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Author Topic: Necromancy? 5E  (Read 95489 times)

March

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Re: Necromancy? 5E
« Reply #660 on: August 15, 2019, 07:38:21 pm »

You follow the group of fighters with Makdt towards the temple along the road.
You ask "Witch-Makdt, I am won-der-ing... might that place bear clues to my beginning?"
Makdt tells you, "If you were one of the men from Ter, it very well could have had information about the man you were before... it's likely all that is inside a slime somewhere now, but probably only the heretic who raised you has any idea why you wander around as you do though."

(if you want to travel all the way back to Ter without further conversation do say so)
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Superdorf

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Re: Necromancy? 5E
« Reply #661 on: August 16, 2019, 02:10:17 am »

"Hm."
Continue in silence, unless spoken to.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #662 on: August 16, 2019, 02:40:20 am »

"Hm" you say...
Your group travels back to Ter, it is a rather uneventful and quiet trip.
You walk through town and reach the temple and the fighters go inside as does Makdt.

(do you want to go in as well?)
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Superdorf

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Re: Necromancy? 5E
« Reply #663 on: August 16, 2019, 03:23:39 am »

Ye-e-es... but stay close to the others. Lone undead seem to be... unwelcome around here.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #664 on: August 16, 2019, 04:26:34 am »

You enter the temple, making sure to stay close to the others of the group.

The group is greeted by a slightly confused Hedra, the male cleric who previously kicked you out the last time you were here.

Efert pulls Hedra aside to explain the situation and that you and Makdt accepted in aiding in the investigation, and although a bit roundabout have finished the quest.
Hedra gives Makdt a parcel with the reward payment, "Thank you for your help in this matter, witch Makdt."
The three fighters bid you farewell having received their payment as well.

Makdt leaves the temple more or less dragging you out.
"Well we got paid, and I didnt die. So not a bad start to our adventure." says Makdt adding the 15m to her coin purse and shoving the rest of the reward into your backpack.
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Superdorf

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Re: Necromancy? 5E
« Reply #665 on: August 16, 2019, 05:37:45 am »

"Yes yes! It is good to be not-dead!"
...
"Not that I would know."
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Falling angel met the rising ape, and the sound it made was

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Naturegirl1999

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Re: Necromancy? 5E
« Reply #666 on: August 16, 2019, 06:50:15 am »


...
"Not that I would know."

[/b]
Why this part? Makdt already knows we were raised, right?
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King Zultan

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Re: Necromancy? 5E
« Reply #667 on: August 16, 2019, 07:20:10 am »

"Yes yes! It is good to be not-dead!"
...
"Not that I would know."

+1


Why this part? Makdt already knows we were raised, right?
I think its a joke.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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Superdorf

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Re: Necromancy? 5E
« Reply #668 on: August 16, 2019, 01:18:22 pm »

It's a joke. It's not a very good joke.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #669 on: August 16, 2019, 01:42:58 pm »

You say, "Yes yes! It is good to be not-dead! Not that I would know." Makdt looks at you quite seriously for a bit.
"You know, there may just be ways to remedy that still in this world..." Makdt walk away a bit before turning and pointing at you, "Probably won't fix that chewed up mess you got for a face though." She says smuggly.
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King Zultan

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Re: Necromancy? 5E
« Reply #670 on: August 17, 2019, 05:07:57 am »

Let the call of adventure guide us to our next grand adventure!
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Superdorf

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Re: Necromancy? 5E
« Reply #671 on: August 17, 2019, 07:14:03 am »

Let the call of adventure guide us to our next grand adventure!
We're... gonna have to be more specific than that.

"Ahh, this chewed-up mess is content with its lot! It is good, to wan-der."
...
"Why are we wan-der-ing, witch-Makdt?"
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #672 on: August 17, 2019, 09:45:27 am »

"Ahh, this chewed-up mess is content with its lot! It is good, to wan-der... Why are we wan-der-ing, witch-Makdt?"
Makdt looks like she seriously thinks this over for a while then she says,"Money."

(if you want to look for adventure, maybe you should look in the 'usual' places you'd find them)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #673 on: August 17, 2019, 11:08:46 am »

Head back to the wagon and follow the waxy tracks
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Superdorf

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Re: Necromancy? 5E
« Reply #674 on: August 17, 2019, 11:38:37 am »

"Money... very well! Let us seek out this 'money'... we could go back to the inn, per-haps? We were lucky be-fore."
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
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