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Author Topic: Mechanized Warfare: Embral Thread / Final Phase, 1941 Cold Season  (Read 23650 times)

TheFantasticMsFox

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Re: Mechanized Warfare: Embral Thread / Strategy Phase, 1940 Cold Season
« Reply #240 on: July 02, 2020, 02:44:35 pm »

Quote from: Feature Creepbox
Attack (pick two)
Mesas Caelium Node: (4) NUKE9.13, Frostgiant, Madman, TFF
Desert Gavrilium Node: (4) NUKE9.13, Frostgiant, Madman, TFF

Leviathan
Western Maelstrom: (3) NUKE9.13, Madman, TFF
Eastern Maelstrom (1) Frostgiant

Xilmal Jagpal, Sui Centurio
North Peaks: (4) NUKE9.13, Frostgiant, Madman, TFF

Behemoth
Mudflats: (4) NUKE9.13, Frostgiant, Madman, TFF

Resource Development
Mutant Rose in Mesas: (4) NUKE9.13, Frostgiant, Madman, TFF

Harresources distribution
Keep Both: (4) NUKE9.13, Frostgiant, Madman, TFF

Glas Bolg Transporters
Maintain: (4) NUKE9.13, Frostgiant, Madman, TFF
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Strider03

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Re: Mechanized Warfare: Embral Thread / Strategy Phase, 1940 Cold Season
« Reply #241 on: July 06, 2020, 01:39:01 pm »

Quote from: Feature Creepbox
Attack (pick two)
Mesas Caelium Node: (5) NUKE9.13, Frostgiant, Madman, TFF,Strider03
Desert Gavrilium Node: (5) NUKE9.13, Frostgiant, Madman, TFF, Strider03

Leviathan
Western Maelstrom: (4) NUKE9.13, Madman, TFF, Strider03
Eastern Maelstrom (1) Frostgiant

Xilmal Jagpal, Sui Centurio
North Peaks: (5) NUKE9.13, Frostgiant, Madman, TFF, Strider03

Behemoth
Mudflats: (5) NUKE9.13, Frostgiant, Madman, TFF, Strider03

Resource Development
Mutant Rose in Mesas: (5) NUKE9.13, Frostgiant, Madman, TFF, Strider03

Harresources distribution
Keep Both: (5) NUKE9.13, Frostgiant, Madman, TFF, Strider03

Glas Bolg Transporters
Maintain: (5) NUKE9.13, Frostgiant, Madman, TFF, Strider03
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Within that world, she was God. But here, outside of it, her name was Yoake o-Shiri. That was unimportant. She was a Godslayer. That too was unimportant. But what was important, was that she had a motherfucking boat.
And by God, was she going to use it.

"But deceleration is for pansies. We're headed for the stars. Bye, Burnsie. Bye, Mission Control. Bye, Sol. See you at heat death" -Blindsight

Man of Paper

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Mechanized Warfare: Embral Thread / Design Phase, 1941 Hot Season
« Reply #242 on: July 20, 2020, 12:46:52 am »

Strategy Phase, Cold Season 1940 AC

This season we expressed our green thumbs by constructing our first facility dedicated to the growth, cultivation, and experimentation of Mutant Roses in The Mesas. As a result, the following change occurs to our armory:

Health Augmenter (eXperimental) is no longer [complex].

----------------

Massive convoys steadily began to roll from The Badlands to The Rupture carrying the precious Caelium and Gavrillium to warehouses in the area to be worked in relatively secure and controlled environments. Word of successes in gathering and utilizing the first of the Harren resources has already reached home, and they are likely expecting their own slice of the pie sooner rather than later.

What they don't know is that we've already begun securing Caelium in The Mesas and Gavrillium in The Desert. Both of our Sikari recon teams reported what we'd expected - abandoned facilities, massive stockpiles, and those Glas Bolg Transporters. We'd reactivated them and tested their functionality, and while we didn't discover anything new about the mysterious devices, they do work just as the other ones have to this point.

With four signals of our own, our analysts working around the clock have isolated another two signals pinging our Transporters. We should have more information on the source of these signals in the coming season.

News across the front was surprisingly sparse this season. Our subs did some light harassing of Inithar's fleet, and the Kona was spotted patrolling the waters of the East Maelstrom, but otherwise nothing out of the ordinary was reported by our forces. Other than the occasional artillery barrage and burst of gunfire, actual engagement with Inithar was almost completely unheard of over the course of the Cold Season. While we can't know for sure why this is, a number of us have our suspicions.

No territory changes hands this season.

----------------

As with last season, we will be deciding whether or not to maintain the new transporters for the time being, as well as whether or not we send the new Harren Resources home. As always, you will be responsible for two designs to introduce to our forces this turn.

P.S. I feel bad you guys had to wait so long for a short update on your end, so here's bill wurtz singing about Embral, this year, and what youse must think of my arms races.



IT IS NOW THE DESIGN PHASE.

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Embrallish Armory (click to show/hide)
Spoiler: Credits (click to show/hide)

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NUKE9.13

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1941 Hot Season
« Reply #243 on: July 20, 2020, 10:48:07 am »

Right. So. Gavrilium-powered submarine?

Quote
Gupata-Class GR-Submarine
The Gupata is a 99 meter long submarine, approximately 25% longer than the Hetham. The outer hull has a noticeably different shape; not intended to cruise on the surface, it is streamlined for underwater travel, with a more rounded profile and very little deck space. It has 10 torpedo tubes (8 bow, 2 stern), and carries 36 torpedoes. There are no armaments on 'deck'.
The heart of the Gupata is a Mk.II GavReactor. Based on the one used in the Behemoth, it uses a simpler, easier-to-produce design, with a correspondingly lower efficiency (while still being more powerful than an equivalently sized diesel engine, and obviously consuming less fuel and producing less waste). The reactor powers electrical motors that are intended to propel the Gupata at a speed of ~16kn (submerged). A small backup diesel generator is included, to allow the Gupata to limp into port if the GavReactor fails.
A standard suite of Wellsonar, WellSap-damping in the engine room, and radio equipment is included. A reasonable level of comfort is provided- with such luxuries as air conditioning, refrigerators, and individual bunk space- to ensure the crew is capable of performing well even after weeks at sea. The sizeable storage space on board also contributes to this, as the Gupata can carry enough supplies to last the crew for months.

The intended role of the Gupata is to strike fear in the hearts of Embral's enemies, by being everywhere and nowhere at once. The ability to travel submerged and engage in prolonged deployments means that the Gupata can cause trouble almost anywhere. Merchant shipping, unwary convoys, wary convoys- it matters not, all are vulnerable to a volley of torpedoes from the deep. The Gupata can obviously also serve in a more direct combat role, if needed, where the superior firepower and lower risk of getting caught will make it a more formidable adversary than the Hetham.
Additionally, the Gupata serves as a testbed for submarine reactors- if successful, larger examples could be installed in the Leviathan, giving it a similar level of endurance.

Primary inspirations: Gato-class, USS Nautilus

Other ideas:
Close-combat weapon (we have a bonus for this): non-VE SMG, shotgun, or something more exotic.
Better infantry rifle: semi-auto with a bit of Gavrilium for extra punch.
Biotech- maybe armour or something.
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frostgiant

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1941 Hot Season
« Reply #244 on: July 20, 2020, 12:19:09 pm »

Quote
Fast Acting breathable Rose-based isntantanous Contact and terror insing ossified Neuraltoxin
FABRICATION
A rose based addition to the standard LIE Poison, The FABRICATION is a Contact Poison developed through the use of Mutant rose and many
poisons taken from the homeland, Including the infamous Blue Wimpering Frog and the Nights Breath flower. Contained within Highly protective
cartilidge shells ,the Poison is designed to  act through Bodily contant, Including Skin Contanct. The developement of a Conatct poison is intended to bypass the gas masks of the enemy, ensuring that bypassing our Chemical clouds will require Heavy protecton, that can quickly become either expensive or restrictive.

If all that was required was a Contact poison, we would have easily done such by incorperating chemical byproducts from our fertilizer research,
However, Through the use of a rose based contact poison, we are hoping to deploy an antidote to the toxin.
Applied via a Skin ointment, The rose based counteragent nuetralises the toxic payload of FRABRICATION, And when combined with a gas mask the CLouds of LIE's and FABRICATION's that embral will deploy both on offense and defense will serve no more an obstacle then a regular cloud of smoke.

Basically a contact poison that can be mixed with LIE. The reasons for being a rose based contact poison is basically so that we can make our soldiers immune to it with an atidote, leaving them safe agaist the Gas clouds when combined with a gas mask.


EDIT:
Quote

Iron Lignum Wood carapace armour.

The Iron wood carapace armour is made from specially rose treated hardwood native to embral. The base wood is specially mutated over hundreds of accelerated planting and harvesting's, using mutant rose solutions, thus ensuring that we can carefully direct its evolution on the scale of months instead of the generations that would normally be required for the rapid directed evolution of tree's.
 After the  new species of wood is harvested,Named Embral Iron Lignum, the Wood is swiftly mulched directy after harvesting so fast that many of the plant cells do't even have time to die before hand, The mulched is then mixed with HAX mush, before being Compressed into molds and  electrically treated in a rose water solution.
The end result is a wooden plate, as hard as steel with a tensile strengh beyond the bounds of normal wood. Due to the swift mulching and combination with HAX mush, the wooden plank had caused it to regrow many of its internal plant fibers, all interwoven throught the newly formed plate.
When struck by a heavy blow, the plant fibers within the Steel hard Plate diffuses the force across the whole plate, similar to the old woven armours of day's long past, This makes the powerful wood capable of withsatanidng forces that would shatter a regular steel plate mainly due to its ability to diffuse the point of impact across the whole plate.

This wooden plates are not as heavy as regular steel, and as such a series of plates are used to put togerther a suit of amrour, these plates don't cover the entire body, and are instead set into woven pouches in the cloth undersuit in order to
hold the plates varouis positions around the body. The plates are positioned to provide the most protection to vital parts of the body while not impededing motion as much as possible. The plates are molded to cover as much of the vital area in question as possible, while still being relativly interchangable. This leads to what get termed Core plates whih tend to be thicker and less molded, and Extremity plates, which tend to be slightly curved for the surface they are to sit on and are thinner as not to weigh down the limbs to much.

Locations such as the legs, Chest,and many other vital areas. By dedicateing to protecting the Vital areas with replacable plates, The hope is to keep soldeiers in the fight or at least alive until HAXcan be brought to treat them. This also helps reduce the amount of weight expected for the soldier to carry and prevent it from interfereing with the soldiers moblity.

The armour should be able to increase the chances of surviving inithars refocyte bullets, as the plates nature should make it capable of surviving or at least dampening the impact of the terrifying silent bullets of the inthar expedition.
If need be, a destroyed plate can be removed from the pouch in the undersuit and replaced with a fresh plate.
Even if the Rose modified Iron wood plates are unable to protect from a direct Refocyte bullet injury, it will hopefully be able to protect te vital areas from shrapnel wounds, such as those created by their hand torpedo. 

EDIT 2:
Quote
Red Coral Needler
The red coral needler is a arther simple firearm all things considered, being a standard SMG frame, Based off of the inner workings of the Pacts own SMG with many of the Cealium and Gavriulium reliant mechnisms removed and replaced with embral engineering where aplicable, as well as being scaled for a average soldier and not a monster wearing vehicle throwing power armour.  The entire frame of the SMG is lined with wellsap, making the SMG near silent. However, This is not the primary purpose of this wellsap sealing. It is actually a safety measure.
The truly interesting part of the REd coral needler is its ammunition, being the first true merging of Well organisms and Mutant rose hyper-evolution.
The originl subspcecies would, when exposed to sound would rapidly begin to produce and release Nitrate Oxide into its surroundings. The Nasty smelling compound would ward away its natural preditor, that being the Sonar realint well-Lindwurm.
Using rose based mutation and breeding practices, we were able to create a variant of Well-red coral that would never naturally come about. The coraexpands planty of energy into forming a thick, Metal hard outer shell to protect the coral microbes within the new Gemstone like coral. When exposed to sound, The coral begins to rapidly produce and Build up NO2 and other organic compounds within its shell. Combat is very much not a quiet place, and something like a speaking voice would be enough to set the Coral off, So the Red coral quickly reachs Critical, Building up to pressures that cannot be containt wthin its metal needle like form, causing it to burst like a water heater going critical. When the coral finnaly burst, The reseluting Heat and release of pressure causes the rapid ignition of the NO2 the varouis other compounds that had been built up, Causing a secondary detonation of heat even as shards of metal hard coral fly through the air.

The Red coral rounds are shaped like a Needle with small barbs during manufacturing, and rest within a wellsap sealed magazine in order to prevent early detonation. When fired, The Sabot Shaped Red coral, Hard like metal will strike the target. Those targets that are slain by the flying Needle of metal hard coral will soon have another problem as the sharp, barbed needle sticks into the surface it strikes and begins to build up pressure for the secondary detonation.

After a fire fight, It is recomended that Embral soldier use their well-moss provided noise makers to detonate any REd Coral needles that may have not yet detonated beofre walking into the prevousi position of the enemy.
The wellsap sealed frame of the Needler should be more then capable of stopping sound from reaching the magazine, Thus rendering the explosive needles of the Needler safe to carry into combat. Embral soldiers equipted with Needlers are required to run maitnence checks every day, looking for breaches in the wellsap seal in order to keep themselves and their fellow soldiers safe. 

EDIT 3:

VERS
Versatile Extreme regenerative Suit
alternative name ORCS
Operations Regenerative Combat Suit


The VERS is, at its most basic point, a Suit created from specially modified Animal muscle tissues and Plant fibers. Grown in a vat with the aid of Mutant rose based treatments, the Muscular tissue that makes up the suit is extremly strong. While not to the level of Xilmil, The Muscular tissue of the suit should be able to allow the wearer to run faster, Lift more, hit harder and all of those things that every human general wants from his soldiers.
Without a soldier to wear it, The VERS is little more than a suit made of deep green Muscular tissue, and when worn adds quite the hefty amount of size to the soldier do the the amount of muscualr tissue it is formed from. Many soldiers look more like heavily muscled ogres of lore, albeit ogres without skin, Green muscles and and extra small head. When a soldier puts the suit on, Unfortunately clad in only his underwear due to the amount of skin contact required for proper operation, The Suit inserts hundreds of microscopic stingers, Tapping directly into the muscular network of the soldier in question due to being attracted by the elctrical impulses in the nerve network . This allows the suit to intercept, read and react to the electrical impulses that the soldier gives off. After a period of adjusting to suddenly being Bigger, stronger, and faster then ever before, the soldier should be able to command the suit of muscular tissue as if it wear his own limbs.

During combat, A VERS soldeir will be deployed with his standard weapons of choice and an XXL sized kit of Legionary kit, to fit over the massive muscular frame. Normal weapons will require slight modification to fit the extra-large hands of the VERS suit, but it should make them capable of wielding the Pact SMG without modification.
While the VERS suit can repair damaged muscular tissue and even build muscle as it exerts itself (leading to properly maintained old suits being stronger then new suits) the Vers suit possesses no armoring of its own besides the dense muscular tissue it is made of and any gear that is worn on top of the muscular suit.
« Last Edit: July 21, 2020, 01:09:40 pm by frostgiant »
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NUKE9.13

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1941 Hot Season
« Reply #245 on: July 23, 2020, 02:27:28 am »

Inspired by the Red Coral Needler above- I like the idea, but I feel we can do something more interesting than just 'explosive ammo'.

Quote
Salviosi Turquoise Neurotoxic Microbe Gun (STN-M-G)
The waters around the southern half of Harren are graced with a number of beautiful coral reefs. Soldiers on leave have taken to recreational diving around such reefs. An accident during one such dive brought the Salviosi Turquoise Coral to our attention. A diver who scratched himself on said coral soon developed a painful rash, which lasted for several days. A study confirmed that the Salviosi Turquoise Coral harbours a colony of microbes that produce a potent neurotoxin- fortunately, the concentration is fairly low, so a severe dosage is unlikely unless you try to eat the coral. One would have to modify the genetics if one wanted to produce a higher concentration of the toxin. And who would do such a thing?

The Salviosi Turquoise Neurotoxic Microbe Gun is, at heart, a relatively simple SMG. Some design inspiration was taken from the Pact's SMG-32a, but the firing mechanism and scale is more similar to that of a conventional SMG, as might be used in the tunnels back home. The barrel has a coating of Wellvine Sap, and an optional but recommended silencer (likewise Wellvine-Sap coated) is included. The really interesting aspect, however, is the ammunition.
The STN-M-G's 9mm pistol ammunition is tipped with a piece of living Salviosi Turquoise Coral, which has been modified with the aid of Mutant Rose extract to harbour a significantly higher concentration of neurotoxin-producing microbes, and to keep said microbes alive and toxin-rich for extended periods (bullets will be date-stamped so soldiers can be assured of their freshness)('expired' bullets will still function as regular bullets). Handling the bullets by the tip is not recommended, but unlikely to result in more than an annoying itchiness. It is the effect of the coral hitting its target, causing tiny pieces to break off inside the wound, that causes serious injury. With the neurotoxin introduced directly into the bloodstream, victims may expect immediate excruciating pain (compounding the pain of being hit with a bullet), and will quickly develop difficulty moving the affected area as the toxin attacks local nerves. While the dosage is unlikely to be lethal on its own, it should achieve its intended effect of putting the victim out of action for a few hours.

Another route could be to cut the pain aspect entirely, and focus more on a paralysis or knockout effect, which could be more useful for stealth missions- someone in pain will make a lot of noise, someone paralysed or knocked unconscious might not. I actually like that more, but it didn't occur to me until after I finished writing the proposal, so I'm putting it up like this to get feedback.
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Madman198237

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1941 Hot Season
« Reply #246 on: July 24, 2020, 02:22:54 pm »

Quote
'Iron Legionary' Infantry Fighting Vehicle
Infantry march places. It's what they do. It's what they've always done, and the sweet sound of soldiers complaining about how far they've marched is a time-honored background noise in all military activities. However, it's also slow. And involves exhausting soldiers long before they reach the battlefield. And, perhaps worst of all, it gives soldiers no protection or cover as they move into battle. So we've decided to rectify that, by putting more machineguns on it. Wait, no, that's not it...

The 'Iron Legionary' IFV is a full-tracked vehicle large enough to carry 8 infantrymen in addition to the crew. It has a driver up front, and a pair of armored weapon mounts on top. One is a Musakila mounted with a gun shield for the commander, the other is a partial turret that the gunner fights from and combines an ASH, fed by a compressor mounted in the engine, and a coaxial Musakila. The infantry in back have a rear door and overhead hatches to fight from or get out of the vehicle through. It is armored by 30mm of armor on all facings, with an added skirt of spaced armor covering the body of the vehicle.

The engine is a modified form of the Katarani's engine, keeping the agitator system and diesel fuel but making some of the components sturdier and disengaging the agitator most of the time, to prevent it from causing any damage to the engine. The IFV is meant to move at least as fast as the Katarani, and the engine is scaled appropriately.

Quote
'Sharak' Oxygen-Enriched Homing Torpedo Mark III
First up, we paint some stripes on this one so it can't be mistaken for previous ones even if it somehow doesn't change.

That done, we're going to work on developing a sound-based tracking system by using Wellbronze and an electrical current to tightly focus the detection cones. By using a set of four detectors aimed just slightly off of center, we can allow their natural response to sound to automatically trigger a steering response. The more sound any given Wellbronze detector receives, the more it vibrates, and the harder the torpedo attempts to steer in that direction. If all four detectors are receiving the same amount of sound (the object is in the center of the overlapped detection cones) the torpedo will end up steering straight as all the impulses cancel out. Because we can fine-tune the detection cones, the torpedo will be unlikely to be able to double back and sink the submarine or ship firing them, particularly with our soundproofed engines and the like.

The real trick is making the system small enough to fit in a torpedo, but the immense power of the Sharak's engine system and the size of its warhead allow us to cut a bit of the explosive power and add quite a bit of weight without rendering the torpedo too slow or too short-ranged to be useful. The ability to fire a homing torpedo without needing to head to the surface to accurately acquire a target using the periscope is a big enough advantage to sacrifice some range for. The homing torpedoes are also made available in the Mark IIIb surface variant of the torpedo.
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frostgiant

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1941 Hot Season
« Reply #247 on: July 24, 2020, 04:01:43 pm »

Red Coral Needler -Toxin
The red coral needler is a rather simple firearm all things considered, being a standard SMG frame, Based off of the inner workings of the Pacts own SMG with many of the Cealium and Gavriulium reliant mechanisms removed and replaced with embral engineering where applicable, as well as being scaled for an average soldier and not a monster wearing vehicle throwing power armour.  The entire frame of the SMG is lined with wellsap, making the SMG near silent.
The truly interesting part of the Red coral needler is its ammunition, being the first true use of Mutant rose hyper-evolution based ammunition.
The originl subspecies would rapidly begin to produce and release powerful microbial Toxins into its surroundings, when threatened.

Using rose based mutation and breeding practices, we were able to create a variant of the red coral that would never naturally come about. The coral expands plenty of energy into forming a thick, Metal hard outer shell to protect the coral microbes within the new Gemstone like coral. The barbed Needle is very deadly, and unsafe to handle without a strong glove. This is due to the extremly powerful toxin that the Coral needle produces whenever it is exposed to oxygen, When the needle is fully coated, no oxygen reaches the surface of the needle, But when their is an insuffeincet amount of toxic slime built up onto the needle surface, the coral will quickly produce more using its own internal store of materials inside of its metal hard shell and the oxygen it is reacting to allowing it to contatnly replace its deadly payload. While not a large store, it posses enough to produce the toxic slime coating two or three times beofre the coral kills itself producing the toxic slime.

A direct hit with the Toic slime covered needle is enough to kill a full grown man within 10 minutes, and a scratch will make them at the very least violently ill. After entering the body, the Toxic slime, formed of hundreds of deathly microbes and toxic compounds, begins to attack everything around it. Microbes will infiltrate the bloodstream and surrounding cells before repurperpose bodily materials to produce more of themselves like a virus on steroids. In particular, The Toxic coumpounds secreted by the Needle LOVES nervous tissue and Muscles as its victim. Muscular tissue, Fed by the bloodstream will quickly find itself inudated with deadly amount of toxin until th etoxin managed to reach the heart.
Proper treatment for the toxin requires a fully staffed Field hospital and many, many Blood transfusions with the "bad blood" that has been inundated by the toxin needs to be removed even as the parts of the Red Coral toxin Self replicates for a short amount of time, typpicalky no more then a day before the dividing cells undergo celldeath.

The Red coral rounds are shaped like a Needle with small barbs during manufacturing. When fired, The Sabot Shaped Red coral, Hard like metal will strike the target. Those targets that are slain by the flying Needle of metal hard coral will soon have another problem as the sharp, barbed needle sticks into the surface it strikes and will swiftly cause catostrofic amounts of toxins to enter the subjects body.

« Last Edit: July 25, 2020, 01:36:58 pm by frostgiant »
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NUKE9.13

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1941 Hot Season
« Reply #248 on: July 25, 2020, 01:25:46 pm »

Quote
Jarha Caelium-Stabilised Shotgun
The Jarha Caelium-Stabilised Shotgun is a pump-action shotgun, with a four-shell tube magazine. The bore is 27mm (roughly 4 gauge), with shot, slug, and saboted armour-piercing slug shells available. Notably, an ordinary shotgun of this size would have a dangerous amount of recoil (or significantly weaker shells, or weigh too much to be practical for military use). This is where the Caelium Stabiliser comes in; using a mechanism based on the firing mechanism of the 32a, it is capable of creating bursts of powerful localised gravity. Not powerful enough to propel the Jarha's shells, but powerful enough to reduce recoil by an appreciable amount. The Stabiliser is located behind the firing chamber of the shotgun, and is automatically activated when fired, creating a burst of gravity centered on itself, opposite to the recoil. This allows the Jarha to be kept at a manageable weight and recoil for regular infantry usage.
As mentioned, the Caelium Stabiliser is less effective than the version used in the 32a, on account of its simpler design. This is mainly due to cost considerations, as the Jarha is intended to be cheaper to produce than the 32a.
It is anticipated that the Jarha will be both capable of significant armour penetration (when firing slugs), and quickly clearing a trench/tunnel/bunker (when firing shot).
« Last Edit: July 25, 2020, 03:16:58 pm by NUKE9.13 »
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frostgiant

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1941 Hot Season
« Reply #249 on: July 26, 2020, 08:49:00 am »


Quote
Jarha Shotgun (0):
Red Needler explosive(0):
Red needler Toxic(1): Frostgiant
Iron legionary IFV(0):
Sharak torpedo(0):
STN-M-G(0):
FABRICATION(0):
VERS(1): Frostgiant
Iron Lignum Carapace Armour(0):
Gupata-Class Submarine(0):
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NUKE9.13

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1941 Hot Season
« Reply #250 on: July 26, 2020, 10:26:40 am »

I added links cos there are a whole bunch of designs.
Quote
Jarha Caelium-Stabilised Shotgun (1): NUKE9.13
Red Needler (Explosive) (0):
Red Needler (Toxic) (1): Frostgiant
Iron Legionary IFV (0):
Sharak Torpedo Mk.III (0):
STN-M-G (0):
FABRICATION (0):
VERS (1): Frostgiant
Iron Lignum Carapace Armour (0):
Gupata-Class GR-Submarine (1): NUKE9.13

Anyway, my reasoning is thus:
-We were having trouble on the naval front before, and fixing our torpedo may not be enough to turn things around (especially considering Inithar could have a new naval NE). Gavrilium, as a source of power that does not need an air supply, is perfect for submarines. Developing a Gavrilium-powered submarine is making use of our newly-acquired resources, and fixing our naval situation.
-We have a bonus for a close-quarters weapon. I was thinking of doing an SMG, but I came around to a shotgun on the basis that while the 32a is VE now, it could become cheaper in the future (or potentially even be revised into a cheaper version)- and even at VE, it's not like it'll be useless. A shotgun gives our forces a greater variety of options, which is often better than just improving an existing option.
  -Also, a shotgun (especially a very large shotgun) is a lot better for armour-piercing purposes than an SMG (when firing slugs). If we want to assault Pact positions that aren't abandoned, having a way to take down power-armour'd troops will be essential.
-I understand the desire to work with Mutant Rose somehow, given its novelty. But technically, Gavrilium and Caelium are both new to us as well, and they are the legendary resources we came here for- it stands to reason that they are quite powerful. There's also the less immediately relevant reason that when we send some back to Embral, it'd be nice to send along some examples of how it could be used- after all, our in-universe reason for being here is to support the war at home.
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TheFantasticMsFox

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Madman198237

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1941 Hot Season
« Reply #252 on: July 26, 2020, 09:51:04 pm »

Quote from: Totebox
Jarha Caelium-Stabilised Shotgun (3): NUKE9.13, TFF, Madman
Red Needler (Explosive) (0):
Red Needler (Toxic) (1): Frostgiant
Iron Legionary IFV (0):
Sharak Torpedo Mk.III (0):
STN-M-G (0):
FABRICATION (0):
VERS (1): Frostgiant
Iron Lignum Carapace Armour (0):
Gupata-Class GR-Submarine (3): NUKE9.13, TFF, Madman

Lots of good ideas. I'd like to do something to make basic infantrymen better, through armor or auxiliary augmentations like vision or hearing or healing and whatnot, but that doesn't need to happen now. I'd also like to design the IFV/APC sort of vehicle so we can add some mobility and firepower to our infantry units, but, again, not necessarily something to do now.

Making an upgraded submarine makes sense though I do have some reservations about being all submarine all the time and not, say, designing our own battleship to fight their battleships. Which, I just noticed, are kind of comical in that they for some reason have 5 single-mounted 12in guns, like some sort of demented dreadnought cousin to the French predreadnoughts.

EDIT: So if we *were* to want to fight them, we'd need something fast, powerful, and well-protected.

Quote
Varspit-class Battleship
In order to combat the battleships of the enemy, we've engineered our own battleship to counter them, while being better in every conceivable way.

The Varspit is a fast battleship akin to the enemy's, with GavReactor powerplant driving four propellers to give it a top speed of 28 knots, matching the enemy's most prevalent battleships. The use of the GavReactor vastly reduces the size of our engines compared to previous generations of ships. Unlike previous ships, however, soundproofing is omitted from all aspects of the ship (except in places where it's necessary for the function of the engine or sonar system or whatnot).

It carries an extremely powerful Wellsonar system to locate targets even in adverse weather conditions, and a substantial amount of work went into the long-base rangefinders located on the mast, aft superstructure, and on each turret. This ship is meant to have a range advantage over enemy ships in every conceivable condition. The torpedo defense system is also backed with Wellmoss to help seal up any breaches. As undoubtedly expensive vessels, the Varspits are meant to be flagships, and thus carry enhanced communications suites and quarters for an admiral and their staff plus an admiral's bridge to command the fleet from.

For weaponry, the ship is armed with four twin turrets carrying 380mm/15in guns (4x2 380mm, in short), giving it eight substantially longer ranged and more powerful guns capable of dealing meaningful damage to the enemy's battleships. For a secondary battery, it carries 16 twin 120mm dual-purpose mounts, the same gun and turret used in the Silada and Mukebaza (16x2 120mm). There are actually eight torpedo tubes, two on each side aimed about 45 degrees away from the forwards line of travel, two forwards (aimed forwards, surprisingly enough), and two aft, aimed, you guessed it, aft. These torpedo tubes are meant to give the battleship a last-ditch option against, say, quickly-closing enemy suicide destroyers.  A battery of our preexisting 20mm autocannon slapped down where there is space rounds out the armament.

The battleship has a 330mm thick armored belt, 250mm thick barbettes, 330mm turret armor, and a 75mm thick armored deck. The torpedo protection system uses space saved by the GavReactor propulsion system to allow the TPS to move inside the hull instead of being comprised of external bulges, reducing drag but requiring significant use of internal space. The conning tower is not armored, and instead a more substantial bridge structure is utilized since most commanders don't use the constricted views and small spaces of armored conning towers anyway...and there are reports that when struck with a heavy shell that detonates without penetrating the armor, everyone inside a conning tower would die anyway due to the blast effects and/or spalling. So we've added enough armor to proof the bridge against splinters and left it at that.
« Last Edit: July 27, 2020, 12:08:02 am by Madman198237 »
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Man of Paper

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Mechanized Warfare: Embral Thread / Revision Phase, 1941 Hot Season
« Reply #253 on: September 03, 2020, 10:15:10 pm »

Design Phase, Cold Season 1940 AC

Proposal: "Jarha" Caelium-Stabilised Shotgun
Quote
The Jarha Caelium-Stabilised Shotgun is a pump-action shotgun, with a four-shell tube magazine. The bore is 27mm (roughly 4 gauge), with shot, slug, and saboted armour-piercing slug shells available. Notably, an ordinary shotgun of this size would have a dangerous amount of recoil (or significantly weaker shells, or weigh too much to be practical for military use). This is where the Caelium Stabiliser comes in; using a mechanism based on the firing mechanism of the 32a, it is capable of creating bursts of powerful localised gravity. Not powerful enough to propel the Jarha's shells, but powerful enough to reduce recoil by an appreciable amount. The Stabiliser is located behind the firing chamber of the shotgun, and is automatically activated when fired, creating a burst of gravity centered on itself, opposite to the recoil. This allows the Jarha to be kept at a manageable weight and recoil for regular infantry usage.
As mentioned, the Caelium Stabiliser is less effective than the version used in the 32a, on account of its simpler design. This is mainly due to cost considerations, as the Jarha is intended to be cheaper to produce than the 32a.
It is anticipated that the Jarha will be both capable of significant armour penetration (when firing slugs), and quickly clearing a trench/tunnel/bunker (when firing shot).

Difficulty: Hard Normal
Result: (6+2)=8, Average

The SMG we "acquired" from the Pact has proved even more beneficial than we initially hoped. The only real difficulty we had with coming up with how to make the Jarha work came from the need to reverse-engineer something we've only replicated in whole. But thanks to some engineer's love of shotguns, the process of converting the replicable but relatively mysterious mechanisms was a little easier to wrap our collective heads around.

The Jarha is a fearsome and heavy-looking weapon. Based on the smaller pump-action shotguns used for hunting at home, it uses a similar action to load 27mm shells into the firing chamber from it's 4-round tube. When the trigger is pulled, a Caelium Stabilizer based on the SMG-32a activates, creating a gravitational counterforce to the massive amount of recoil typically caused by firing a round as massive as the Jarha's. While it helps, the weapon does still give some kick. The Stabilizer also acts to passively negate some of the weight of the Jarha, but it still proves to be heavier than contemporary shotguns. Mind you they also don't fire rounds as large as the Jarha does.

Rounds are individually loaded through the bottom of the tube, with red shells for shot, blue for slug, and armor-piercing sabot with green breakaway fins. It's only drawbacks are those that would naturally occur with a low-capacity weapon with larger rounds, which is to say it requires frequent reloading and the ammo becomes burdensome when the rest of an infantryman's kit is taken into consideration.

The weapon is relatively easy to develop, costing 5 Ore and 2 Caelium, making it (CHEAP).

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Proposal: Gupta-Class GR-Submarine
Quote
The Gupata is a 99 meter long submarine, approximately 25% longer than the Hetham. The outer hull has a noticeably different shape; not intended to cruise on the surface, it is streamlined for underwater travel, with a more rounded profile and very little deck space. It has 10 torpedo tubes (8 bow, 2 stern), and carries 36 torpedoes. There are no armaments on 'deck'.
The heart of the Gupata is a Mk.II GavReactor. Based on the one used in the Behemoth, it uses a simpler, easier-to-produce design, with a correspondingly lower efficiency (while still being more powerful than an equivalently sized diesel engine, and obviously consuming less fuel and producing less waste). The reactor powers electrical motors that are intended to propel the Gupata at a speed of ~16kn (submerged). A small backup diesel generator is included, to allow the Gupata to limp into port if the GavReactor fails.
A standard suite of Wellsonar, WellSap-damping in the engine room, and radio equipment is included. A reasonable level of comfort is provided- with such luxuries as air conditioning, refrigerators, and individual bunk space- to ensure the crew is capable of performing well even after weeks at sea. The sizeable storage space on board also contributes to this, as the Gupata can carry enough supplies to last the crew for months.

The intended role of the Gupata is to strike fear in the hearts of Embral's enemies, by being everywhere and nowhere at once. The ability to travel submerged and engage in prolonged deployments means that the Gupata can cause trouble almost anywhere. Merchant shipping, unwary convoys, wary convoys- it matters not, all are vulnerable to a volley of torpedoes from the deep. The Gupata can obviously also serve in a more direct combat role, if needed, where the superior firepower and lower risk of getting caught will make it a more formidable adversary than the Hetham.
Additionally, the Gupata serves as a testbed for submarine reactors- if successful, larger examples could be installed in the Leviathan, giving it a similar level of endurance.

Difficulty: Very Hard Hard
Result: (2+1)-1=2, Utter Failure

Man, oh man. This one was disappointing. I'm saying this as a GM. I actually wanted to see this one do something, and was going to be a little generous given that it was an 11 before I lost everything and had to redo it all. Not much I can be generous about on an utter failure (though notably you may notice i did still give you something, because i try to to have failures be useless anyways- unless you're abberan and made the barragan). Anyway, back to the game. I mean war. I mean none of this exists. Wake up, you're in a coma.

The engineers working on the Gupta had some work cut out for them, but unfortunately their progress was hampered in a number of ways. First was Lady Amanvir, who for some reason saw it as crucially important to thoroughly question each engineer working on the new model GavReactor, which took a significant number of man-hours away from that part of the project. Our ambitions asea proved to be distraction enough that we honestly can't even be too upset about our people focusing on this other problem. See, we did develop a cigar-shaped hull for the Gupata, but made an awful discovery while testing the first vessel.

WellMoss from wrecks in shallower waters, especially those by the sea lanes (which are even more concentrated in areas Inithar has control thanks to their mines), were proving to be quite the invasive species. The seafloor near these wrecks was slowly being blanketed by a slowly but consistently expanding and thickening mass of WellMoss. While we can be fairly certain these ever-encroaching masses haven't been discovered by anyone else, there may come a time where awareness of their existence is unavoidable. Let's hope we can figure out how to completely eliminate the WellMoss on the seabed before it crawls ashore, or that this war's over and we're gone by the time it does.

Oh right, yeah, the Gupata. We didn't get many details from the hull tests, since maritime efforts were almost completely focused on this new accidental Embralish ecological disaster.


----------------


Well, it's a good thing you have some revisions!

IT IS NOW THE REVISION PHASE.

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« Last Edit: September 03, 2020, 10:34:56 pm by Man of Paper »
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NUKE9.13

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Re: Mechanized Warfare: Embral Thread / Revision Phase, 1941 Hot Season
« Reply #254 on: September 04, 2020, 12:17:28 pm »

Right, so. Here's a revision I think would be good no matter what:
Quote
FMJ/GE Distribution:
Let's make one thing clear: we were not jealous of Inithar's Refocyte Bullets. That's not the main reason we looked into replicating the SMG-32a's FMJ/GE rounds for other weapons. We clear? Good.
The main engineering challenge here is turning the propellantless rounds used in the SMG-32a into, uh, propellantfull rounds usable in other guns. Once we get that down, the rest is just a question of resizing/reshaping the rounds to fit whatever we decide to cram them into.
FMJ/GE rounds should be available for all small arms, current and future. At present this includes the Samarata 1902, the Mk.III Musakila Machine Gun, and the Jarha Caelium-Stabilised Shotgun (and technically the Mk.II Baza Fighter's integrated machine guns, if they aren't just Musakilas).
It's simple (I think), and would be quite effective- both versus Inithar and the Pact.

For a second revision, I'm less sure. Depends on what we want to do, strategy-wise. I opened the discussion on Discord about what our plan this turn should be, and I'm currently thinking we push a Pact-controlled Harrenode (Volcanic Range or Burning Hills), and push the North Peaks (pushing inland, out of the range of Inithar's ships). I'm not locked in, though. If folks would prefer to push a naval lane, I'd be fine with that (my least favoured option is pushing the Mudflats). But if we do want to push navally, we should probably think about a sea-focused revision.
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