?
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RoseHeart

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Re: SquadCraft tournament
« Reply #13 on: July 20, 2019, 04:12:22 pm »

No, but walls will come back. So keep in mind: while you will use one army, you can change your upgrades between each match.
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

RoseHeart

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Re: SquadCraft tournament (unit submissions open)
« Reply #14 on: July 20, 2019, 04:38:59 pm »

Most RTS's do this weird thing where, units are giants and buildings are tiny. It makes sense in a real-time game for control and to be easy to see.

However, one advantage I feel a roguelike turn-based approach offers, is that you can have more intimate, full size structures. For now I think custom walls are a good start.

You are welcome to make more traditional stationary structures, using your unit slots(like you did with ARF-TILLERY, though I'd recommend an ability to be spawned near a worker).

Edit: Actually, I think I'll make that standard! Units with no movement options can be summoned near a worker.

Edit: My bad, I am always mixing you and TheRedwolf up. Sorry! Wolf made it.
« Last Edit: July 22, 2019, 06:11:17 pm by roseheart »
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley
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