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Author Topic: Dwarf_RAW - A GUI Raw Editor  (Read 7272 times)

Phenoix12

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Dwarf_RAW - A GUI Raw Editor
« on: August 05, 2019, 02:50:40 pm »

Dwarf_RAW is an ongoing project to create a graphic user interface raw editor for Dwarf Fortress capable of editing and compiling RAW files that are usable by the game.
It is my goal to eventually create a program that can be used to open exist/create new raw object files with a greater ease of use then editing the text files directly.

Dwarf_RAW 0.4.2.1 (Item Bug Test Build): Download from Dropbox
Note: Current build of Dwarf_RAW is highly icomplete and mainly for bug testing.
Installation is as simple as unzipping the folder. You don't have to unzip it into the Dwarf Fortress Directory for it to work.
Dwarf_RAW is built for windows and requires at least .NET Framework 4.7.2 to run.


How to Use:
Upon start up you will be prompted to select the Dwarf Fortress folder you wish to be editing/adding objects too. Slecte either the main folder, the RAW folder, or the objects folder. The scanner will then run to parce though all objects to add to a database.
To start creating RAW files select RAW, New, and the type of object file you wish to create. (At this time only Descriptor Objects are available for creation)

Bugs:
Please report any bugs you find here.  Please highlight bug reports in some shade of red and include the version number and description of the bug.


Completed Features:
  • Descriptor Shape Editor
  • Descriptor Pattern Editor
  • Descriptor Color Editor
  • Item Editor
  • Size and Weight Calculator
  • Temperature Converter
Planned Features:
  • Editors for every type of object.
  • The ability to open existing RAW files and edit them.
  • Various built to assist in editing raws in other ways.


Change Log:
Spoiler (click to show/hide)

Any questions, comments, or suggestions please feel free to post. I'll answer if able.
« Last Edit: August 24, 2019, 02:54:06 pm by Phenoix12 »
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Dwarf Fortress.
The only game where throwing babies into a pit with crazed dogs will be considered a beneficial concept.

Phenoix12

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Re: Dwarf_RAW - A GUI Raw Editor
« Reply #1 on: August 19, 2019, 03:58:59 pm »

UPDATED TO 0.4.1
Item Foundation Build

The editors for creating ITEM objects is now in. Though incomplete users may now create various types of items.

CHANGELOG:
Spoiler (click to show/hide)
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Phenoix12

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Re: Dwarf_RAW - A GUI Raw Editor
« Reply #2 on: August 22, 2019, 08:25:25 pm »

UPDATED TO 0.4.2: Download from Dropbox
Item Editor Complete Build

The completed item editor is ready for bug testing!
As well as some extra tools are now available for use.

Coming up I'll be starting the Creature editor since that's probably what most people want anyway.

CHANGELOG:
Spoiler (click to show/hide)
« Last Edit: August 22, 2019, 08:29:58 pm by Phenoix12 »
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Broms

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Re: Dwarf_RAW - A GUI Raw Editor
« Reply #3 on: October 22, 2019, 07:00:17 pm »

This is pretty cool, are there any plans to extend this into reaction writing?
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Phenoix12

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Re: Dwarf_RAW - A GUI Raw Editor
« Reply #4 on: November 23, 2019, 05:20:47 pm »

This is pretty cool, are there any plans to extend this into reaction writing?

Yes.

Though at this time I'm working on on some other stuff but I'll pick this up again hopefully after new years.
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Dwarf Fortress.
The only game where throwing babies into a pit with crazed dogs will be considered a beneficial concept.