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Author Topic: Necromancy? 5E  (Read 96262 times)

Superdorf

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Re: Necromancy? 5E
« Reply #645 on: August 15, 2019, 01:24:38 am »

Leaning on the fourth wall, so's not to break it. Makes sense.

Shake head. "This was all there was, but for the slime."
Oh, looking back reminds me... Look over the ground. Is that phial of orkbark needles still where we dropped it?
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #646 on: August 15, 2019, 01:53:50 am »

You shake your head. "This was all there was, but for the slime."
You look around for your phial of orkbark needles; you do find it.

The group decides since it is getting late to make camp, and resume investigating in the morning after a long rest.
Soon a camp is set up in the road.
From Makdt: take guard & keep us safe in the night
The three fighters take lots and the dwarf losses, Rinan takes first watch, then Efert, then Cumhi.
Rinan says to you, "Get some rest, I'll keep watch."
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Superdorf

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Re: Necromancy? 5E
« Reply #647 on: August 15, 2019, 02:05:00 am »

Oh hey, the character-sheet telepathy thing works both ways! I was hoping it would!
Smile. Say to Rinan: "I do not rest. I have no need for it."
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King Zultan

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Re: Necromancy? 5E
« Reply #648 on: August 15, 2019, 06:57:44 am »

Oh hey, the character-sheet telepathy thing works both ways! I was hoping it would!
Smile. Say to Rinan: "I do not rest. I have no need for it."
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #649 on: August 15, 2019, 07:10:53 am »

Oh hey, the character-sheet telepathy thing works both ways! I was hoping it would!
Smile. Say to Rinan: "I do not rest. I have no need for it."
+1
+1 Stand guard
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March

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Re: Necromancy? 5E
« Reply #650 on: August 15, 2019, 11:26:07 am »

You do the face stuff and say to Rinan, "I do not rest. I have no need for it."

Rinan says, "Alrrright with me."

You stand guard through the long rest, through guard shifts and Cumhi leaves to alone to watch for the final two hours...
You feel as beat up as you were before this rest (18/32 hp).

With the rising of the sun the group finishes the long rest and feeling renewed, resumes trying to find clues.
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Superdorf

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Re: Necromancy? 5E
« Reply #651 on: August 15, 2019, 12:38:42 pm »

Oh. I guess we do need rest. Oops.

Well, let's try and help out. Search for traces of some beast or other along the ground.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #652 on: August 15, 2019, 01:03:09 pm »

You search for traces of beasts or others along the ground; you locate the shiny metallic dust trails of at least three slimes, the signs of passage of six footed animals between wagon treads along the road's path, blood left by slain men & tracks that show they got up and walked away connected by faint traces of wax droplets, your tracks made earlier, and the tracks of at least five additional humanoids that join with the wagon then leave, a single trail of some kind of large quadrupedal hoofed animal cutting across the road, and some small sized tracks of various kinds.
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Superdorf

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Re: Necromancy? 5E
« Reply #653 on: August 15, 2019, 01:45:17 pm »

We are lucky today!
Wave somebody over. Point out the blood trails. "Dead men. They stood--" point out the tracks-- "and walked."
Point out the wax droplets. "These wax-drops, I do not un-der-stand. Why do dead men leave trails of wax?"
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Falling angel met the rising ape, and the sound it made was

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Naturegirl1999

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Re: Necromancy? 5E
« Reply #654 on: August 15, 2019, 02:36:58 pm »

We are lucky today!
Wave somebody over. Point out the blood trails. "Dead men. They stood--" point out the tracks-- "and walked."
Point out the wax droplets. "These wax-drops, I do not un-der-stand. Why do dead men leave trails of wax?"

+1
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March

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Re: Necromancy? 5E
« Reply #655 on: August 15, 2019, 03:06:58 pm »

Wave somebody over, Efert. You point out the blood trails. "Dead men. They stood--"you point out the tracks"and walked."
You point out the wax droplets. "These wax-drops, I do not un-der-stand. Why do dead men leave trails of wax?"
Efert says, "I think I've seen something like this before, signs of necromancy."
Rinan hearing 'necromancy', I thought all those black cloaked Uuunrdsppitrohuralen arrre a just opprrrotunistic scavengerrrs, what arrre they doing attacking a grrroup of humans?"

Makdt adds, "It might have to do with their cargo, potions of cure disease... a lot of them."
Cumhi says, "Makes sense; less dead humans, less materials to perform heretical acts on."
Efert proclaims, "I believe we have enough to turn in to Hedra, we should head back to the temple in Ter and give the news."
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #656 on: August 15, 2019, 03:11:29 pm »

”We haven’t found them though. Let’s follow the trail” follow the trails with wax
« Last Edit: August 15, 2019, 03:14:21 pm by Naturegirl1999 »
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March

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Re: Necromancy? 5E
« Reply #657 on: August 15, 2019, 03:31:23 pm »

”We haven’t found them though. Let’s follow the trail”
The trail leads off into the woods, following it will be a near impossible task.
Efert tells you, "Our job was to guard you while you find out what happened to these men not to hunt heretics, I'm sure the temple hunters will be far more suited than us to do that..." he confirms it with the other two fighters, "We are headed back, you can feel free to chase ghosts we are done."

The three fighters start off down the road toward Ter.
Makdt tells you "We should follow them, to get paid."
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #658 on: August 15, 2019, 03:52:23 pm »

follow them
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Superdorf

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Re: Necromancy? 5E
« Reply #659 on: August 15, 2019, 07:13:11 pm »

follow them
+1
As we follow, say: "Witch-Makdt, I am won-der-ing... might that place bear clues to my beginning?"
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Falling angel met the rising ape, and the sound it made was

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