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Author Topic: Heretics of Hexland 4- Turn-based colonisation game - End of Game  (Read 16603 times)

notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Winter Year 3
« Reply #210 on: September 11, 2019, 05:46:10 pm »

Year Four - Winter

Throughout the autumn months, the heretics spread out across the now much-harrowed ground, little space left on each of their corners of the land. There was some harvesting, but with so many fields lying in ruin, this was not the land of plenty that was promised.

Spoiler: Year 4 - Winter (click to show/hide)

In Winter you can: Conquer, Improve, Raze, Raid, Dismantle as well as doing certain heresy-specific actions.

Turn order:
1. The Leviathan Electorate - NQT [pop. 2]
2. Controll Freaks - Wozzy [pop. 3]
3. Ferngully - Naturegirl1999 [pop. 7]
4. Mad Nomads - SHAD0Wdump [pop. 7]
5. Principality of Pork - Kashyyk [pop. 10]




Players

As ever, let me know if there's anything incorrect here.
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 4 Winter
« Reply #211 on: September 11, 2019, 05:56:59 pm »

Conquer 74 (1)
Raze 74 (2)
Build City 30 (1)
Full Deluge 43 (0)


« Last Edit: September 12, 2019, 12:18:20 pm by notquitethere »
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Maxinum McDreich

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 4 Winter
« Reply #212 on: September 11, 2019, 06:42:03 pm »

I think the fact that the trolls being able to make mountains means an auto-win for them if they survive early. Any other land type can be changed one way or another, even the oceans. But once a mountain is made, there is no way to change it again. They stay mountains.

Otherwise, been very enjoyable spectating this. Very different situations from the East and the West sides with East being tactically managed by the trolls and the West a uhhh… very busy place! :P
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 4 Winter
« Reply #213 on: September 11, 2019, 07:01:08 pm »

Conquer 8(-3)
Conquer 48(-3)
Fortify 48(-1)
« Last Edit: September 12, 2019, 08:18:58 am by Naturegirl1999 »
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Wozzy

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 4 Winter
« Reply #214 on: September 11, 2019, 08:33:10 pm »

Fort 90, 104, 105
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 4 Winter
« Reply #215 on: September 12, 2019, 03:08:19 am »

I can use marshland to turn mountains into lakes, but it's unlikely as the mountain already needs to be covered in rivers. In the last version there was a power to level mountains, but when revising I didn't have a good spot to put it in.

Also I made Arid's Shore Up too cheap: like Deluge it should have been once per season.
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Kashyyk

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 4 Winter
« Reply #216 on: September 12, 2019, 03:26:27 am »

Shaker Trolls are definitely a very good combination. I'd misunderstood the stonestep ability, and that single mistake cost me three fields. I still haven't recovered from that.

It's a good thing the Trolls only have three population, because I don't think I'd be coping as well as I am. My sheer volume of actions is the only thing levelling out a base mountain defence of 1 vs 3.

Principality of Pork (10)
Deforest 53 (-1)
Build City 53 (-1)
Industrious Drain 80 (0)
Build City 80 (-1)
Conquer 104 (-6) [1 base + 2 Mountain + 1 Troll + 1 Fort + 1 River]
Tower 104 (-1)
« Last Edit: September 12, 2019, 03:38:53 am by Kashyyk »
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Maxinum McDreich

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 4 Winter
« Reply #217 on: September 12, 2019, 09:55:35 am »

huh... somehow missed that aquatics can do that.
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 4 Winter
« Reply #218 on: September 12, 2019, 10:03:05 am »

deleted, found them
« Last Edit: September 12, 2019, 10:14:52 am by Naturegirl1999 »
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 4 Winter
« Reply #219 on: September 12, 2019, 11:55:15 am »

I actually think Ferngully is going to win. Trolls are losing land pretty evenly as they gain it now. And they have a load of forest.

Fortify 87
Mabbling Shore Up 86
Shore Up 99, 137, 141, 142
Conquer 86, 99

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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 4 Winter
« Reply #220 on: September 12, 2019, 12:23:19 pm »

Naturegirl: taking Troll mountains costs 4 actions, not 3. It would normally be 3 (1+2mountain) but they get an extra defence bonus as trolls:

12 - Trolls:  Mountain tiles are +1 defence when occupied and -1 defence when conquering and expanding.

Mountain
Colour: Grey
Defence: 2

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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 4 Winter
« Reply #221 on: September 12, 2019, 12:32:31 pm »

2+1-1 is 3, or was the - supposed to be a +?
New Actions
Conquer 8(-4)
Channel 47 between 34 and 48(-1)
Channel 34 between 34 and 35(-1)
Channel 35 between 34 and 21(-1)



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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 4 Winter
« Reply #222 on: September 13, 2019, 10:53:46 am »

2+1-1 is 3, or was the - supposed to be a +?
No, to be clearer: trolls get +1 defense when they occupy a mountain and someone else tries to conquer them. The -1 defense is enjoyed by them when they conquer or expand to a mountain.

Update expected within few hours.
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game
« Reply #223 on: September 13, 2019, 04:52:34 pm »

Fortify 87
Mabbling Shore Up 86
Shore Up 99, 137, 141, 142
Conquer 86, 99


You had 6 pop at the start of your turn due to my attack, which means 6 actions. So the last 99 attack won't happen. See OP:

If their population is decreased earlier on the season, they will have less actions, but this won't reset the turn order until the end of the season.

E.g. The Purple Nation has five population, the Red Civilisation has four population, and the Yellow Domain has three population: In winter Yellow goes first and conquers two Purple territories. They both lose two population. Even though Purple now only has three population (and only thus only three actions), they will still act after the Red, as the turn order is set at the start of the season.
« Last Edit: September 13, 2019, 04:54:09 pm by notquitethere »
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Year 4 Winter
« Reply #224 on: September 13, 2019, 05:01:50 pm »

Year Five - Spring

The fifth year is inaugurated by bloodshed, mayhem, and porcine towers stretching to the heavens. The heretics grew fervent as the end of the age drew closer.

Combat report
Principality of Pork vs Controll Freaks in 104: Pork -1 population to min pop of 9. Freaks already at minimum pop.

Ferngully vs Controll Freaks in 8: both at min pop.

Leviathan Electorate vs Mad Nomads: Mad Nomads -1 pop to min pop. Leviathan at min pop.

Spoiler: Year 4 - Spring (click to show/hide)

In Spring you can: Grow, Improve, Raze, Raid, Dismantle, as well as doing a heresy-specific action.

Turn order:
1. The Leviathan Electorate - NQT [pop. 2]
2. Controll Freaks - Wozzy [pop. 3]
3. Mad Nomads - SHAD0Wdump [pop. 6]
4. Ferngully - Naturegirl1999 [pop. 7]
5. Principality of Pork - Kashyyk [pop. 9]




Players

As ever, let me know if there's anything incorrect here.
« Last Edit: September 14, 2019, 05:04:26 am by notquitethere »
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