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Author Topic: Mechanized Warfare: Embral Thread / Strategy Phase, 1941 Hot Season  (Read 14939 times)

Madman198237

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Design Phase
« Reply #15 on: July 29, 2019, 09:50:03 am »

What about spear hurlers? If Stone Age? Gotbidea from the Bear Tribe novels. Basically a arm strap on one shot cross bow. Instead of bolts its spears and met to drop the big game. Issues though were personally injury and broken stuff. But flungbthem Spears Pretty Good.

OR we could use the real-life atlatl which doesn't cause injury to the user, doesn't rely on a technology that is far outside the stone age, doesn't use a HIDEOUSLY inefficient method of firing things (crossbows are terrible, bows are flatly better until you need to get thousands of pounds of force into it and even then the biggest crossbows only barely surpass the biggest longbows in force delivered to target), and also isn't trying to stick an entire BALLISTA on somebody's arm.

Also, please put your votes into the votebox.
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Shadowclaw777

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Design Phase
« Reply #16 on: July 29, 2019, 07:07:19 pm »

Quote from: Vt bx
Stone Age Design:
Dog-sled (2): Frostgiant TheRedwolf
Catamaran: (2) NUKE9.13, SC777
Masters of Nature: (1) Madman

Special Resource:
No choice yet: (1) NUKE9.13
An Ancient music: (3) Frostgiant, Madman, SC777
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Tyrant Leviathan

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Design Phase
« Reply #17 on: July 29, 2019, 09:40:43 pm »

Quote from: Vt bx
Stone Age Design:
Dog-sled (2): Frostgiant TheRedwolf
Catamaran: (2) NUKE9.13, SC777
Masters of Nature: (1) Madman
Spear Hurlers: Tyrant Leviathan

Special Resource:
No choice yet: (1) NUKE9.13
An Ancient music: (3) Frostgiant, Madman, SC777
Xenomass: Tyrant Leviathan

TheFantasticMsFox

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Design Phase
« Reply #18 on: July 30, 2019, 01:32:03 pm »

Quote from: Vt bx
Stone Age Design:
Dog-sled (2): Frostgiant TheRedwolf
Catamaran: (3) NUKE9.13, SC777, TFF
Masters of Nature: (1) Madman
Spear Hurlers: Tyrant Leviathan

Special Resource:
No choice yet: (2) NUKE9.13, TFF
An Ancient music: (3) Frostgiant, Madman, SC777
Xenomass: Tyrant Leviathan
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Madman198237

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Design Phase
« Reply #19 on: July 30, 2019, 11:24:22 pm »

Quote from: Vt bx
Stone Age Design:
Dog-sled (3): Frostgiant TheRedwolf, Madman
Catamaran: (3) NUKE9.13, SC777, TFF
Masters of Nature: (0)
Spear Hurlers: Tyrant Leviathan

Special Resource:
No choice yet: (2) NUKE9.13, TFF
An Ancient music: (3) Frostgiant, Madman, SC777
Xenomass: Tyrant Leviathan

I do hate to do this but if people aren't going to vote for immediate use of a special resource let's at least do something somewhat cool.
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Jilladilla

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Design Phase
« Reply #20 on: July 31, 2019, 04:25:52 pm »

Quote from: Vt bx
Stone Age Design:
Dog-sled (3): Frostgiant TheRedwolf, Madman
Catamaran: (4) NUKE9.13, SC777, TFF, Jilladilla
Masters of Nature: (0)
Spear Hurlers: Tyrant Leviathan

Special Resource:
No choice yet: (2) NUKE9.13, TFF
An Ancient music: (4) Frostgiant, Madman, SC777, Jilladilla
Xenomass: Tyrant Leviathan
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NUKE9.13

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Design Phase
« Reply #21 on: July 31, 2019, 04:44:11 pm »

Having- with great effort- broken the tie, we have now agreed to do the third option instead.

Quote from: Vt bx
Stone Age Design:
Dog-sled (3): Frostgiant TheRedwolf, Madman
Catamaran: (3) SC777, TFF, Jilladilla
Masters of Nature: (1) NUKE9.13,
Spear Hurlers: (1) Tyrant Leviathan

Special Resource:
No choice yet: (1) TFF
An Ancient music: (5) Frostgiant, Madman, SC777, Jilladilla, NUKE9.13
Xenomass: (1) Tyrant Leviathan
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Madman198237

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Design Phase
« Reply #22 on: July 31, 2019, 04:44:44 pm »

Quote from: Vt bx
Stone Age Design:
Dog-sled (2): Frostgiant TheRedwolf
Catamaran: (3) SC777, TFF, Jilladilla
Masters of Nature: (2) NUKE9.13, Madman
Spear Hurlers: (1) Tyrant Leviathan

Special Resource:
No choice yet: (1) TFF
An Ancient music: (5) Frostgiant, Madman, SC777, Jilladilla, NUKE9.13
Xenomass: (1) Tyrant Leviathan
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frostgiant

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Design Phase
« Reply #23 on: July 31, 2019, 04:44:54 pm »

Quote from: Vt bx
Stone Age Design:
Dog-sled (1):TheRedwolf
Catamaran: (3) SC777, TFF, Jilladilla
Masters of Nature: (3) NUKE9.13, Madman,Frostgiant
Spear Hurlers: (1) Tyrant Leviathan


Special Resource:
No choice yet: (1) TFF
An Ancient music: (5) Frostgiant, Madman, SC777, Jilladilla, NUKE9.13
Xenomass: (1) Tyrant Leviathan
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Shadowclaw777

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Design Phase
« Reply #24 on: July 31, 2019, 05:07:13 pm »

Quote from: Vt bx
Stone Age Design:
Dog-sled (1):TheRedwolf
Catamaran: (2) TFF, Jilladilla
Masters of Nature: (4) NUKE9.13, Madman, Frostgiant, SC777
Spear Hurlers: (1) Tyrant Leviathan


Special Resource:
No choice yet: (1) TFF
An Ancient music: (5) Frostgiant, Madman, SC777, Jilladilla, NUKE9.13
Xenomass: (1) Tyrant Leviathan
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Man of Paper

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Mechanized Warfare: Embral Thread / 1st Prelim Revision Phase
« Reply #25 on: July 31, 2019, 09:32:52 pm »

Embralish Defining Tech: Stone Age

Proposal: Masters of Nature/Ancient Music (Wells)
Quote
Masters of Nature
We have long known of the music of the world. Early in our days, we could sometimes exploit it. Those who had survived the deadly trek to the Wells we knew often came back and listened to the songs of things they knew well---the animals they hunted or the food they grew. These Springsingers would grant their communities much greater harvests or bring in animals to be hunted or raised as livestock, long before our neighbors could ever see so much food. And so we grew even when they starved, our jealously-guarded power giving us great strength despite our few numbers and hostile environment.
Quote
An Ancient Music
Sphere: Music
From our first days, we have sung, and danced, and made instruments. We have always known that music is important to the world---how could it not be? Everything has a song, and every song is part of the symphony of the world. With music, one can alter these fundamental songs, encourage them to do as you wish. For most of our history, the changes were unnoticeable, impossible to perceive. Our music was not great enough, then.

Then we discovered the Wells. Places where the music is stronger, where one who knows what to listen for can almost hear it. Search around, and you might find a cave, or a crevasse, or a deep lake. Near the bottom, you can find a place where the music is strong enough to be heard, to be understood....to be remembered. And once you know how to make this music, you know how to alter it, how to influence it.

And the Wells are rightly feared, for strange things happen to creatures that spend time so near to the music. You may find yourself facing a beast or plant that sings you into a deadly sleep, or something with a song that is indistinguishable from the shadows around you...

But for those who enter and leave alive, they will have sometimes have learned something.The Wells cannot teach everyone---indeed only one person can be there at a time, if they wish to learn something. And not everyone is right for it---most who enter will hear nothing, find nothing, learn nothing. But if you do hear the call, the music, the power, then you will know. Know how to listen, how to feel. With study, years of study to strengthen the skill and toughen the body and an infinity of patience with which to listen, one can master the song of something else. Songs of bone, of flesh, of leaf, bark, and root, of rock, of iron, of earth, of water. Songs of the air and the fire and everything else that can be seen and listened to.

Find the caves, hear the symphony, learn the songs. Alter the songs, and shape what you know, by drum, by horn, by voice. Shape it to your will if you have the strength and the skill.

Difficulty: Very Hard
Result: (4+3)-2=5, Below Average

Deep under the Embral homeland, for as long as anyone could remember, laid a network of caverns. While we now know of their scientific significance, their initial discovery during the dawn of our people painted them as mystic, spiritual places of power. These deep caverns, or Wells, seemingly granted those who entered and survive their trials a magical ability to shape the world through music, should that music be created with instruments formed of materials from within the Wells - wood (plant life was oddly abundant in these Wells), chitin or bone, and metal from the walls as time went on. The "trials" one had to overcome were, in reality, hallucinations caused by the moderate concentration of toxic gases. If one was able to fight through the poisoned air, harvest the materials, and leave, they were rewarded with resources capable of twisting and forming the world around them, if worked right.

Well material affect matter on a wide scale, determined by a combination of specific note, key, the type of instrument, and the actual material it incorporates. Each peculiar vibration was capable of affecting molecular structures in their own unique ways. Initially however, the only thing our people were able to use on a regular basis was the steady beat of a large bass Well Wood drum with any sort of hide stretched over it. A soft, steady beat stimulated plant growth, and while it couldn't necessarily be directed, it helped kick the Embralish towards being a dominant agrarian people. Massive drums centered in vast fields were a common sight, and all Embralish came to know the deep, low thumping thumping beat not just heard, but felt, as a sound of comfort, of home.


----------------


IT IS NOW THE REVISION PHASE.

As this turn has no previous age's tech to advance, you're given a little more leeway in regards to revision difficulty. So long as it is loosely related to your Wellwood Bass Drum it should be doable. Note that much realism was added to your design, though flavorwise it's acceptable to continue having your people think it's magic. Now that your special resource (which utilizes the sphere of Sound) is better defined within the parameters of a sci-fi universe you can yell at me for how far off the mark I was. Note, the VH difficulty was because of the complexity of music combined with very specific interactions and a lack of musical notation during the era.

Spoiler: Preliminary Proposals (click to show/hide)
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frostgiant

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Revision Phase
« Reply #26 on: July 31, 2019, 10:09:19 pm »

Quote
Wellwood flute.
A wooden flute made from Wellwood, it would be given to the scouts of the embral people. The great harvests and steady thrum of their drums would often attract neighboring villages, seeking plunder or discoverer the source of the flourishing jungle life. while lacking mighty warriors in comparison to their neighbors, the Embrace people posses two defenses that served to well protect their people for long into the future.

The first is the rampant growth undergone by the jungle surrounding the village. Without Harvest, The jungle would grow season after season from the beat of the wellwood drum, creating a maze of dense foliage and all the animals and predators that moved into the jungle to exploit such flourishing life. Every season the edge of the forest was required to be burned and slashed back, lest they devoured the field.

The second defense came in the form of woodsmen, equipped with wooden masks and wellwood flutes. When invaders would attempt to cross the dense forest, the Woodsmen would begin playing a haunting melody, just outside of sight of the men, constantly following them unseen. The early melody created by the flute would slowly begin to drive the raiders mad with fear, as every shadow look to be hiding a predator and their paranoia runs rampant.
Such panic would quickly lead to the death or retreat of the hunting party, as they either fell prey to the jungle or fled.
In order to protect themselves from the panic that they can quickly create through the melody of the flute, The scouts harvest bee's wax and fill their ears with it when preparing to begin their duties. The wax deafens the scouts, and while it's not enough to render them immune to the music it lessens the panic-inducing song enough to bring it down to merely an eerie feeling, made more manageable by knowing the source of the said feeling lies with the flute in their hands.

 This method of defense would establish a reputation of "Evil forest spirits" inside of the jungles, who possessed wooden faces for the few to have seen them.
« Last Edit: August 01, 2019, 10:00:03 pm by frostgiant »
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NUKE9.13

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Revision Phase
« Reply #27 on: August 02, 2019, 01:05:23 pm »

Looks alright to me.

Quote from: xoB etoV
Wellwood Flute: (1) NUKE9.13
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dgr11897

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Revision Phase
« Reply #28 on: August 02, 2019, 03:15:33 pm »


Quote from: xoB etoV
Wellwood Flute: (2) NUKE9.13, DGR
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Jilladilla

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Re: Mechanized Warfare: Embral Thread / 1st Prelim Revision Phase
« Reply #29 on: August 05, 2019, 07:05:21 am »

Quote from: xoB etoV
Wellwood Flute: (3) NUKE9.13, DGR, Jilladilla
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