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Author Topic: Necromancy? 5E  (Read 96435 times)

Superdorf

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Re: Necromancy?
« Reply #30 on: July 25, 2019, 03:32:01 pm »

Do we still have our sense of direction?
Do we feel hunger or thirst?
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy?
« Reply #31 on: July 25, 2019, 03:50:03 pm »

You try to continue east, but in the darkness it's hard to tell front from back left from right...
Passing a tree you see a break in the wooded pitch like a gouge of radiance, some sort of path.

Stepping out to the edge you see the sun poking out the far side to your right, and something white sat off  in the distance maybe 40 sword the other way.

Your mouth is still dry from the ration sitting heavy in your belly, but it doesn't cry out for fixing in any way.
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Superdorf

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Re: Necromancy?
« Reply #32 on: July 25, 2019, 04:12:19 pm »

Welp, our memory is not inhumanly accurate after all. Was worth a shot.   ::)

Move carefully towards the white thing. Stay in darkness.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy?
« Reply #33 on: July 25, 2019, 04:22:58 pm »

Moving towards the white thing clearifies that it is some sort of covered wagon.
There appears to be remains of equipment strewn out on the path leading toward the wagon.

You approach right up to a few swords from the wagon, when you get a look at some jiggling pallid blue form sparkling in the sun beyond the far side.
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Superdorf

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Re: Necromancy?
« Reply #34 on: July 25, 2019, 04:39:20 pm »

Quickly check remains of equipment for anything potentially useful, while keeping a sharp eye on the "pallid blue form".
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

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Re: Necromancy?
« Reply #35 on: July 25, 2019, 05:24:24 pm »

Looks like; shredded clothes, scraps of broken wood, shiny metal dust, half of a dagger's scabbard...
Nothing you could use as equipment anymore.

While surveying you get a better look at the creature; a very blue teardrop thing the size of a wagon wheel filled with white stick-like bits that jossle up and down inside it while the outside jiggles around opposingly.
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Naturegirl1999

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Re: Necromancy?
« Reply #36 on: July 25, 2019, 06:01:44 pm »

Lightly throw some ration to the side of it or behind it hopefully luring it away from us
« Last Edit: July 25, 2019, 06:20:58 pm by Naturegirl1999 »
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Superdorf

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Re: Necromancy?
« Reply #37 on: July 25, 2019, 06:12:00 pm »

Welp, we're most likely looking at some kind of mobile acidic slime mold-- these equipment remains were probably the indigestible bits of one or more caravan guards, and the white stick-like bits inside the slime mold are probably bones. This merits much caution.

Somehow we need to kill this thing if we want to access that wagon. I'm thinking some kind of attack-from-afar, but before we try anything rash let's get ourselves a backup weapon. Obtain a heavy stick from one of the orkbark trees, usable as a club, if we haven't done so already.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy?
« Reply #38 on: July 25, 2019, 06:25:38 pm »

You hork up a chewed mass of ration into your hand, dropping the metallic sticks.
You throw some ration towards the slime, it goes sailing through the air past it doing nothing.

It notices the movement, stopping its churning jiggle but doesn't move.

You pull a stick off an orkbark, dropping the phial of needles, the branches are all pretty must the same diameter, so it's about as good as a switch with needles at the end.
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Naturegirl1999

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Re: Necromancy?
« Reply #39 on: July 25, 2019, 07:23:23 pm »

Throw some of the needles at it. If it comes toward us, run from it
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March

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Re: Necromancy?
« Reply #40 on: July 25, 2019, 07:48:46 pm »

You throw the needle switch towards the slime, it thuds into it and with a ripple.
The slime just remains where it is.
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Naturegirl1999

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Re: Necromancy?
« Reply #41 on: July 25, 2019, 08:02:57 pm »

Walk into the woods and try to find an animal to scare towards the slime, hopefully having it chase the animal and get away from the wagon so we can look inside it
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March

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Re: Necromancy?
« Reply #42 on: July 25, 2019, 08:39:00 pm »

Looking for animals; you reach to your hip and it hits one of the strings on your belt.

You walk off a ways back into the woods for a while in a vain attempt to find an animal, coming back you see the slime didn't move the whole time from where it was, but it did go back to churning its ivory burden.
You look into the wagon from the shadows but your vantage point is not able to reveal anything though the open sides.
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Naturegirl1999

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Re: Necromancy?
« Reply #43 on: July 25, 2019, 08:45:15 pm »

How far away is the slime from the wagon? Try to get to the wagon without alerting the slime
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March

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Re: Necromancy?
« Reply #44 on: July 25, 2019, 09:01:30 pm »

The slime is no more than 2 sword from the front of the wagon.

You creep towards the wagon into the sunlight, the burning of your skin returns shortly before you clamor into the shaded back.

The now motionless slime is straight out the front of the wagon.
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