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Author Topic: GridWorld - A Cellular Automaton Godgame(ish)  (Read 982 times)

MaxTheFox

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GridWorld - A Cellular Automaton Godgame(ish)
« on: August 22, 2019, 10:47:32 am »

This is a game based on modifying a cellular automaton. Player interaction with the world is fairly indirect and large-scale.

Spoiler: Meta-rules (immutable) (click to show/hide)


Code: (Signup sheet) [Select]
Name:
Description:
CP: 5

« Last Edit: August 23, 2019, 11:37:20 am by MaxTheFox »
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Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people, making widows their prey and robbing the fatherless. What will you do on the day of reckoning, when disaster comes from afar?

Rockeater

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Re: GridWorld - A Cellular Automaton Godgame(ish)
« Reply #1 on: August 22, 2019, 10:53:04 am »

Name:Garamoth
Description:God of water and it's creature, a large fish with a head like a turtle.
CP: 5
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Kashyyk

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Re: GridWorld - A Cellular Automaton Godgame(ish)
« Reply #2 on: August 22, 2019, 11:01:56 am »

Quote
Name: Logicon
Description: A blob of ever-changing 1s and 0s in the form of a man
CP: 5

Hydration: If the current tile has two fewer (or less) hydration points than an adjacent tile, it takes a hydration point from the adjacent tile with the most hydration points. Water tiles are considered to always have 10 hydration points and are never changed. Tiles with at least three hydration points are considered to be "next to water" with regards to other rules.

This should cause moisture to spread in our world, and increase the amount of space for plants.
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KittyTac

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Re: GridWorld - A Cellular Automaton Godgame(ish)
« Reply #3 on: August 22, 2019, 10:22:13 pm »

PTW.
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TricMagic

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Re: GridWorld - A Cellular Automaton Godgame(ish)
« Reply #4 on: August 23, 2019, 11:41:37 am »

Code: [Select]
Name: Hy
Description: A light made up of hexagonal squares flickering on and off.
CP: 5

Object-Volcano: The Center 4 Tiles of the area has a volcano, which spews out toxic gases afar, and lava to surrounding tiles to grow, every 3 turns, starting with it's creation.
« Last Edit: August 23, 2019, 11:44:29 am by TricMagic »
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MaxTheFox

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Re: GridWorld - A Cellular Automaton Godgame(ish)
« Reply #5 on: August 24, 2019, 09:30:28 am »


Spoiler: Gods (click to show/hide)

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Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people, making widows their prey and robbing the fatherless. What will you do on the day of reckoning, when disaster comes from afar?

Rockeater

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Re: GridWorld - A Cellular Automaton Godgame(ish)
« Reply #6 on: August 24, 2019, 09:35:57 am »

Animal
a tile "next to water" and have a plant next to it will spawn an animal tile, animel dies when one of this condirtions isn't met.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Kakaluncha

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Re: GridWorld - A Cellular Automaton Godgame(ish)
« Reply #7 on: August 24, 2019, 12:47:48 pm »

Name: Hunk

Description: A humanoid figure composed by broken shards

CP: 5
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Roll to Heist is a game that has teached me one single thing:

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Kakaluncha

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Re: GridWorld - A Cellular Automaton Godgame(ish)
« Reply #8 on: August 24, 2019, 01:07:09 pm »

Sand:

If the tile is near water, with no grass, or life, it shall become sand. If there is no water nearby, the tile will tuen back into earth.
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Roll to Hunger Games teached me one thing, to have initiative.
Roll to Planet teached me that writing and developing original ideas is really fun.
Roll to Heist is a game that has teached me one single thing:

Time Travel. Is. Pain.

MaxTheFox

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Re: GridWorld - A Cellular Automaton Godgame(ish)
« Reply #9 on: August 30, 2019, 08:53:31 am »

Updating tomorrow.
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MaxTheFox

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Re: GridWorld - A Cellular Automaton Godgame(ish)
« Reply #10 on: September 03, 2019, 08:13:08 am »


Spoiler: God-created rules (click to show/hide)

Spoiler: Gods (click to show/hide)

Not specifying things thoroughly enough might lead to unintended consequences.

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Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people, making widows their prey and robbing the fatherless. What will you do on the day of reckoning, when disaster comes from afar?

Kashyyk

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Re: GridWorld - A Cellular Automaton Godgame(ish)
« Reply #11 on: September 03, 2019, 08:19:03 am »

Herbivores
Animal objects are altered with the following rules:
- An animal next to a plant will move onto the plant cell
- An animal on a plant cell will consume the plant after two cycles
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Naturegirl1999

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Re: GridWorld - A Cellular Automaton Godgame(ish)
« Reply #12 on: September 12, 2019, 11:52:26 am »

Name:Skippy
Description:a cube of air
CP: 5
« Last Edit: September 12, 2019, 12:17:15 pm by Naturegirl1999 »
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