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Author Topic: DFHACK: Can saved stockpile settings be safely used in different worlds?  (Read 1274 times)

TheBeardyMan

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DFHACK adds the feature of saving stockpile settings. But some of the item types listed in stockpile settings are procedurally generated - e.g. forgotten beast meats - and the number of types of these in one world won't necessarily be the same as the number of types of these in another world.

So, is it safe to use saved stockpile settings from one world in a different world? Or is there a risk that stockpile settings from a world with more forgotten beasts would overflow past the end of an array if they were loaded in a world with fewer forgotton beasts?
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