Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 35

Author Topic: Mechanized Warfare: Inithar Thread / Final Phase, 1941 Cold Season  (Read 36651 times)

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Design Phase
« Reply #180 on: October 20, 2019, 04:05:29 pm »

Could we at least add an ice-breaking prow, then?
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Design Phase
« Reply #181 on: October 20, 2019, 04:37:29 pm »

Why don't we just revise a standardized refocyte prow for all of our ships? With refocyte it should be pretty effective, and I think we would want that capacity to be universal.
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Design Phase
« Reply #182 on: October 20, 2019, 05:04:01 pm »

Why don't we just revise a standardized refocyte prow for all of our ships? With refocyte it should be pretty effective, and I think we would want that capacity to be universal.
It should me minor difficulty to add it in now, at least a prototype. I suggest we start now is all.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Design Phase
« Reply #183 on: October 20, 2019, 05:19:12 pm »

Hmmm... sure, yeah, added.
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Design Phase
« Reply #184 on: October 20, 2019, 05:26:30 pm »

Quote from: Votebox
Flagship
The Lightning Wave:
The Voyager:
SSV Mariner: (1) TricMagic
IEN Hakau (0):
The Floating Fellowship: (1) TricMagic
INFS Kona (3): Powder Miner, Doomblade, Twinwolf

Uniform
Initharian Expeditionary Force Uniforms (4): Twinwolf, Powder Miner, TricMagic, Rockeater
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Design Phase
« Reply #185 on: October 20, 2019, 05:30:41 pm »

Quote from: Votebox
Flagship
The Lightning Wave:
The Voyager:
SSV Mariner: ()
IEN Hakau (0):
The Floating Fellowship: ()
INFS Kona (4): Powder Miner, Doomblade, Twinwolf, TricMagic

Uniform
Initharian Expeditionary Force Uniforms (4): Twinwolf, Powder Miner, TricMagic, Rockeater
Logged

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Design Phase
« Reply #186 on: October 20, 2019, 07:12:42 pm »


Quote from: Votebox
Flagship
The Lightning Wave (1): Flabort
The Voyager:
SSV Mariner: ()
IEN Hakau (0):
The Floating Fellowship: ()
INFS Kona (4): Powder Miner, Doomblade, Twinwolf, TricMagic

Uniform
Initharian Expeditionary Force Uniforms (5): Twinwolf, Powder Miner, TricMagic, Rockeater, Flabort
Just to be arbitrary, and because I like my own design because it's silly and awesome.
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Man of Paper

  • Bay Watcher
    • View Profile
Mechanized Warfare: Inithar Thread / 5th Prelim Revision Phase
« Reply #187 on: October 21, 2019, 11:02:04 pm »

Initharian Defining Tech: The Final Endeavor Design

Proposal: INFS Kona
Quote
The Initharian Naval Fellowship Ship Kona is a very particular battleship. Long but slim, with armor that is actually essentially only average for a battleship even though the Kona is significantly larger than the average battleship of the era, the Kona relies on its narrow prow and several very large supercharger engines to go very, very fast, especially when super-charged. It's even able to keep up with the fastest, nimblest ships in Inithar's navy, even if it perhaps isn't quite as agile as they are thanks to the narrow, sea-slicing nature of the ship's shape.

The armament of the ship is relatively bizarre -- it's very light on its "main" armament, with only a pair of conventional 30-centimeter guns to that armament twinned in a single 360-degree turret raised in the center of the ship (which provide a way to reliably, if not heavily, engage other battleships and flagships from long-range and when running low on its other ammunition), but this is because its secondary armament is bafflingly large: while other, normal battleships of the Old World might have, say, twenty secondary guns, the Kona has no fewer than 32, twinned into sixteen turrets dotted around the ship. Each of these secondary guns are rapid-fire, refocyte-based 18-centimeter guns, a rather large caliber for an intermediate-caliber gun but nonetheless still firmly within the category of intermediate-caliber. The ship also has several anti-aircraft flak guns, which are conventional.

Aside from allowing the Kona to put down small ships and aircraft at a frankly terrifying rate, this arsenal of rapid-fire secondary guns (if perhaps relatively range limited) takes advantage of the Initharian technology base: Though these guns usually just fire lead or low-purity refocyte shells, there are cases of extremely purified refocyte shells aboard the ship, pulled out and loaded into the rapid-fire guns when the Kona is about to engage a capital ship. Once loaded, they play out Inithar's oldest military marvel, once again, with the extremely purified shells becoming significant threats to even enemy flagships, creating an intensely terrifying barrage of force when the many guns of the Kona are all firing this way. This does mean that the Kona's anti-flagship potential is expended in bursts, as it dives in rapidly with its supercharger and exhausts limited supplies of purified shells, but the threat it represents when it is expending these resources is a very powerful one.

On the prow, albeit as a secondary priority to the ship itself, is an angled, thick refocyte panel -- normally kept uncharged, this prow is charged with a large battery near the front of the ship before potential contact with icebergs when in the icy waters of what was once "Abbera", with the panel's angle meant to contact icebergs and blast them apart with refocyte energy precisely delivered through that angled front of the panel. The Kona has a rubber tarp that can be fastened on to cover this panel so the prow isn't randomly firing off in non-icy waters.

Difficulty: Easy
Results: (2+1) (6+4)+1=11, Masterwork


The INFS Kona had one glaring flaw: it's maiden voyage would be towards Harren and not, as many of it's crew wished, against The Great Powers. The vessel was the crowning achievement of a number of Initharian industries and deserved it's place as the core of the Grand Fleet.

Larger than any military seafaring vessel that came before it, the Kona was such an outstanding development that today some scholars refer to oversized battleships as "Kona-type" vessels. Indeed, some people even draw a distinct line at the "pre-Kona" and "Kona" eras of warships.

The ship itself was a staggering, for the time, 200 meters long, with a displacement of 26000 tons. It's "primary" armament consisted of a pair of 300mm guns with an effective range of 14km mounted in a rotating turret raised amidship. "Secondary" armament consisted of sixteen turreted pairs of 180mm Refocyte guns with four 50mm flak guns utilizing shells with both timer and proximity fuses for anti-air capabilities.

The 180mm guns had a maximum range of 10km with a muzzle velocity of 900m/s. The Kona stores a number of shell purities for the 180mm to be utilized as deemed necessary - no wasting a high-purity round on some fishing boat. The 900-crew vessel used two sizeable Supercharger Coilengines to turn it's propellers and give it a solid 25 knot cruising speed. The turrets were protected by 280mm armor, with the deck receiving up to 100mm of protection and the belt getting up to 300mm armor.

The prow of the ship was most ingenious. A metal sheathe with a rubber inner lining could be deployed over the Refocyte-plated prow via manual cranking to keep in protected most of the time, but could easily be unveiled for use when the bow was expected to make contact with something solid. Water hitting the bow caused the plates to charge and eventually discharge, but that was largely mitigated thanks to the sizeable refocyte battery connected to it that would draw excess charge for later application.


----------------


Proposal: Initharian Expeditionary Force Uniforms
Quote
Acting Major Aroha Maata (permanent rank Captain, but there’s only one Captain on an Initharian ship; soldiers would have a temporary promotion) watched her company march in lockstep to the bow of the ship. Despite the biting cold as the fleet approached Harren’s Northern shores, the men were in their dress uniforms. Well made and well put together leather, a ceremonial cape embroidered with each soldier’s Colors, and each wielded a spear (iron, rather than refocyte; they’d donated the original spearheads for bullets). Maata herself was in similar garb, but with a far more ornate headdress and a longer cape, and a refocyte sword on her belt. While the dress uniforms seemed dreadfully dated to her, she had to say there was something about them. All the soldiers had to be freezing, but they pretended they were fine. They had to, in front of the civilians who had also come to watch.

Maata didn’t like that the civvies were here. It was a reminder that this wasn’t just an expedition to get the fantastical resources of Harren. It was a reminder that if they didn’t work fast enough, Inithar would fall - many of her soldiers had already seen their homes on the mainland taken, and the home islands that were the only hope of retaking them were under siege. But it was good to have that reminder. It would drive her and her soldiers to valor and sacrifice like nothing else.

She called her men to attention, and spoke, her voice carrying over the wind. They were the best of Inithar. They were the men and women who would save their home. They could be hurt, they could be killed, but they could never be broken. They took the pride of their nation to the new world, and they would use it’s resources to drive the invaders out.

And if they didn’t, they’d have to make it into a base from which to strike back one day. But she kept that part to herself.

---

The refugees told of what had become of the island called Harren, how one half was wreathed in fire and the other was bitter cold day and night throughout the year. The army will need appropriate uniforms, to be prepared for whatever conditions they may face. Specifically, we will have two; one for the north and one for the south, due to their polar opposite environments. Both uniforms will have room for whatever equipment a soldier might need; ammo, grenades, entrenching tool, canteen, compass, and so on. All soldiers have a widely sloping, ridged helmet; style is all well and good, but we prefer improved odds of surviving a headshot to having a nice hat.

The Northern uniform, for use in the cold environment that remains of Abbera, is built to let a soldier last as long as they can in the cold. It consists of a warm wool jacket and trousers, a knee-length uniform skirt meant to break the wind, and light gloves to provide some insulation without heavily impacting dexterity, and finally heavy scarves to help keep the wind out of the face. The helmet has a woolen inner lining. The goal of the uniform is to allow a soldier to spend fairly long periods in subzero temperatures without getting too cold. This is colored white and grey for camouflage in the snow and ice.

The Southern uniform is on the opposite end of the spectrum, made of a light silk shirt and pants, as well as flame-retardant knee pads and light gloves. The soles of the boots, rather than be made of rubber which could melt after long exposure to the heat, are made of leather. The uniform includes a face mask and goggles for keeping sand and fire out of the face. It’s built to be more airy, to try and keep as cool as possible in the stifling heat of the ruins of Salvios. The soldiers in this environment are equipped with a larger canteen than normal in order to keep more water, and it’s made to try and keep that water cool. The camo in this uniform is more varied, as the environments are somewhat more varied in coloration; it’s more to break up the outline.

Difficulty: Easy
Result: (3+2)+1=6, Average

The IEF Uniform was pretty standard for the era. Standard for the environments the Initharians headed to Harren expected to face, anyways. Both versions utilized a sharply sloping helmet with a slightly raised crest running from front to back to indicate which military fellowship a soldier belonged to, as well as a number of useful pockets and pouches.

The IEF-N (North) was designed with the cold in mind. Wool garments, a windbreaker, gloves, scarves, and proper insulation for everything including the helmet helped to improve time exposed to the elements before succumbing to them. This uniform came white and grey to make infantry hard to pinpoint in the land of the ice and snow.

The IEF-S (South) was constructed of light silk with leather-soled boots, protective knee pads and gloves, and a facemask and goggles for protecting the face. An upsized canteen was provided to help combat dehydration in the harsh Salviosi south. This version of the IEF came in an all-purpose 3-color disruptive pattern using beige, rust, and brown. While the use of these colors upset a few members of a fellowship who utilized those colors as an identifier, the issue was ultimately settled with no problems.


----------------


It is now the Revision Phase. But instead of a revision, you have another design. This phase was going to be something else, but once again both teams samesied, this time into the final phase of a game titled Mechanized Warfare Arms Race with no proposals up for any land transportation whatsoever through any era. I refuse to eS this and have a mech race with no mech. This is your opportunity to design a land transport or vehicle for any era. The further back your design goes, the less it will directly translate into the vehicle selection you get, but difficulty will be lower as a result. An interwar-era vehicle will be graded on a standard scale - no additional difficulty will be added - and will automatically be assigned to your final armory.

Spoiler: Preliminary Proposals (click to show/hide)
« Last Edit: October 21, 2019, 11:30:59 pm by Man of Paper »
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Revision Phase
« Reply #188 on: October 22, 2019, 12:02:12 am »

Panther
The Panther is an armored troop carrier designed to cope with the rigors of Harren. With a triple-coil driven 6-wheel drive power train, the Panther sits 2 feet off the ground, with all mechanical components other than the axles, wheels, and vulcanized rubber tires internal. It sports 20mm of steel armor, with a rubber insulation lining. There are firing slits, but they are normally sealed shut. The windshield is tempered glass, and the driver compartment connects to the back, where there is room for a squad of soldiers. The back of the APC is normally closed, but drops down via a latch, with hydraulics being used to lift it back up.

The Age of War - Coil-cart

While the coilboat may have been the key to Inithar's success at sea, the coil-cart kept the land war fed. Invented after the initial development of the Refocyte coil, it was a simple coil-driven cart, the main axle is driven by a Refocyte coil with an integrated brake and latch system to control speed. Steering was conducted from the driver's chair, rotating the front two wheels to direct the cart. Custom versions were made to move artillery and troops with ease. With no need to feed the metal engines, Inithar's supply chains moved quickly and reliably across all terrains, with steeper terrain necessitating stronger coils and custom wheels, even early tracked belts.

Panther - Cargo Car
The Panther is an armored cargo carrier designed to cope with the rigors of Harren. With a dual-coil driven 4-wheel drive power train, the Panther sits 2 feet off the ground, with all mechanical components other than the axles, wheels, shocks, and vulcanized rubber tires internal. It sports 10mm of steel armor, with a rubber insulation lining. There are firing slits, but they are normally sealed shut. The windshield is tempered glass, and the driver compartment connects to the back via a door. The back of the car is open, with a tailgate and rubber mounts for Refocyte entrenching tools. An optional attachment for the tailgate is available to enclose the compartment, and benches can be added for soldiers to sit in the back. On command, the hydraulics of the car can comoress to lower the ground clearance for a low profile. The shock absorbers surrounding the hydraulics are llow purity refocyte, and feed energy to the vehicle battery to enable longer drive time. Standard supercharger capabilities are included in the coil drive, and the battery is encased within rubber and steel armor for safety. A trailer hitch allows for extra carrying capacity.
« Last Edit: October 22, 2019, 09:15:00 am by Doomblade187 »
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Revision Phase
« Reply #189 on: October 22, 2019, 01:11:22 am »

Kelele Scout Car
Built for rugged terrain, transporting troops and in general being a useful utility vehicle for whatever a commander can think of, the Kelele is built ruggedly and to last in the harsh conditions on Harren and takes advantage of Inithari technology to do so effectively. With a single coilengine of roughly 80 kW output intended to reach roughly 80 KM/h as a top speed, with portal axles and independent suspension on all wheels, along with a smooth, flat underbelly, enables to the Kelele to traverse most terrain quickly with little difficulty, being able to glide over mud, snow and sand easily.

Built with 8-13mm of armour intended to protect the vehicle from small-arms fire, though as a weight-saving measure the vehicle lacks a solid roof, relying on a canvas convertible roof to provide protection from the elements to the soldiers onboard.

Armed with a detachable, high-calibre machine gun mounted on a pintle with a skate rail next to the driver's seat. the Kelele needs only a driver and a gunner, and has the space to seat another 6 soldiers. Alternatively, the rear can be converted to hold supplies or communication equipment, allowing it to be a mobile command post. The attachment of a trailer hitch allows the vehicle to tow trailers of supplies or artillery pieces, giving the vehicle great versatility in it's application.
« Last Edit: October 23, 2019, 08:42:37 am by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Jerick

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Revision Phase
« Reply #190 on: October 22, 2019, 10:02:53 am »

ITAV Mk1
The Inithar Tracked Assault Vehicle was one of the first tanks produced by the Inithar armed forces. Produced in 1917 it was designed for operations in the dense jungles that is the Inithar home islands. It is rather small and squat for a tank but still rather heavy with its 8mm armour. It was powered by three supercharger coil engines and used three wide tracks for locomotion. Two tracks near the edges and one in the center. This enabled it to move across the uneven terrain easier. It had a thick refocyte dozer blade at the front shaped to cut through trees. It had sponsons on each side that housed the tank's weapons;a 50mm refocyte based cannon and a coaxial conventional machine gun in each. It was designed to simply power its way through trees and obstacles with the refocyte blade helping blast apart any trees in its way. The impacts as it pushed forwards would quickly charge it. The weight of the tank helped mitigate the effect of the blasts on it but despite it was still reported to be a very shaky experience in a very cramped and densely packed space. Padding was added where possible around the crew positions to add a little much needed crew comfort and safety.

The ITAV was a terrifying storm of wooden splinters as it dashed forwards through the jungle, cutting a path through the undergrowth and forcing back the invaders.
« Last Edit: October 22, 2019, 11:00:54 am by Jerick »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Revision Phase
« Reply #191 on: October 22, 2019, 11:00:18 am »

Refocyte APC Tank - Hanpatsu

The Refocyte Tank was an older model proposed back when we still had land. However, with Inithar's Folly, the designs were scrapped.

However, as we have need of a land vehicle, we can use recent improvements to bring it to fruition. Making use of a Coilengine to turn the rotary that powers the 8 wheels, it's armor of 50 mm Refocyte Alloy Steel allows it to take any sort of physical damage easily. Likewise, empty Refocyte Batteries are attached to drain the excess force dealt to the armor. It's capable of carrying 6 men comfortably, as well as the driver and gunner, and boasts a refocyte reloading mechanism for launching refocyte alloyed cannon shells at fairly rapid speed out of it's cannon mounted on top. It also has two more regular machine guns on top for dealing with close range foes, as it's bottom layer armor is merely steel plate with a layer of pure refocyte beneath, with the same battery arrangement.

Overall, including the gunning crew and gunner, as well as driver, it can be expected to carry 3 to 4 troops to the combat zone. Perhaps most important is the attached towing ability of this APC, capable of carrying a basic tow truck filled with supplies or men. As expected, the Tales of Color are painted on these Tanks detailing their service history.



Literal Physical Tank. Though I like the Fast Assault Vehicle.
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Revision Phase
« Reply #192 on: October 22, 2019, 11:46:52 am »

Wikiwiki Armored Carrier

An armored personnel carrier designed to handle the harsh environments of Harren, the Wikiwiki is designed to move quickly and safely in harsh conditions. The drivetrain is based off a dual-coil coilengine with attached supercharger. This drive gives the Wikiwiki a top speed of 120 kph. A sealed oil bath gearbox transmission placed in between the coilengine and the power train allows finer modulation of speed for the vehicle, and the coilengine only spins when the locking gear is released. By locking the coils, the driver can safely change gears without harming the transmission. The suspension is based on an individual wheel Refocyte alloy spring system that feeds energy back to the supercharger battery via nickel leads when the spring is under compression. The springs are carefully set as to not extert torque, and instead only perform linear motion. The vehicle has a 300mm ground clearance, and the axle and everything higher are internal, protected by a 10mm thick bottom panels. The supercharger battery has a safety discharge in the form of internal low purity coil fans that are used to cool off the occupants and drivers. The driver cab holds two people, the Gunner and driver, with a tempered glass windshield and steel tube roll bars. The cab has safety harnesses for the driver and gunner anchored into the frame, and the body is made from removable 10mm steel body panels. A hatch is built into the Gunner side to allow the operation of a pintle-mounted conventional machinegun. The back is a flat bed with removable benches, steel tube roll bars, and a removable bed cover. It seats 6 people, with included basic safety harnesses anchored into the walls. When all covers are on, the cab and bed are both protected from the elements, supplemented by rubber seals. The body armor is a uniform 10mm. Finally, a towing hitch allows the vehicle to tow extra cargo and artillery.

Quote
Refocyte Cart (1): Doomblade

I do love the Wikiwiki, but I also want to do an older design.
« Last Edit: October 23, 2019, 09:12:16 am by Doomblade187 »
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Revision Phase
« Reply #193 on: October 22, 2019, 12:38:11 pm »

Quote from: Carvox
Refocyte Cart (1): Doomblade
Wikiwiki Armored Carrier (1): Powder Miner
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Inithar Thread / 5th Prelim Revision Phase
« Reply #194 on: October 22, 2019, 12:40:35 pm »

Quote from: Votebox
Refocyte Cart (1): Doomblade
Wikiwiki Armored Carrier (1): Powder Miner
ILV-1 Fast Assault Vehicle (1)

No clue what is going on as usual.
Logged
Pages: 1 ... 11 12 [13] 14 15 ... 35