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Author Topic: Necromancy? 5E  (Read 95501 times)

Naturegirl1999

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Re: Necromancy? 5E
« Reply #1650 on: October 04, 2019, 11:57:27 pm »

Unless the circumstances change, we're just going to keep cracking dog-skulls like there's no tomorrow!
Yep, continue attacking deathsigs with our maul as they get through the hole
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March

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Re: Necromancy? 5E
« Reply #1651 on: October 05, 2019, 12:25:04 am »

The rounds continue the action of attacking pulling and slaying the deathdogs until they are all dead or dieing.
Taking all the deathdog attacks head on hasn't done any damage to you...
The saliva of the many deathdogs more or less coats you, but you feel fine.

Code: [Select]
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║▒¶▒±░│   ║
║±±±±░│   ║
║░░░░░│  ≤║
║░░░░¿└───║
║░░░░░░¿░░║
║╬─┐±╫±┌─╬║
║  │Ä☺Ü│  ║
║≥ │ö¿Ü│ ≥║
╚═══ÜæÜ═══╝
░░░░ÜH░é░░░
░░░úúúúú░░░
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1652 on: October 05, 2019, 12:35:56 am »

head through the door
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March

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Re: Necromancy? 5E
« Reply #1653 on: October 05, 2019, 12:55:00 am »

(what door do you mean?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1654 on: October 05, 2019, 01:03:40 am »

(Usually rectangles mean doors on the map, I guess I mean ask the elf cleric “is it possible to remove the spike growths?” If it is and s/he does so, head through the hole)
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Superdorf

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Re: Necromancy? 5E
« Reply #1655 on: October 05, 2019, 01:53:32 am »

continue attacking deathsigs with our maul

And this... is siggable. :))
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Falling angel met the rising ape, and the sound it made was

klonk
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1656 on: October 05, 2019, 01:57:25 am »

continue attacking deathsigs with our maul

And this... is siggable. :))
Oh, it was supposed to say deathdogs.
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Superdorf

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Re: Necromancy? 5E
« Reply #1657 on: October 05, 2019, 02:12:01 am »

What you call a typo, I call a perfect accident.
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Falling angel met the rising ape, and the sound it made was

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March

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Re: Necromancy? 5E
« Reply #1658 on: October 05, 2019, 02:28:57 am »

You ask the elf “is it possible to remove the spike growths?”, and she ends the spell's concentration making the spikes dematerialize.

You head through the tunnel in the barricade and enter the open air courtyard, the ankheg makes some clicks with its mandibles but isn't aggressive...
Aviial announces the victory once he's through the hole, "The courtyard is ours, peasants & clerics secure the gate houses, the rest of us shall clear out the rest of the heretics."
People begin to slowly make their way in and form groups to clear the fort.
Aviial claps his hand on your shoulder, "Good work back there, I Aviial could have done it without your aid, but you were useful."
(you are assigns to assault the rest of the fort, how do you want to continue?)


(now all I can see is darth maul with his robot legs smoking deathsticks, thanks for that)
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Superdorf

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Re: Necromancy? 5E
« Reply #1659 on: October 05, 2019, 03:33:11 am »

Smirk a little. "It is good, to be use-ful."
"Which way shall we go now, O great war-priest?"


What's this courtyard look like? What sort of exits do we see; what other chambers might we enter from here?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1660 on: October 05, 2019, 05:13:38 am »

According to the map above, there are 2 doors south, and 2 upside down question marks which presumably represent 2 entities, what is an ankheg? How is it responding to the rest of the group? Head through the left south passage
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Superdorf

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Re: Necromancy? 5E
« Reply #1661 on: October 05, 2019, 05:53:56 am »

An ankheg's this gigantic buggy thing that burrows around in soft earth and occasionally eats people. Looks like this:

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Falling angel met the rising ape, and the sound it made was

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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1662 on: October 05, 2019, 06:01:56 am »

Thanks
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March

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Re: Necromancy? 5E
« Reply #1663 on: October 05, 2019, 07:47:57 am »

(The courtyard is a mostly open air space, the smaller facing on the inside of the two story stone block wall would be not too difficult to climb up save for the old wooden scaffolding around the top of the wall, the two south (over) rooms are the gatehouse which go up a floor and join together over the gate as well as out onto the scaffolding, the ¿ are corpses of death dogs with the one in the gate being a pile of them,
the north (pas) room is the keep where your group is headed & you know it goes down into the ridge but not much past that as you've rarely any memories about going down there & it is where Foederspli(the lizardman) fled,
all the building walls marked with single lines are wooden, there is a crude wood fence containing the ankheg & it is a large size dirt colored insect about 800 units and 5 sword long, you remember that they are used commonly as mounts & beasts of burden in Unland as well as for softening land for farming)

You smirk a little. "It is good, to be use-ful." you say "Good to have used you." he says back  starting towards the keep.
"Which way shall we go now, O great war-priest?" you ask, "After that Lizardman, and to find that werebeast." Hedra says as he passes you headed towards the keep.

(in what formation would you like to enter the keep?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1664 on: October 05, 2019, 12:26:20 pm »

Madkt and I enter first, followed by the clerics, followed by everyone else
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